Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

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littlemaNilhN
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Re: Virtual Speditor Program - Job scheduler program (Upd. 5.08.2022)

#2591 Post by littlemaNilhN » 28 Nov 2022 17:34

hello when will promods 2.63 compatibility come?
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 5.08.2022)

#2592 Post by xyzan » 03 Dec 2022 19:18

New version 2.18 was release.
-Added Bulgarian translation
-reworked system of selecting position for loading/unloading poits. Now they will not always be same - they will be randomly selected from some loading places available. This will be visible only on new mapSets, and only for companies, that have several unloading poinst made by maps maker (or SCS).
New Speditor is compatibile with old mapSets. Newly created mapSets (with new mapSetTool) won't be compatibile backward with older Speditor Versions.
https://www.adrive.com/public/b62QWx/Vi ... or2_18.rar
UweFLE
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Re: Virtual Speditor Program - Job scheduler program (Upd. 03.12.2022)

#2593 Post by UweFLE » 04 Dec 2022 19:09

Thanks a lot for the update!
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ArqeNade
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Re: Virtual Speditor Program - Job scheduler program (Upd. 03.12.2022)

#2594 Post by ArqeNade » 05 Dec 2022 07:31

Thanks for update.
When I add work for the trailer I have in Feldbinder trailers, the weight is 0 and the job income is very low.
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 03.12.2022)

#2595 Post by xyzan » 05 Dec 2022 10:54

Weight beeing 0 is when you put wrong cargo to a trailer. Choose proper cargo for given trailer - it has to match game definitions. Best way to check is check the original market, and verify which cargoes can be loaded to given trailer.
yvan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 03.12.2022)

#2596 Post by yvan » 06 Dec 2022 19:17

I have a problem, I downloaded the mod "fuel cargo" but when I go to select "tanker" as a trailer it doesn't work for me. If, on the other hand, I select "food tanker", the income from work is very low even if I impose a fairly long journey
Paip
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Re: Virtual Speditor Program - Job scheduler program (Upd. 03.12.2022)

#2597 Post by Paip » 06 Dec 2022 19:25

Hi Xyzan, it is possible to create a route with virtual speditor in convoy mode?
yvan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 03.12.2022)

#2598 Post by yvan » 07 Dec 2022 08:08

absolutely no
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San_Sany4
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Re: Virtual Speditor Program - Job scheduler program (Upd. 03.12.2022)

#2599 Post by San_Sany4 » 08 Dec 2022 01:18

@yvan, why not?

@Paip, I don't know how saving works in the Convoy. But you should be able to do it this way: save the game while not in a Convoy, create a job, load the save, then connect to the Convoy. The job should be there and should be pickable.
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 03.12.2022)

#2600 Post by xyzan » 08 Dec 2022 08:43

Yes, it should work be there, you should be able to pick up a job, and then, join the convoy. During convoy, I don't know how saving works, so you probably can use quick load to load game with new cargoes. I know, that there were problems at some point with button "get the same job" - as there was some info, that you do not have this DLC. I think it was changed at some point, but not sure how it works - I'm not using convoy at all (to be honest, I didn't even connected to single session yet).
@yvan you wrote, when you create with tanker it does not work - what do you mean by this? it is not appearing, it reseting market... I need more information to help. As long as mod has a correct body type (same as SCS tankers), then it should work. You can also select ALL, and pick the cargo from the list - the one that you know is working (like checking in game which one is suitable the trailer). Mod Author could create specific cagoes for his trailer - then, it will be more complicated. The process of adding manual cargo to speditor is described in readme, however, it's not an obvious, and easy thing to do.
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