Late Autumn/Mild Winter v6.6 [Upd: 28 June 2026]

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Omisake
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Joined: 21 Jul 2019 18:47
Location: The Great White North

Re: Late Autumn/Mild Winter v5.7 [Upd: 04 Oct 2024]

#461 Post by Omisake » 05 Oct 2024 06:24

Thank you, amazing as always!
Somewhere in Europe in my Scania R440...
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Zizu
Posts: 676
Joined: 03 Aug 2017 07:39

Re: Late Autumn/Mild Winter v5.7 [Upd: 04 Oct 2024]

#462 Post by Zizu » 09 Oct 2024 11:54

In late autumn, there certainly cannot be green grass and green foliage on the trees.This mod looks more like the middle of spring.Maybe the author has such an autumn in his country.
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SolarEchoes
Posts: 38
Joined: 06 Apr 2024 16:56

Re: Late Autumn/Mild Winter v5.7 [Upd: 04 Oct 2024]

#463 Post by SolarEchoes » 13 Oct 2024 15:42

Yeah, grass is too green for late autumn. Mod is more like early April. I prefer Early Autumn Mod, it's much more atmospheric.
grimes
Posts: 1390
Joined: 17 Oct 2014 16:06

Re: Late Autumn/Mild Winter v5.7 [Upd: 04 Oct 2024]

#464 Post by grimes » 17 Oct 2024 14:39

@Zizu - Not sure how you can show a screenshot showing trees with no foliage then claim there's foliage on the trees.

Here's default compared to Late Autumn/Mild Winter, as you can see there's no foliage on deciduous trees.

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Also I have made changes to a lot of the grass, making it less green and darker although there's more that I can do as new grass assets are added all the time.

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th3darknight
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Joined: 17 Dec 2022 09:13

Re: Late Autumn/Mild Winter v5.7 [Upd: 04 Oct 2024]

#465 Post by th3darknight » 18 Oct 2024 15:13

I think it looks fine, my only gripe would be the lack of skyboxes, I know i can use Weather_3.2 but then it looks less Autmunal
Last edited by th3darknight on 29 Oct 2024 18:00, edited 1 time in total.
Quark
Posts: 1383
Joined: 08 Feb 2019 07:48
Location: Germania

Re: Late Autumn/Mild Winter v5.7 [Upd: 04 Oct 2024]

#466 Post by Quark » 29 Oct 2024 17:57

@grimes Just for clarity. When putting Weather 3.2 simply above your seasons mods i get your vegetation changes but juninho's skyboxes, weather settings and lighting and when adding the "grimes" addons from juninho on top of that i get everything from your mod (including temp readings and lighting) besides juninho's Skyboxes? Is that right?
grimes
Posts: 1390
Joined: 17 Oct 2014 16:06

Re: Late Autumn/Mild Winter v5.7 [Upd: 04 Oct 2024]

#467 Post by grimes » 30 Oct 2024 12:01

@Quark - The addons only change the temps so you'll get the same lighting from Weather 3.2.
Quark
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Joined: 08 Feb 2019 07:48
Location: Germania

Re: Late Autumn/Mild Winter v5.7 [Upd: 04 Oct 2024]

#468 Post by Quark » 05 Nov 2024 13:16

Thanks grimes. Could've sworn to see a difference with vs without the addons but you must know it of course. Weather 3.2 in combi with the season mods is still the best solution imo but i kinda agree with th3darknight above that more skyboxes added to your own mods certainly wouldn't hurt in the long run.
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Lionv8
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Location: Kraków, Poland

Re: Late Autumn/Mild Winter v5.7 [Upd: 04 Oct 2024]

#469 Post by Lionv8 » 07 Nov 2024 23:21

@grimes Hi, I noticed that your season mods are using own skyboxes instead of scs ones. Will you make your mods to use the scs hdr skyboxes? Since when they appeared in 1.49 and got updates in last game versions they look outstanding and in higher quality compared to your ones. I know that you can delete the files in mod to do this. But im curious why you didn't do that?
grimes
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Joined: 17 Oct 2014 16:06

Re: Late Autumn/Mild Winter v5.7 [Upd: 04 Oct 2024]

#470 Post by grimes » 08 Nov 2024 14:02

@Lionv8

Examples of skyboxes from this mod https://imgur.com/a/r5zgrs2
Examples of skyboxes from the base game https://imgur.com/a/mIbqAi7

I'm not sure how you can say the base game ones are 'in higher quality'.

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