I wonder what is new with the conversion_tools_2_20 ?
I still use 2_18 btw, with Blender 3.6.1 just curious.
SCS Blender Tools
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Michaleczeq
- Posts: 389
- Joined: 12 Dec 2013 23:02
- Location: Poland, Sanok
Re: SCS Blender Tools
@Sigouss89
* Changed binaries from 32bit to 64bit
* Support for new prefab format version (v25) (for 1.55+) (main reason why they released 2.20)
* Support for some new shaders/attributes
* Support for umat format (they added missing umat2mat.exe file)
That's all what I saw.
* Changed binaries from 32bit to 64bit
* Support for new prefab format version (v25) (for 1.55+) (main reason why they released 2.20)
* Support for some new shaders/attributes
* Support for umat format (they added missing umat2mat.exe file)
That's all what I saw.
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Mr_Rowlien
- Posts: 8
- Joined: 04 May 2020 12:17
Re: SCS Blender Tools
Okay, guys, I need a little help.
I have Blender 4.5.0, and I added Converter_pix_wrapper and SCS Tools to the addons folder. But when I try to connect the Tools in Blender, I get an error message 'None Type' object has no attributes 'scs globals'
I see, latest tools version 2.4.1 made for Blender 3.2.X - 3.6.X.
I installed Blender 3.6.0, connected both addons, but another problem arose. In the window for selecting files to load into Blender from the Base archive, all trucks and trailers are missing, only a couple of trailers trailer_eu. That is, I cannot open any of the trucks.
How can I solve this problem? If there is a solution somewhere on the forum, please send me a link.
I have Blender 4.5.0, and I added Converter_pix_wrapper and SCS Tools to the addons folder. But when I try to connect the Tools in Blender, I get an error message 'None Type' object has no attributes 'scs globals'
I see, latest tools version 2.4.1 made for Blender 3.2.X - 3.6.X.
I installed Blender 3.6.0, connected both addons, but another problem arose. In the window for selecting files to load into Blender from the Base archive, all trucks and trailers are missing, only a couple of trailers trailer_eu. That is, I cannot open any of the trucks.
How can I solve this problem? If there is a solution somewhere on the forum, please send me a link.
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Madkine
- Global moderator
- Posts: 21668
- Joined: 08 Oct 2018 16:35
- Location: Australia
Re: SCS Blender Tools
A number of trucks aren't in the base archives any more. And the base itself was split into multiple files.
Base trailers will be in base_vehicle.
Some trucks are in there, others are in DLC files.
Base trailers will be in base_vehicle.
Some trucks are in there, others are in DLC files.
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marcoG60
- Posts: 87
- Joined: 20 Sep 2022 09:19
Re: SCS Blender Tools
Hi everyone, I'm trying to create lighting for a custom interior using the vcol.tex shader.
When I do some in-game text, the light works, but when I turn off the truck, it stays slightly on.
Any suggestions?
Should I change something in the UVs?
Thanks
Marco
[ external image ]
[ external image ]
When I do some in-game text, the light works, but when I turn off the truck, it stays slightly on.
Any suggestions?
Should I change something in the UVs?
Thanks
Marco
[ external image ]
[ external image ]
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KrysEmlyn
- Posts: 738
- Joined: 17 Mar 2017 12:32
Re: SCS Blender Tools
For the parts of the model that light up, make a part in the model named "electrics" and assign your lit items to that part.
This part of the model will then only show if the ignition has been turned to at least the electrics position, but not yet starting the engine.
When you shut down the truck's engine, these items will go dark/disappear.
This is how the lit portions of the LED plates in the front windshield from SCS Software's tuning parts work.
This part of the model will then only show if the ignition has been turned to at least the electrics position, but not yet starting the engine.
When you shut down the truck's engine, these items will go dark/disappear.
This is how the lit portions of the LED plates in the front windshield from SCS Software's tuning parts work.
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marcoG60
- Posts: 87
- Joined: 20 Sep 2022 09:19
Re: SCS Blender Tools
Thanks for the reply.
My parts are assigned to "electric", but they stay on even with the engine off. Only the lighting changes: dim with the engine off, bright with the engine running.
My parts are assigned to "electric", but they stay on even with the engine off. Only the lighting changes: dim with the engine off, bright with the engine running.
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Jaymzarf
- Posts: 68
- Joined: 18 Jul 2021 21:59
- Location: Katowice-Poland
Re: SCS Blender Tools
You may have done this, but if not, I suggest that the elements assigned to the SCS Parts "electrics" that are supposed to glow are not added to any variant (as in the screenshot).marcoG60 wrote: 19 Aug 2025 14:34 Thanks for the reply.
My parts are assigned to "electric", but they stay on even with the engine off. Only the lighting changes: dim with the engine off, bright with the engine running.
I also saw a setting somewhere on the Modding Wiki regarding interior elements and their behavior, which is added to the definition file (it's related to interiors and electrics; I don't remember what or where it was described).
Additionally, for such elements (mine are only used on vehicle exteriors), I try to set the diffuse and specular colors to 0 in the shader settings, and I usually choose the dif.lum shader, which I find works better for this type of application (with the "a" + "add" or "over" flavors enabled, depending on the need).
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marcoG60
- Posts: 87
- Joined: 20 Sep 2022 09:19
Re: SCS Blender Tools
Thanks so much for the info.
My "electric" parts aren't assigned to any variant, as you indicated, so defaultpart, but you gave me an idea about diffuse and specular colors.
I'll also try changing shaders and using dif.lum!
Thanks
Marco
My "electric" parts aren't assigned to any variant, as you indicated, so defaultpart, but you gave me an idea about diffuse and specular colors.
I'll also try changing shaders and using dif.lum!
Thanks
Marco
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marcoG60
- Posts: 87
- Joined: 20 Sep 2022 09:19
Re: SCS Blender Tools
Thank you so much, you solved my problem!Jaymzarf wrote: 19 Aug 2025 19:03
You may have done this, but if not, I suggest that the elements assigned to the SCS Parts "electrics" that are supposed to glow are not added to any variant (as in the screenshot).
I made a mistake in the "variants" section. I thought I had configured the parts and variants correctly, but when I checked your screenshot, I found the error. I was assigning "defaultpart" to the scs parts as well!
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