#8
Post
by Max » 28 Nov 2015 09:16
1/ from the log we can see, that some truck wants sound accessory with name "interior_ats.sii". this is definitely not standard file. you have (or had) mod that had that file mentioned or included. i do not know what mod that was. mod authors quite often change more things that the ones they say. it might be just another volvo mod, that included changed sound. or it could be volvo mod that should be run with some other mod together. or both and problem happened on collision between the mods (they overwrite their common files mutually).
2/ more important problem and immediate reason for the crash is the other message (resource tie array crash). there is some model that incorrectly work with material/texture indices. maybe the material/texture mod was removed or some other mod rewrote them or the model itself, but there happen situation the game cannot handle. you should localize this issue, because it is definitely more serious.
generaly, mods rewrite game data on inner file system. simple mod just alter some data - typicaly some number in data or model and texture improvements. their removal is safe.
if you change truck definition or similar game object, changed info could be stored in save. typically the truck require some part from the mod, and removal of such mod can cause problems with truck creation and rendering. we have quite robust recovery code for such cases but even such fallback could be modded (price of completely open game data).
furthermore, if there are two mods that want rewrite one file, collision occur. only one of the mod wins (the one with higher priority in mod manager). using or removal of one of such mods may cause complete havoc.
if you remove all mods (except map) there is quite high chance the game could handle it. or at least tell you where is the remaining problem - typical solution for such issue is to sell/dismiss problematic object.
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