SCS Blender Tools

User avatar
Jaymzarf
Posts: 63
Joined: 18 Jul 2021 21:59
Location: Katowice-Poland

Re: SCS Blender Tools

#3561 Post by Jaymzarf » 21 Aug 2025 12:30

@marcoG60 I'm glad I helped you find the error.

Regarding the diffuse and specular colors in the *.lum shaders, setting them to 0 causes the texture to be invisible only when the vehicle's electrical system is turned on, as a glowing element. Other values ​​will make something additionally more or less visible without the electrical system turned on, even in daylight. This allows for various effects.

For example, I use this in my license plate project, where the logo on the license plate frames glows when the vehicle's electrical system is turned on.
wton.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
marcoG60
Posts: 87
Joined: 20 Sep 2022 09:19

Re: SCS Blender Tools

#3562 Post by marcoG60 » 27 Aug 2025 20:32

very nice, thanks!
User avatar
tobrago
Posts: 2472
Joined: 19 Jun 2013 12:54
Location: Serbia

Re: SCS Blender Tools

#3563 Post by tobrago » 16 Nov 2025 18:14

Friends,

I am adapting my mod for a newer version of the game (1.57.*). I have a problem with Scania S and R, more precisely a problem with the chassis. When I set the locator for my mod on the chassis model the game does not show the locator. What's the problem? I would like to mention that everything works as it should in/on the cabin.
Google translator | Greetings and cheers | Keep truckin'

[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
User avatar
tobrago
Posts: 2472
Joined: 19 Jun 2013 12:54
Location: Serbia

Re: SCS Blender Tools

#3564 Post by tobrago » 17 Nov 2025 20:09

I tried importing the chassis again and adding the locators. I tried the mod but it doesn't work, the locators don't appear in the game. I really want to know what the error is, if any.
This is not a spam message! Admins, thank you for your understanding.
Google translator | Greetings and cheers | Keep truckin'

[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
User avatar
Michaleczeq
Posts: 398
Joined: 12 Dec 2013 23:02
Location: Poland, Sanok

Re: SCS Blender Tools

#3565 Post by Michaleczeq » 18 Nov 2025 11:23

By default, game not show any empty locators. You need to define at least one accessory to it. This is a common mistake.
Second thing. Did you correctly assign that locator to correct part in your model? Maybe your locator is assigned to part that is not loaded with your chassis variant etc.
Other thing. Maybe locator name is wrong. If your locator have long name, game can sometimes shorten it.
User avatar
tobrago
Posts: 2472
Joined: 19 Jun 2013 12:54
Location: Serbia

Re: SCS Blender Tools

#3566 Post by tobrago » 18 Nov 2025 18:40

@Michaleczeq thank you for your reply. Everything has been checked and everything is fine, but it won't appear in the game. The only thing that is not clear to me is the only SCS model that has only "defaultpart" in the SCS parts list. I tried copying the SCS locator and renaming it and that didn't seem to fix the problem either. I know about the length of the name, none of them can be longer than 12 characters. My locator name is "f_signs_c".

Look at the picture, thanks.
[ external image ]
Google translator | Greetings and cheers | Keep truckin'

[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
User avatar
Michaleczeq
Posts: 398
Joined: 12 Dec 2013 23:02
Location: Poland, Sanok

Re: SCS Blender Tools

#3567 Post by Michaleczeq » 18 Nov 2025 18:59

1. If there are no any variants in that chassis, nothing more is needed. Simply "defaultpart", "vis", "default" or any other part name is correct.
2. Here everything looks ok, but what with your accessory. Did you have any? If no, you must do at least one. If yes, check if accessory def is correct.
You can also send game.log.txt. Maybe game can't load something because of e.g. typo in def etc.
User avatar
tobrago
Posts: 2472
Joined: 19 Jun 2013 12:54
Location: Serbia

Re: SCS Blender Tools

#3568 Post by tobrago » 18 Nov 2025 19:17

@Michaleczeq thank you again. I researched everything but I couldn't find the error anywhere, I posted the "game.log" file. In the "game.log" file I could not find the error.

game.log.txt
You do not have the required permissions to view the files attached to this post.
Google translator | Greetings and cheers | Keep truckin'

[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
User avatar
Michaleczeq
Posts: 398
Joined: 12 Dec 2013 23:02
Location: Poland, Sanok

Re: SCS Blender Tools

#3569 Post by Michaleczeq » 18 Nov 2025 19:24

But one question. That game.log. It is generated from main menu, or you try to use that locator?
I'm asking because it looks like, you just opened game, and closed it. In that case, there will not be any error corresponding to your chassis. You must firstly load it (e.g. in truck configurator/service etc.).

If there will not be any errors, then your accessory must be not loaded or it is assigned to other locator.
User avatar
tobrago
Posts: 2472
Joined: 19 Jun 2013 12:54
Location: Serbia

Re: SCS Blender Tools

#3570 Post by tobrago » 18 Nov 2025 19:53

@Michaleczeq Okay, I uploaded the "game.log" file a little hastily.

1. The picture shows that the cab is working to add the required locator for my mod.

[ external image ]

2. The pictures show where the locator should be on the truck chassis, look at the cursor position.

[ external image ]
[ external image ]

3. The pictures show how it looks in the blender, where the locators are located.

[ external image ]
[ external image ]


"game.log" file:
game.log.txt
You do not have the required permissions to view the files attached to this post.
Google translator | Greetings and cheers | Keep truckin'

[ external image ]
[ external image ]
[ external image ]
Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.

Return to “General discussion”

Who is online

Users browsing this forum: CCBot [Bot]