Volvo FH&FH16 2009/2012 classic [1.47]

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Volvo 2012 GPS Media Screen

Poll ended at 12 Feb 2023 08:11

Seven pages with OFF screen
61
52%
Eight pages without OFF screen
57
48%
 
Total votes: 118

KCR58_Game
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Re: Volvo FH&FH16 2009/2012 classic [1.44]

#1001 Post by KCR58_Game » 27 Jun 2022 10:22

Hello @Pendragon,

the downloads in the first post are just external image link to "sharemod.com" icon, there are no links for files.

I have been downloading these 2 Volvos from this post since you pick up ohaha projects.
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pete_agreatguy
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Re: Volvo FH&FH16 2009/2012 classic [1.44]

#1002 Post by pete_agreatguy » 27 Jun 2022 13:14

@KCR58_Game Do you have cookies enabled for the forum? Check bottom of the page. You need cookies enabled for links to work correctly.
Please check out my mods, ty 8-) WoT :)

Mods Studio 2 Dev (create mods the easy way)

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KCR58_Game
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Re: Volvo FH&FH16 2009/2012 classic [1.44]

#1003 Post by KCR58_Game » 27 Jun 2022 13:20

pete_agreatguy wrote: 27 Jun 2022 13:14 @KCR58_Game Do you have cookies enabled for the forum? Check bottom of the page. You need cookies enabled for links to work correctly.
Thank you very much it works now.
ChiliBeef
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Joined: 27 Mar 2022 18:34

Re: Volvo FH&FH16 2009/2012 classic [1.44]

#1004 Post by ChiliBeef » 27 Jun 2022 16:07

@AlwaysLonging Use the code tag ability before pasting lines of code into a reply. It keeps the message tidy and less cluttered. And, I would recommend you delete the mod completely and redownload to be safe. I've not had any issues with the "default look" from this mod so something is going on on your end.

As far as if it conflicts with other mods, that is not something Pendragon would openly know. There are so many different mods out there that there is absolutely no way to tell what works with what. You would have to put in the leg work of enabling and disabling other mods one at a time and checking the game.log to see if anything changes.
You can write almost any way you want, and you might make yourself understood.
But, if you don't use standard English properly, you would also help people understand that you aren't well educated.
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Kaldie
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Re: Volvo FH&FH16 2009/2012 classic [1.44]

#1005 Post by Kaldie » 29 Jun 2022 20:25

Hello Pendragon,

Thanks for the update to 1.44, but I want to know how I can change the skins for the model. It was open for changing things, the decals included, but now the file is locked when I try to open it. So how can I make new skins for it and make new decals for it ?

Thanksss !
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pete_agreatguy
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Re: Volvo FH&FH16 2009/2012 classic [1.44]

#1006 Post by pete_agreatguy » 29 Jun 2022 22:28

Use Mods Studio 2 to do all that for you in a few simple clicks. You'll need to grab the Pendragon's Volvo XML template from our discord. Link in my signature leads you to the thread with a link to the discord server.

https://www.mods.studio/tutorials

Recommend the recommended video tutorials. They will help get you going @Kaldie .
Please check out my mods, ty 8-) WoT :)

Mods Studio 2 Dev (create mods the easy way)

Enthoo Pro TG, SS 850W Plat, Asus ROG Crosshair Hero VII, AMD 5700X, 32GB 3600mhz, Sapphire 7800XT 16GB, Kingston & Samsung nvme, Win 10 Pro x64
ChiliBeef
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Re: Volvo FH&FH16 2009/2012 classic [1.44]

#1007 Post by ChiliBeef » 30 Jun 2022 17:52

@pete_agreatguy Reading the website description, does that mean I can take a paint skin from one mod and be able to apply it to another truck using this software?
You can write almost any way you want, and you might make yourself understood.
But, if you don't use standard English properly, you would also help people understand that you aren't well educated.
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pete_agreatguy
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Re: Volvo FH&FH16 2009/2012 classic [1.44]

#1008 Post by pete_agreatguy » 30 Jun 2022 17:59

@ChiliBeef Yes, depending on if the original template is used or very similar to that of the default SCS model. In Pendragons case, it is the latter.
Please check out my mods, ty 8-) WoT :)

Mods Studio 2 Dev (create mods the easy way)

Enthoo Pro TG, SS 850W Plat, Asus ROG Crosshair Hero VII, AMD 5700X, 32GB 3600mhz, Sapphire 7800XT 16GB, Kingston & Samsung nvme, Win 10 Pro x64
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Kaldie
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Re: Volvo FH&FH16 2009/2012 classic [1.44]

#1009 Post by Kaldie » 30 Jun 2022 23:24

Where do I have to place the "Signs on your Truck" compatibility addon ? I first placed the main "Signs" mod above all of these mods and the compatibility addon above that, but when I did that the Volvo's showed up with missing parts and when I scrolled to the 8x4 type Volvo FH16 the game crashed.

So my load order was like this:

bottom to top:

Signs on your Trucks Compatibility addon
Signs on your Trucks
Rigid by Kast for Volvo Pendragon
Classic Volvo 2009 by Pendragon
Classic Volvo FH12 By Pendragon

After this the game crashed...

So I tried again and placed the "Signs on your Trucks" main mod before all of the mod-trucks like this:

Bottom to top:

Rigid by Kast for Volvo Pendragon
Classic Volvo 2009 by Pendragon
Classic Volvo FH12 By Pendragon
Signs on your Trucks

Now it works on every truck again (also most mod-trucks), but to use it on your mod I need to place that addon in the list, so where do I place the compatibility addon ?

Thanks for the help !
SilverTrucker
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Joined: 15 Sep 2020 14:41

Re: Volvo FH&FH16 2009/2012 classic [1.44]

#1010 Post by SilverTrucker » 01 Jul 2022 08:23

@ Pendragon.
Please can you open the chassis files?
I use 8x4b for heavy/oversize loads and more so with heavy (+90tons) I have to stop to refuel frequently as before I had fuel qty set to 1100ltrs which did give me a good range or maybe you could do this?
Thanks
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