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@Schumi Not yet.If the conversion tool works, it seems that allow to edit the shader presets file and add this shader.
Code: Select all
@ECHO OFF
#### Source location:
cd /d "X:\"
cd SteamLibrary\steamapps\common\American Truck Simulator
#### executes scs_extractor on def.scs / Loop check for scs_extractor's existence in RAM. Once not detected, announces completion and moves on. The other three code blocks are the same, but with different archive names.
START /b scs_extractor.exe def.scs X:\_ATS_Files
echo Working on ATS def.scs ...
:def
tasklist /fi "ImageName eq scs_extractor.exe" /fo csv 2>NUL | find /I "scs_extractor.exe">NUL
if "%ERRORLEVEL%"=="0" (
goto :def
)
echo Finished.
START /b scs_extractor.exe base.scs X:\_ATS_Files
echo Working on ATS base.scs ...
:base
tasklist /fi "ImageName eq scs_extractor.exe" /fo csv 2>NUL | find /I "scs_extractor.exe">NUL
if "%ERRORLEVEL%"=="0" (
goto :base
)
echo Finished.
START /b scs_extractor.exe base_share.scs X:\_ATS_Files
echo Working on ATS base_share.scs ...
:baseshare
tasklist /fi "ImageName eq scs_extractor.exe" /fo csv 2>NUL | find /I "scs_extractor.exe">NUL
if "%ERRORLEVEL%"=="0" (
goto :baseshare
)
echo Finished.
START /b scs_extractor.exe base_vehicle.scs X:\_ATS_Files
echo Working on ATS base_vehicle.scs ...
:basevehicle
tasklist /fi "ImageName eq scs_extractor.exe" /fo csv 2>NUL | find /I "scs_extractor.exe">NUL
if "%ERRORLEVEL%"=="0" (
goto :basevehicle
)
echo Finished.
#### plays a notification sound, waits for a keystroke then exits, closing the cmd window..
echo
PAUSE
EXIT
Code: Select all
************ : log created on : Thursday October 10 2024 @ 19:35:20
00:00:00.795 : umat2mat: not found!
00:00:00.796 : [base] Massconverting the data (update)
00:00:00.874 : [base] tobjcopy /vehicle/truck/scania_2016/metal_grid_01_n.tobj
00:00:00.922 : [base] tobjcopy /material/environment/fuzzy_reflection/fuzzy_reflection.tobj
00:00:00.937 : [base] tobjcopy /vehicle/truck/scania_2016/positional_mask.tobj
00:00:00.953 : [base] tobjcopy /vehicle/truck/scania_2016/galvanized_steel.tobj
00:00:00.953 : [base] pit2pmd /vehicle/truck/upgrade/sideskirts/scania_2016/m_6x2l_b_n_v8.pit
00:00:00.953 : *** ERROR *** : <C:/Users/marco/Desktop/MODDING/conversion_tools_2_18/base | >/vehicle/truck/upgrade/sideskirts/scania_2016/m_6x2l_b_n_v8.pit:54: unknown token : 'T'
*** ERROR *** : <C:/Users/marco/Desktop/MODDING/conversion_tools_2_18/base | >/vehicle/truck/upgrade/sideskirts/scania_2016/m_6x2l_b_n_v8.pit:54: unknown token : 'e'
*** ERROR *** : <C:/Users/marco/Desktop/MODDING/conversion_tools_2_18/base | >/vehicle/truck/upgrade/sideskirts/scania_2016/m_6x2l_b_n_v8.pit:54: unknown token : 'x'
*** ERROR *** : <C:/Users/marco/Desktop/MODDING/conversion_tools_2_18/base | >/vehicle/truck/upgrade/sideskirts/scania_2016/m_6x2l_b_n_v8.pit:54: unknown token : 'C'
*** ERROR *** : <C:/Users/marco/Desktop/MODDING/conversion_tools_2_18/base | >/vehicle/truck/upgrade/sideskirts/scania_2016/m_6x2l_b_n_v8.pit:54: unknown token : 'o'
*** ERROR *** : <C:/Users/marco/Desktop/MODDING/conversion_tools_2_18/base | >/vehicle/truck/upgrade/sideskirts/scania_2016/m_6x2l_b_n_v8.pit:54: unknown token : 'o'
*** ERROR *** : <C:/Users/marco/Desktop/MODDING/conversion_tools_2_18/base | >/vehicle/truck/upgrade/sideskirts/scania_2016/m_6x2l_b_n_v8.pit:54: unknown token : 'r'
*** ERROR *** : <C:/Users/marco/Desktop/MODDING/conversion_tools_2_18/base | >/vehicle/truck/upgrade/sideskirts/scania_2016/m_6x2l_b_n_v8.pit:54: unknown token : 'd'
*** ERROR *** : <C:/Users/marco/Desktop/MODDING/conversion_tools_2_18/base | >/vehicle/truck/upgrade/sideskirts/scania_2016/m_6x2l_b_n_v8.pit:54: syntax error [ token ':' ]
*** ERROR *** : cannot parse /vehicle/truck/upgrade/sideskirts/scania_2016/m_6x2l_b_n_v8.pit
00:00:00.984 : [base] tobjcopy /vehicle/truck/scania_2016/metal_grid_01.tobj
00:00:01.016 : [base] pim2pmg /vehicle/truck/upgrade/sideskirts/scania_2016/m_6x2l_b_n_v8.pim %s -tangent -merge_part_pieces -optimize_for_vertex_cache
00:00:01.016 : [base] tobjcopy /vehicle/truck/scania_2016/plain_grey.tobj
00:00:01.016 : [base] tobjcopy /vehicle/truck/scania_2016/positional.tobj
00:00:01.032 : [base] tobjcopy /vehicle/truck/scania_2016/chrome.tobj
00:00:01.032 : [base] tobjcopy /vehicle/truck/scania_2016/plastic_hard.tobj
00:00:01.032 : [base] tobjcopy /material/Chrome.tobj
00:00:01.032 : [base] Conversion finished in 0:00:01
************ : log created on : Thursday October 10 2024 @ 19:35:21
00:00:00.000 : <ERROR> Resource root (linked_bt_7907d891cfb0a78c92cb9361f569cbfc4cf13002) was not found. Code: Select all
Flavors: ( "NOCULL" "ALPHA" )ok, thanksMichaleczeq wrote: 11 Oct 2024 17:19 @marcoG60 This warning just say, that this shader doesn't use "env_factor" attribute and will be loaded in blender as "imported". Maybe SCS changed something and maybe they added that attribute to this shader, and blender tools just doesn't support it because it is little "outdated".
Error when converting suggests, that .pit file is corrupted. Without that file is hard to say anything
@shadowyue As I mentioned earlier, I tried to add that shader to plugin. It now "works" (without that interior mapping effect) and it's possible now to open and work on models with that shader, but there is one problem.
You can download it from my Git and test.
About problem...
ConverterPIX doesn't support some new attributes, and it's now impossible to import it correctly without small edit in .pit files. Everything you must do after using ConverterPIX or ConverterPIXWrapper (import from *.scs), is open converted .pit file and replace all below attributes to correct ones. After that, just open model again, but this time, using "SCS Game Object (*.pim)" option, and everything should work.
interior_unit_room_dimensions --> aux[0]
interior_atlas_dimensions --> aux[1]
interior_glass_color --> aux[2]
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