[REL] ProMods v2.68

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Omisake
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Re: [REL] ProMods v2.64

#5631 Post by Omisake » 01 Mar 2023 21:14

I just got to try The Great Steppe addon and oh man, it is so amazing. It's really really well done, thank you so much for it!
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Trucker Nik
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Re: [REL] ProMods v2.64

#5632 Post by Trucker Nik » 10 Mar 2023 12:00

I don't know why, but the discovery of the territory from scs and prmods is not synchronized, for example, I have reworked Hanover and Austria, I managed to discover everything during the open beta version, and when I add promods, I had to discover everything all over again, now I don't know if that's the case be or something needs to be confirmed before installation, I think that when SCS revises 4 German cities, Switzerland and adds Trieste and then implements these territories in promods, I will have to worry about the same thing twice again
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Josh0
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Re: [REL] ProMods v2.64

#5633 Post by Josh0 » 10 Mar 2023 13:27

@Trucker Nik, it has to do with the way that Austria was implemented in ProMods Europe. When items are copied from one map (SCS base) and pasted to another map (ProMods Europe) all of the roads/prefabs get new UID's. Since the game is tracking discovered roads/prefabs by UID the new UID's are marked "undiscovered".
Trucker Nik
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Re: [REL] ProMods v2.64

#5634 Post by Trucker Nik » 10 Mar 2023 14:55

Thanks, so nothing can be done about it except to discover it again
KubaLinBunio
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Re: [REL] ProMods v2.64

#5635 Post by KubaLinBunio » 28 Mar 2023 22:34

I am still wondering whether ProMods will try to rebuild and improve the map of among others Republic of Poland and Slovakia somewhere in the near future?

On one occasion, did anyone exaggerate with elevation of terrains with asphalt roads in Poland accidentally? Is this how it is supposed to look until the release of new version of this country?
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Re: [REL] ProMods v2.64

#5636 Post by KubaLinBunio » 29 Mar 2023 21:58

I found an unnecessarily and very badly placed Polish road sign "No Truck Entry" at the Bulgarian-Turkish border crossing.
Perhaps some mod associated with road signs has something in common.
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Zizu
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Re: [REL] ProMods v2.64

#5637 Post by Zizu » 13 Apr 2023 09:37

If they hadn't blocked the files, then people themselves would have changed the version in the manifest and would have played on. Or the reasons are different?
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Ludo Diabolo
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Re: [REL] ProMods v2.64

#5638 Post by Ludo Diabolo » 13 Apr 2023 09:58

Because you think that PM is just changing the Manifest number to make it compatible mdrrrr

I'm sure you'll find it hard to believe the nonsense you see on the internet or from pseudo modders who think that changing the manifest will make a mod stable and operational lol
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Adrian Zgripcea
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Re: [REL] ProMods v2.64

#5639 Post by Adrian Zgripcea » 14 Apr 2023 22:29

@Zizu I don't think there's a chance your profile would even load on ETS2. On ATS I usually use SCS Archiver to change the manifest version so that I can load my ProMods profile until the compatibility update is out. Many people may not be aware that a game update usually breaks map mods, so they lock it to one version using the manifest file. But you can change it at your own risk.
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Re: [REL] ProMods v2.64

#5640 Post by KubaLinBunio » 20 Apr 2023 12:09

I wonder what changes will ProMods bring to the map of Europe for version 1.47? So far, I have not found a video on making of changes and adding of individual cities with different places yet.
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