Residual travel? uhh?

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galaxie76
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Re: Residual travel? uhh?

#11 Post by galaxie76 » 24 Jan 2022 15:09

I would like to do the same as this person did.

I can lower the car but it is stuck on the floor, the front wheels do not steer and the rear wheels do not turn, I think the axle is disconnected.

https://youtu.be/vccLxopce7s?t=140
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TeamDeer
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Re: Residual travel? uhh?

#12 Post by TeamDeer » 25 Jan 2022 04:45

Hello,

In order to do this, you would need to edit the model so the collision of the wheels and the collision of the car don't touch. Otherwise it will be stuck like this. It's interpreted as a giant block driving with no wheels. Car collision pushes the wheels and collision into the ground. Simply editing the SII files to change residual travel will not work - edit of the models is needed. You can view these collisions in game by turning on // g_colbox 1 // into console.

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galaxie76
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Re: Residual travel? uhh?

#13 Post by galaxie76 » 25 Jan 2022 05:15

does that mean edit the 3d model or some text file?
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Madkine
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Re: Residual travel? uhh?

#14 Post by Madkine » 25 Jan 2022 07:00

3d model as per Max's post.
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