Blender - Help center
- nemanja694
- Posts: 389
- Joined: 16 Aug 2018 15:20
Re: Blender - Help center
How can I make when ever I turn on my truck gps backlight buttons turns on automaticly. It is a sperate model.
Re: Blender - Help center
Can someone please tell me, what has gone wrong? Getting this weird reflection on the surface when converting from blend to pim.
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- xXCARL1992Xx
- Posts: 16462
- Joined: 17 Aug 2016 12:18
- Contact:
Re: Blender - Help center
most likely a normal error, but i cant say much if i only see the top of it and not the whole model, if it isnt just a plain
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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Re: Blender - Help center
@xXCARL1992Xx, it is actually a cube rectangular box & that's why I just put up one side.
- xXCARL1992Xx
- Posts: 16462
- Joined: 17 Aug 2016 12:18
- Contact:
Re: Blender - Help center
you have to add an edgesplit modifier if you want the box to be sharp, or lese the game (and blender with smooth shading) tries to render it as one continuous surface an this will be the result
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| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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Re: Blender - Help center
Im making a paintable bumper. Using truckpaint with same settings as other SCS paintable bumpers. My bumper ingame though are wrong colors. When I paint the truck white, the bumper is pink. When truck painted green bumper is blue.
Im making a bumper for the lonestar truck. I have vertex colors at .5.
Edit: Im not sure why or how, but the colors are correct now. Id still like someone to say if they know what went wrong.
Im making a bumper for the lonestar truck. I have vertex colors at .5.
Edit: Im not sure why or how, but the colors are correct now. Id still like someone to say if they know what went wrong.
- aerlenkoenig
- Posts: 187
- Joined: 17 Jun 2020 18:50
- Contact:
Re: Blender - Help center
I added a second rear light to the Scania NextGen. Now I want to edit the rear bumper, because there are some gaps between the light and the bumper? When I do it manually by adding and/or moving vertices/faces/edges, I get weird shadows. I think they occur due to incorrect normals?! I already tried auto smooth and recalculating smoothing? What would be the best way to close a gap of a mesh?
For example, one gap is on the left side of the lower light:
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For example, one gap is on the left side of the lower light:
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Re: Blender - Help center
@aerlenkoenig The best thing to do is just follow a few basic blender tutorials on youtube to familiarize yourself with modeling for fixing stuff like the gap you have. As for the shading, it can be many problems. It can be double vertex's (in edit mode, select all then hit "m" key and merge by discance), can try shade smooth with autosmooth on different degrees, can try weighted normal modifier, can try clearing custom split normals, can try adding an edge split modifier. There are more you can try but these are a start.
- aerlenkoenig
- Posts: 187
- Joined: 17 Jun 2020 18:50
- Contact:
Re: Blender - Help center
Thank you very much. I will definitely take a look at it.
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