Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

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room217au
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Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2511 Post by room217au » 10 May 2022 09:47

@xyzan 1.44 out now for ATS
If you suck at playing the trumpet, that's probably why.
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Dani Lucena
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Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2512 Post by Dani Lucena » 10 May 2022 20:11

hello, how can I create a map-set, with promod and a private map? thanks, any kind soul that advises me a little, thanks
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2513 Post by xyzan » 11 May 2022 06:48

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Dani Lucena
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Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2514 Post by Dani Lucena » 11 May 2022 22:00

xyzan wrote: 11 May 2022 06:48 Check this tutorial.
viewtopic.php?p=1377577#p1377577
Thanks for answering, so if I want to create a map that works in promod, should I put the promod map file and my map in the mod folder, and get the coordinates of both maps in a single mapset? it would be like this? thank you
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2515 Post by xyzan » 12 May 2022 07:08

Yes, that is exactly how it will work. Bare in mind, that Editor does not use mod manager - so, order of the maps there is important. You have to order maps manually, by naming them. aMAP.scs will be loaded before zMap.scs... Writing it just in case, you will have some crashes in editor.
Same goes for map combos. You have to load all maps in editor, then save, and run tool.

As it seems ETS will be out of beta today, I will try to check Speditor and create mapsets for base maps by the end of this week. Not promising anything, though.
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Dani Lucena
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Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2516 Post by Dani Lucena » 12 May 2022 22:13

xyzan wrote: 12 May 2022 07:08 Yes, that is exactly how it will work. Bare in mind, that Editor does not use mod manager - so, order of the maps there is important. You have to order maps manually, by naming them. aMAP.scs will be loaded before zMap.scs... Writing it just in case, you will have some crashes in editor.
Same goes for map combos. You have to load all maps in editor, then save, and run tool.

As it seems ETS will be out of beta today, I will try to check Speditor and create mapsets for base maps by the end of this week. Not promising anything, though.
thanks for your time, you are very kind, I hope to get what I want, a greeting
Sven63
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Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2517 Post by Sven63 » 21 May 2022 19:23

Hey here is file for 1.44 update just put in Virtual Speditor folder enjoy https://sharemods.com/cl25zk6bwt4m/mapS ... 4.txt.html
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2518 Post by xyzan » 22 May 2022 10:46

Thanks for files @Sven63 :)

I've just uploaded mines also for regular download. This version does not contain anything new, except map files for ATS and ETS 1.44
https://www.adrive.com/public/Hv8vUS/Vi ... 2_17_1.rar
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ThunderSky
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Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2519 Post by ThunderSky » 29 May 2022 14:34

xyzan wrote: 11 May 2022 06:48 Check this tutorial.
viewtopic.php?p=1377577#p1377577
I'm glad the tutorial I created was actually used by peoples lol. I can't believe it :lol:
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 22.05.2022)

#2520 Post by xyzan » 29 May 2022 16:50

It is very good, and accurate. I saw people looking and searching for it, so yeah, it is very usefull! Thanks for creating it @ThunderSky. Appreciate it very much.
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