SCS Blender Tools
Re: SCS Blender Tools
interior and chassis are two separate models.. but imagine cabin, interior, chassis and ext_interior in one model?
I've often wondered in a model that's say 10Mb but you have 5 variants in it.. would 5 separate pmgs at 2mb each be better for performance or worse?
I've often wondered in a model that's say 10Mb but you have 5 variants in it.. would 5 separate pmgs at 2mb each be better for performance or worse?
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Re: SCS Blender Tools
The new feature that was added in version 1.44 caught my attention. I've tested it in the Day cab of the truck, But I can't see the chassis from there, what is the problem?
Re: SCS Blender Tools
It must be separated due to the movement of the cabin, chassis and other things, the physics of these models. If it were from one part, then that model would be rigid.
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Everything will be okay in the end, and if it`s not okay, it`s not the end.
- xXCARL1992Xx
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Re: SCS Blender Tools
did you add the value into the def files ? for me i could see the chassis on the Cascadia daycab, on the w900 i couldnt, maybe because the window is to high for it
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Re: SCS Blender Tools
Does it matter where in the interior def you put this: show_chassis_rear: true ? Does it matter if it's above or below a certain line?
Edit: just added it to the Grey Old Dash in Viper2's pete. All it shows is wheels. Those black pieces were already there I'm not sure why or what they are...
It's not related to a specific shader in Blender is it? I thought that line would be good to go as is. Or this is a locator issue?
https://i.imgur.com/dWLO5oF.jpg
Edit: just added it to the Grey Old Dash in Viper2's pete. All it shows is wheels. Those black pieces were already there I'm not sure why or what they are...
It's not related to a specific shader in Blender is it? I thought that line would be good to go as is. Or this is a locator issue?
https://i.imgur.com/dWLO5oF.jpg
- abasstreppas
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Re: SCS Blender Tools
Interesting new stuff
Love the "re-introduction" of lifted axles that are steering when up
Also the new wheel system with s_ and d_ prefixes on the definitions for separating single and double mounted wheels. They need to do some more though... use the hub as base for all parts and not as now by using the rim as base.
Love the "re-introduction" of lifted axles that are steering when up
Code: Select all
steerable_lifted_axles: true/false
- xXCARL1992Xx
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Re: SCS Blender Tools
you can use whatever prefix you want, it can even be x_ or y_
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Re: SCS Blender Tools
but it means you have to overwrite some rim_data.sii file, if i understand correct. And if some other mod did that too, you already in trouble
- xXCARL1992Xx
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Re: SCS Blender Tools
you can try to give it a suffix like the other files, maybe it works
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Re: SCS Blender Tools
My testing failed, maybe i did something wrong, maybe not. I gave up
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