Blender - Help center
Re: Blender - Help center
I copied the base.scs into the archive like you said and started completely from the beginning again... still no luck.
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- xXCARL1992Xx
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- Joined: 17 Aug 2016 12:18
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Re: Blender - Help center
is there an automat folder in the original mod ?
if not it is made with zmod, and this is too much work to correct everything (basically reapply every material again or manually fixing .pit files)
wich mod is it exactly i could take a look at it ?
if not it is made with zmod, and this is too much work to correct everything (basically reapply every material again or manually fixing .pit files)
wich mod is it exactly i could take a look at it ?
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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Re: Blender - Help center
Yes, there is one file for the trailer cables.
Private mod...
Private mod...
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Re: Blender - Help center
how to fix it ?
https://scontent.fmnl6-1.fna.fbcdn.net/ ... e=5DD4F53F
https://scontent.fmnl6-1.fna.fbcdn.net/ ... e=5DD4F53F
A.aguijon
Re: Blender - Help center
Hello guys!
Can somebody help me how can I fix these warnings?
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I can export and pack mod with this warning, but in game some parts turns red.
Can somebody help me how can I fix these warnings?
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I can export and pack mod with this warning, but in game some parts turns red.
- aerlenkoenig
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Re: Blender - Help center
According to this thread an update of the shader_presets.txt file may help. I am not sure if this applies to your specific errors.
- aerlenkoenig
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- Joined: 17 Jun 2020 18:50
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Re: Blender - Help center
I am just trying my hand at Blender all over again, using the tutorials from SCS. But I fail quite early at the beginning.
I am following this tutorial:
How to create & export simple cube model
After doing all step by step I get the following box:
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The texture is not the same on each side of the cube like in the tutorial. I think I am making a mistake with the hard edges. Not sure. Here are the steps I do:
I am following this tutorial:
How to create & export simple cube model
After doing all step by step I get the following box:
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The texture is not the same on each side of the cube like in the tutorial. I think I am making a mistake with the hard edges. Not sure. Here are the steps I do:
- Add > Mesh > Cube
- Select Cube > Object > Shade Smooth
- Edge Select Mode > Select Cube > Mark Sharp
- Add Modifier > Edge Split > Select Sharp Edges, Deselect Edge Angle
- Material Properties > Add New Material > Shader Presets > dif.spec > Add Vertex Colors To Activate
- Material Textures > Texture > box.tga
- Material Textures > Mapping > UVMap
Re: Blender - Help center
@aerlenkoenig
What I have just done is:
Mesh > New Cube
Shade Smooth
Enable Viewport Shading at the top
Make a new Material, name it whatever
Shader Preset > dif.spec
Add Vertex Colours
Mapping > UVMap selected
Select the texture in the box above, and create the .tobj
Edit Mode > Press "A" to highlight all > CTRL E > Mark Seam (It will show orange on the edges)
Press "U" > select "Cube Projection"
I haven't shown shade smooth here as it's got a glow on it.
Also the texture isn't the one 50keda used so it won't be the same all the way round, but you get the idea.
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What I have just done is:
Mesh > New Cube
Shade Smooth
Enable Viewport Shading at the top
Make a new Material, name it whatever
Shader Preset > dif.spec
Add Vertex Colours
Mapping > UVMap selected
Select the texture in the box above, and create the .tobj
Edit Mode > Press "A" to highlight all > CTRL E > Mark Seam (It will show orange on the edges)
Press "U" > select "Cube Projection"
I haven't shown shade smooth here as it's got a glow on it.
Also the texture isn't the one 50keda used so it won't be the same all the way round, but you get the idea.
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- xXCARL1992Xx
- Posts: 16462
- Joined: 17 Aug 2016 12:18
- Contact:
Re: Blender - Help center
you have to unwrap the model to make it work, you cant just slap a texture on it and hope it works, at least not with all
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| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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- aerlenkoenig
- Posts: 187
- Joined: 17 Jun 2020 18:50
- Contact:
Re: Blender - Help center
Thank you, @Digital X. I followed your instructions and it worked.
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Thank you, @xXCARL1992Xx. I think I get the idea. I already unwrapped the UVMap in several trials (sorry, I did not mention it). During the tutorial there is a step, where they select the option via Edit Mode > U > Unwrap. Would that be all? Unless I missed some detail, that is all they did regarding unwrapping. Or do I need to go through UV Editing and adjust the individual tiles of the unwrapped cube to the image? I think I need to look at a tutorial on UV mapping again separately.
Thanks a lot for your help, guys!
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Thank you, @xXCARL1992Xx. I think I get the idea. I already unwrapped the UVMap in several trials (sorry, I did not mention it). During the tutorial there is a step, where they select the option via Edit Mode > U > Unwrap. Would that be all? Unless I missed some detail, that is all they did regarding unwrapping. Or do I need to go through UV Editing and adjust the individual tiles of the unwrapped cube to the image? I think I need to look at a tutorial on UV mapping again separately.
Thanks a lot for your help, guys!
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