OK cheers, touch wood it's ok now. Been ok since I somehow fixed it, not 100% sure what I did though! I've successfully imported, fixed, exported and tested two variants off the truck chassis in game, and without problems.
Edit: Just incase anyone else has this issue, it had to do with some materials applied to the truck showing as "imported". Make sure to reassign them a proper texture.
SCS Blender Tools
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Digital X
- Posts: 2234
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tobrago
- Posts: 2486
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Re: SCS Blender Tools
SCS when are you going to update the SCS Blender Tools, Conversion Tools and everything else needed to continue modders working on mods? Otherwise it became horrible to work with mods! Thank you in advance for your response.
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abasstreppas
- Posts: 8170
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Re: SCS Blender Tools
I've said it before, I don't think the tools ever will be updated as the game(s) development focus is towards consoles and those don't use mods. We have to rely on external forces and just hope that it will work out that way in the future...
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tobrago
- Posts: 2486
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Re: SCS Blender Tools
@abasstreppas you're mostly right, but it's a pain to work with mods. As for consoles, other games use mods for consoles, for example I play FS25. I know the engine is not the same ETS2/ATS - FS25 On ModHub 50 keda makes mods so far he has done two mods. My opinion is that they should be updated, but it's only fair that SCS reach out and say that the game stops supporting mods.
Google translator | Greetings and cheers | Keep truckin'
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Madkine
- Global moderator
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Re: SCS Blender Tools
Except that it won't stop supporting mods.tobrago wrote: 03 Sep 2026 18:48 but it's only fair that SCS reach out and say that the game stops supporting mods.
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"never attribute to malice that which is adequately explained by stupidity"
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JoeAlex23
- Posts: 5555
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- Location: Dominican Republic
Re: SCS Blender Tools
And the all the modding tools still work perfectly fine, i'm working on a truck mod and so far i haven't found anything that the current version of the modding tools provided by SCS have stopped me from doing.
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xXCARL1992Xx
- Posts: 16759
- Joined: 17 Aug 2016 12:18
Re: SCS Blender Tools
It isn't really stopping from doing it, at least for trucks, but not being able to use some of the new shader flavors is a blow regardless, I also want to use second tsnuvmnap, or normal mapping on glass material, or 2 different materials for the same mesh but in different looks like on HS Schoch.
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tobrago
- Posts: 2486
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Re: SCS Blender Tools
This is your post. I understood as I wrote.
xXCARL1992Xx wrote: 29 Jul 2026 20:27 ... they just need to finally update BT and add all the missing stuff, it is annoying that modding gets hindered by not updated tools or even not fully implemented tools.
Last edited by tobrago on 15 Sep 2026 18:55, edited 1 time in total.
Google translator | Greetings and cheers | Keep truckin'
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Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Everything will be okay in the end, and if it`s not okay, it`s not the end.
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xXCARL1992Xx
- Posts: 16759
- Joined: 17 Aug 2016 12:18
Re: SCS Blender Tools
Why did you quote me ?
Maybe you should learn the difference between stopping and hindering, because it is a big one.
Maybe you should learn the difference between stopping and hindering, because it is a big one.
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