SCS Blender Tools
Re: SCS Blender Tools
Friends
Could you please help me with this from the picture. On the truck model, a line appears in the middle of the cabin. I tried again to import the truck model that is in the base vehicle. I added my locations for adding signs and exported without error. I packed the mod with the SCS packer and when the game loads and activates the mod this line appears on this truck model. Thank you for your answers, the line is marked with arrows.
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Could you please help me with this from the picture. On the truck model, a line appears in the middle of the cabin. I tried again to import the truck model that is in the base vehicle. I added my locations for adding signs and exported without error. I packed the mod with the SCS packer and when the game loads and activates the mod this line appears on this truck model. Thank you for your answers, the line is marked with arrows.
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Google translator | Greetings and cheers | Keep truckin'
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: SCS Blender Tools
this happens when the mapping is too close to the edge of the baked image
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I suggest for the ao bake a margin of 8px (depends on the resolution of your image)
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I suggest for the ao bake a margin of 8px (depends on the resolution of your image)
Re: SCS Blender Tools
This is a bit confusing. I import the truck model from the game and don't touch anything on the model, but set locators for my signs and export the model. This is going to be a little tricky for me, at least until I get the hang of it. @Dotec, thank you for the advice.
Google translator | Greetings and cheers | Keep truckin'
[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
- Michaleczeq
- Posts: 249
- Joined: 12 Dec 2013 23:02
- Location: Poland, Sanok
- Contact:
Re: SCS Blender Tools
You don't need to touch anything.
During conversion from game to blender, and then from blender to game, some precision int the data is lost due to rounding. If SCS bake something without margin, then even slight change can be later visible in game.
During conversion from game to blender, and then from blender to game, some precision int the data is lost due to rounding. If SCS bake something without margin, then even slight change can be later visible in game.
Re: SCS Blender Tools
The problem with Renault Premium is not solved!
And there is already the next problem. krone dlc cannot be extracted with official scs extractor version 1.50
With Blender version 3.6.2 I tried to import the chassis model of the krone boxliner trailer. And I got a message with a lot of problems, what is the problem?
I think SCS needs to do all the updates as far as working in Blender!
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And there is already the next problem. krone dlc cannot be extracted with official scs extractor version 1.50
With Blender version 3.6.2 I tried to import the chassis model of the krone boxliner trailer. And I got a message with a lot of problems, what is the problem?
I think SCS needs to do all the updates as far as working in Blender!
[ external image ]
Google translator | Greetings and cheers | Keep truckin'
[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
- Michaleczeq
- Posts: 249
- Joined: 12 Dec 2013 23:02
- Location: Poland, Sanok
- Contact:
Re: SCS Blender Tools
I tried it and it extracted files without any problems.krone dlc cannot be extracted with official scs extractor
And about model. Looks like your DDS file is in format unknown for blender/plugin. (some dds files extracted by extraction is saved in "specific" formats due to what it is used for)
Instead of extracting everything etc. just use ConverterPIXWrapper.
Re: SCS Blender Tools
@Michaleczeq I just now downloaded the extractor from the SCS Software Modding Wiki. I tried to extract dlc krone and here is what it says.
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As for the import of the krone boxliner chassis model. There were no problems with Blender version 3.5.1. This happens with version 3.6.2
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As for the import of the krone boxliner chassis model. There were no problems with Blender version 3.5.1. This happens with version 3.6.2
Google translator | Greetings and cheers | Keep truckin'
[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: SCS Blender Tools
@tobrago , I've checked the import of chs Krone Boxliner in several ways - directly from the game to Blender (from *.scs files), from extracted game files (*.pmd...) and from extracted and converted game files (*.pit/*.pim...). It works every time. I'm using Blender version 4.4.3 with SCS Blender Tools 2.4.1.v6 published by @Michaleczeq
As @Michaleczeq wrote, extract SCS files from the game using ConverterPix separately somewhere on the disk using the Windows command path (don't forget to add the mount command in addition to dlc_krone also base.scs; base_vehicle.scs; base_shared.scs),
For example:
or import the model directly from the game installation folder in Blender (import from *.scs).
Just don't make the same mistake as I did - I imported to my project base path and my already developed models were overwritten with clean ones from the game.
BTW - if you have the game from Steam, check the integrity of the files, or manually delete the file from dlc_krone so that Steam will re-download and install it.
I have also checked the operation of both SCS Extractor and SCS Packer, downloaded a moment ago from SCS Modding Wiki, to extract the contents of dlc_krone.scs - both work.
As @Michaleczeq wrote, extract SCS files from the game using ConverterPix separately somewhere on the disk using the Windows command path (don't forget to add the mount command in addition to dlc_krone also base.scs; base_vehicle.scs; base_shared.scs),
For example:
Code: Select all
converter_pix -b "H:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\base.scs" -b "H:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\base_share.scs" -b "H:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\base_vehicle.scs" -b "H:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\def.scs" "H:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\dlc_krone.scs" -e X:\destination_folder_for_extracted_and_converted_files
Just don't make the same mistake as I did - I imported to my project base path and my already developed models were overwritten with clean ones from the game.
BTW - if you have the game from Steam, check the integrity of the files, or manually delete the file from dlc_krone so that Steam will re-download and install it.
I have also checked the operation of both SCS Extractor and SCS Packer, downloaded a moment ago from SCS Modding Wiki, to extract the contents of dlc_krone.scs - both work.
Re: SCS Blender Tools
@Jaymzarf It seems you didn't understand what I was writing about! Or is there a language barrier to the question?
I wrote that I imported the trailer model directly from the game, Blender version 3.6.2! I solved that by running Blender version 3.5.1!
As for the SCS packer, it works without a problem!
As for the extractor, it says on the SCS Software Modding Wiki that it supports drag and drop!
Drag and drop doesn't work! And there is an error written on the picture I posted!
Typing the command is a waste of time, and maybe it works!
>>>ADDED POST<<<
Drag and Drop works on other dlc's, only on krone it doesn't!
I wrote that I imported the trailer model directly from the game, Blender version 3.6.2! I solved that by running Blender version 3.5.1!
As for the SCS packer, it works without a problem!
As for the extractor, it says on the SCS Software Modding Wiki that it supports drag and drop!
Drag and drop doesn't work! And there is an error written on the picture I posted!
Typing the command is a waste of time, and maybe it works!
>>>ADDED POST<<<
Drag and Drop works on other dlc's, only on krone it doesn't!
Google translator | Greetings and cheers | Keep truckin'
[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: SCS Blender Tools
@tobrago I didn't add it to my post (4 am... I should be sleeping), but I also checked drag & drop on SCS Extractor, it extracted the dlc_krone.scs file just as easily.
Successful import to an older version of Blender doesn't necessarily mean that everything was imported or will be exported correctly.
But... I don't know much about it and I only write my conclusions that I reach by analyzing given situations. I respect your work, knowledge and experience, and treat my posts only as an overzealous desire to share the thoughts of an older guy looking at the world from a different perspective.
Successful import to an older version of Blender doesn't necessarily mean that everything was imported or will be exported correctly.
But... I don't know much about it and I only write my conclusions that I reach by analyzing given situations. I respect your work, knowledge and experience, and treat my posts only as an overzealous desire to share the thoughts of an older guy looking at the world from a different perspective.
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