[powerkasi] Light & Accessory v1.3.x --- Dec/11/2017

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blackheaven14
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Joined: 14 Sep 2013 18:15

Re: [powerkasi] Light & Accessory v1.1.3 --- Updated 04/08/2

#71 Post by blackheaven14 » 24 Apr 2016 15:55

Catalin wrote:Hi powerkasi, I'm wondering if you can do Hella double burners white. I'm waitin' for your answer :D
check trucksims Mattias P website ;)
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Catalin
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Re: [powerkasi] Light & Accessory v1.1.3 --- Updated 04/08/2

#72 Post by Catalin » 24 Apr 2016 18:05

Thank you, duude, you saved me :lol: :lol:
yannkowalski
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Re: [powerkasi] Light & Accessory v1.1.3 --- Updated 04/08/2

#73 Post by yannkowalski » 24 Apr 2016 22:52

hello Powerkasi;
maybe you can do with double the devil of the burner in white and a MOD led to bar?
(on the picture)
Last edited by ohaha on 25 Apr 2016 03:41, edited 1 time in total.
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Hannesfarming
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Re: [powerkasi] Light & Accessory v1.1.3 --- Updated 04/08/2

#74 Post by Hannesfarming » 26 Apr 2016 21:09

Hi powerkasii! Could you PLEASE make theese sideskirts compatible with the Scania t?
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powerkasi
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Location: Finland

Re: [powerkasi] Light & Accessory v1.1.3 --- Updated 04/08/2

#75 Post by powerkasi » 27 Apr 2016 11:01

I personally don't like T Scania.. It's disgusting for me :oops: And I don't take requests. I do mods for myself and I share them with you...
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Theosz
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Re: [powerkasi] Light & Accessory v1.1.3 --- Updated 04/08/2

#76 Post by Theosz » 11 May 2016 06:04

TYVM Powerkasi
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting
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kooningj
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Re: [powerkasi] Light & Accessory v1.1.3 --- Updated 04/08/2

#77 Post by kooningj » 23 May 2016 09:44

hey powerkasi i have an idea .
can we maybe have the torpedos for other truck 2 like the man tgx from madster and the Mercedes from davidzoli ?
thx
Best thing in life …….. :mrgreen: :twisted:
kasperjm
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Location: Norway

Re: [powerkasi] Light & Accessory v1.1.3 --- Updated 04/08/2

#78 Post by kasperjm » 25 May 2016 17:37

What do I have to do to make the Hella lights available on the grill slots?
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Nielsen_
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Re: [powerkasi] Light & Accessory v1.1.3 --- Updated 04/08/2

#79 Post by Nielsen_ » 05 Jun 2016 14:25

Where do i acces the chin spoiler for the bumper?
Cant seem to find it
Just someone from Denmark who finds trucks interesting.
And also an amateur skinner.


My screenshots here | My Flickr profile
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Theosz
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Re: [powerkasi] Light & Accessory v1.1.3 --- Updated 04/08/2

#80 Post by Theosz » 05 Jun 2016 20:01

kasperjm wrote:What do I have to do to make the Hella lights available on the grill slots?
The basic of the basic, trying to make things simple.

0) This comment is only directed to already existing accessories.

1) To open the mod(and see what is interior) you'll need a compression software like Winzip, 7-zip, Winrar, etc. (I do prefer this last for many reasons)

2) Mod of truck should have folder

Code: Select all

def\vehicle\addon_hookups\
where exists .sii files.

3) A tipical .sii file has the structure below (txt. format can be opened using notepad++, notepad, etc):

Code: Select all

accessory_hookup_data : smalllight1.addon_hookup
{
   name: "Light Chrome 1"
   price: 90
   icon: "smalllight_01"
   model: "/vehicle/truck/upgrade/smalllight/smalllight_01.pmd"
   suitable_for[]: "r_grill"
   suitable_for[]: "f_grill"	
   suitable_for[]: "b_grill"

   suitable_for[]: "exhaustb_r"
   suitable_for[]: "exhaustb_l"
}

accessory_hookup_data : smalllight2.addon_hookup
{
   name: "Light Chrome 2"
   price: 90
   icon: "smalllight_02"
   model: "/vehicle/truck/upgrade/smalllight/smalllight_02.pmd"
   suitable_for[]: "f_grill"	

}
.
.
.
3) To disable 'Light Chrome 1' from/of "f_grill" (front gril) you just need remove this line or "#" at the begining of line to make like a comment

4) You can ask yourself: how can I find out these names (f_gril, exhaustb_l, etc) ? You will need to open the mod of truck and see the structure, ask to modder, etc

NOTES:

Almost all truck's portion have a name/identification like r_gril (roof grill); mirrors, mirrorslots, sidelight_l, sidelight, mask(!?), slots(!?), etc.
(in folder def\vehicle\addon_hookups\*.sii files).
(in folder vehicle\truck\upgrade\).

BUT, and always exists a BUT, unfortunately, in some parts, the modders of truck do not to follow a SCS pattern, when exists). i.e. you can open the mod of trucks and see different nameS to/for the same part/portion. if, if, if, at least all of modders of truck follow this pattern, many players 'not no need to worry about it, like you are)

Code: Select all

        suitable_for[]: "backlt"      # RJL
        suitable_for[]: "backlights"
        suitable_for[]: "rearlights"	
        suitable_for[]: "rear_light"
        suitable_for[]: "r_lights"   # 389

why everyone do not uses something already made?

I hope, at least, helped you given a 'short way'.

PS:

do not panic if you see many 'Light Chrome 1' when you trying insert light on a portion, it is happens because this problem and almost all modder's truck have It is obliged to repeat to engage in extra parts truck. what can I say? I see three 'Light Chrome 1', etc on my profile. :lol:

The solution? do not ask to me :mrgreen:

Sorry Powerkasi and SCS staff for short off-topic.
Last edited by Reef on 03 Jul 2016 13:03, edited 2 times in total.
Reason: disregarded the "green text only for moderators" rule so I altered it for you, you're welcome :)
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting

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