abasstreppas wheelpack 3.0 [Old pack has got updated pmg-files for 1.37]

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Csabee
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Re: abasstreppas wheelpack 3.0 [Old pack has got updated pmg-files for 1.37]

#1811 Post by Csabee » 07 Aug 2022 09:11

Yep, we are aware of that! :D
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xXCARL1992Xx
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Re: abasstreppas wheelpack 3.0 [Old pack has got updated pmg-files for 1.37]

#1812 Post by xXCARL1992Xx » 07 Aug 2022 15:47

i think i can say people will be satisfied with this update :D

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like always the details are stunning especially on the wheel flank and the hubs
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[ external image ]
mho
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Re: abasstreppas wheelpack 3.0 [Old pack has got updated pmg-files for 1.37]

#1813 Post by mho » 07 Aug 2022 17:48

It's amazing that beta testers are here, I think the release will be very soon.

Really appreciate that hard work, thanks!
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Polarlicht
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Re: abasstreppas wheelpack 3.0 [Old pack has got updated pmg-files for 1.37]

#1814 Post by Polarlicht » 07 Aug 2022 18:31

Yeah, but also lots of things to fix still :?
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ATLANTIK7773
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Re: abasstreppas wheelpack 3.0 [Old pack has got updated pmg-files for 1.37]

#1815 Post by ATLANTIK7773 » 07 Aug 2022 22:56

How beautiful and made with great love for the game. Huge respect!
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Re: abasstreppas wheelpack 3.0 [Old pack has got updated pmg-files for 1.37]

#1816 Post by rookie_one » 08 Aug 2022 04:40

xXCARL1992Xx wrote: 07 Aug 2022 15:47 i think i can say people will be satisfied with this update :D

like always the details are stunning especially on the wheel flank and the hubs
I'M JEALOUS! I'M SO JEALOUS RIGHT NOW!
Engine and Transmission compilation mod : here
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Air523
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Re: abasstreppas wheelpack 3.0 [Old pack has got updated pmg-files for 1.37]

#1817 Post by Air523 » 08 Aug 2022 07:28

This is looking great! Will the black textures in opengl be resolved?
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JUseeTV
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Re: abasstreppas wheelpack 3.0 [Old pack has got updated pmg-files for 1.37]

#1819 Post by JUseeTV » 08 Aug 2022 11:08

When a texture wasn't/isn't properly converted to SCS formats, it appeared black for OpenGL users.
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Re: abasstreppas wheelpack 3.0 [Old pack has got updated pmg-files for 1.37]

#1820 Post by xXCARL1992Xx » 08 Aug 2022 11:13

it happens when a not supported format is chosen, has nothing to do with SCS games, OpenGL cant display everything DX can, BC7 we got with DX11 for example
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