Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3121 Post by xyzan » 28 May 2025 17:23

I missed ;) Yes, if they are on the market currently. Speditor takes cargo list from your current market. So if it will show on the market somewhere in the world, you can add it also. This is made like that to avoid conflicts for future changes in cargoes in game.
put "es" instead of 0 for spanish, like this:
Language:es
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Kaog
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3122 Post by Kaog » 28 May 2025 17:46

I already did that, but when I open the tool it goes back to 0
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3123 Post by xyzan » 28 May 2025 20:27

does it always go to default settings? (does it remember your path to last save file?) If not, you are doing something wrong. It should save the settings - it always does.
Have you unpack the file? Does it have access to write? Can you post picture of your Speditor folder?
And if you can, please attach error.log from Speditor folder - it may contain clues about error.
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Kaog
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3124 Post by Kaog » 28 May 2025 22:02

Will the load names always be in English? Because maybe the tool is like that, and I'm asking for no reason.
RBWelsh
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3125 Post by RBWelsh » 29 May 2025 00:25

xyzan wrote: 28 May 2025 16:24 @Kaog Yes, you can, if it is available. you need to change in config line: Language:0 set it to proper language, using proper localisation code. some of the codes are available in readme.txt file. Yuo can also look into directories inside the Speditor, their names are respective language code. If you will tell me the language, I can post you the proper code (if there is available translation).

@RBWelsh I'm not sure what you are asking about.
If you will look into your save file (after docoding - you can drag and drop game.sii file on the SII_Decrypt.exe file in Speditor folder to decode it to text format.
on the begining of the file there are lines:
companies: 1869
companies[0]: company.volatile.trameri.esbjerg
companies[1]: company.volatile.itcc.liege
companies[2]: company.volatile.tree_et.geneve
companies[3]: company.volatile.itcc.jonkoping

those are all companies I'm taking from. So, everything that is in game, is here. I'm adding all of them to Speditor.
Then, I''m checking the jobs. If company does not have any jobs on it, I'm removing it from dropdown list. Why? Because it may not have any loading/unloading point and creating such a job may result in a game glitch, that you do not have icon or place to finish your job - and you have to cancel.
If you want to remove this filter - there is an option "exclude companies" - just remove checkbox - it will show you all companies from the save file, that were ever there. So, if you removed mod, it is still there...

Unless you are asking me about something different... :/
if you have however this message in Speditor:
"You cannot load in this company, it does not exist in map file for owned trailer: "
it means, company is missing from the mapSet file...

You know, there are a lot of possibilities, that is why I'm asking a lot of questions - and expect answers to help me determine what may be wrong.
Thank you for your patience in helping me. I have it sorted now. I was always pointing your program at the folder just called 1 in the profiles folder because that was the one that had the most recent date modified. All the other folders numbered 2-15, and the autosaves all had the same date of a week earlier. I think that was when a small patch update was released and it seemed to change the date on every old save point. The game.sii in folder 1 was already in plain text which is how I knew lincoln wasn't in it. All the others weren't plain text but I didn't know about dropping the file onto SII_Decrypt. Having done that I know which save actually has the most recent data and it's obvious to me now that of course the most recent one would be in the highest numbered save. Otherwise it'd have to keep renumbering them each time. I had it in my head it might work like a video game that had a fixed number of slots to save in and I was always saving to the lowest number slot. So sorry for being very slow on the uptake. Now that I have it strainght in my head, and I've made notes so that I know these things in future, I'm all set. All the States, Cities and Companies are there as I'd expect them to be. So, once again, thank you for your patience in helping me through this.
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3126 Post by xyzan » 29 May 2025 09:09

Kaog wrote: 28 May 2025 22:02 Will the load names always be in English? Because maybe the tool is like that, and I'm asking for no reason.
Yes, cities, cargoes, and trailer types are not translated. Speditor is using interlnal game names. They were quite obvious at the point of creating this systetm (9 years ago), but became problematic right now, as SCS is using different name system to figure out what is what in the game. It works correctly, but displayed names are weird - especially for companies.

@RBWelsh Glad it is working :) I didn't know that it does not use slots for save, that the newest is always with higher number... But, that sounds like reason why some people had problem with finding added jobs - they've added it to wrong save file. That is why I always use autosave - it is always newest, it is always loaded automaticly. However, I'm not using steam cloud for my saves. I like having them local.
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Kaog
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3127 Post by Kaog » 29 May 2025 14:47

That's strange, the trailer names appear in English, as do the shipments. The tool's interface is in Spanish, but changing the language still doesn't work.
(Sorry if something is not understood, the translator does not help me.)
Last edited by Kaog on 29 May 2025 14:51, edited 1 time in total.
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3128 Post by xyzan » 29 May 2025 14:50

"The tool's interface is in Spanish, but changing the language still doesn't work."
It won't do anything else than translating the interface. If you have spanish interface, then it is working. None of internal names are tranlated. That is what it is, and won't be different.
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Kaog
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3129 Post by Kaog » 29 May 2025 14:53

So everything was working fine from the start, sorry for the inconvenience, although I was left wondering why the shipments I mentioned before were not appearing.

In short, the trailer selector does not show panel transporter, truck transporter, car transporter, and packed glass.
lep11
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3130 Post by lep11 » 01 Jun 2025 14:22

what do I set in the map menu having the latest promods?

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