put "es" instead of 0 for spanish, like this:
Language:es
Thank you for your patience in helping me. I have it sorted now. I was always pointing your program at the folder just called 1 in the profiles folder because that was the one that had the most recent date modified. All the other folders numbered 2-15, and the autosaves all had the same date of a week earlier. I think that was when a small patch update was released and it seemed to change the date on every old save point. The game.sii in folder 1 was already in plain text which is how I knew lincoln wasn't in it. All the others weren't plain text but I didn't know about dropping the file onto SII_Decrypt. Having done that I know which save actually has the most recent data and it's obvious to me now that of course the most recent one would be in the highest numbered save. Otherwise it'd have to keep renumbering them each time. I had it in my head it might work like a video game that had a fixed number of slots to save in and I was always saving to the lowest number slot. So sorry for being very slow on the uptake. Now that I have it strainght in my head, and I've made notes so that I know these things in future, I'm all set. All the States, Cities and Companies are there as I'd expect them to be. So, once again, thank you for your patience in helping me through this.xyzan wrote: 28 May 2025 16:24 @Kaog Yes, you can, if it is available. you need to change in config line: Language:0 set it to proper language, using proper localisation code. some of the codes are available in readme.txt file. Yuo can also look into directories inside the Speditor, their names are respective language code. If you will tell me the language, I can post you the proper code (if there is available translation).
@RBWelsh I'm not sure what you are asking about.
If you will look into your save file (after docoding - you can drag and drop game.sii file on the SII_Decrypt.exe file in Speditor folder to decode it to text format.
on the begining of the file there are lines:
companies: 1869
companies[0]: company.volatile.trameri.esbjerg
companies[1]: company.volatile.itcc.liege
companies[2]: company.volatile.tree_et.geneve
companies[3]: company.volatile.itcc.jonkoping
those are all companies I'm taking from. So, everything that is in game, is here. I'm adding all of them to Speditor.
Then, I''m checking the jobs. If company does not have any jobs on it, I'm removing it from dropdown list. Why? Because it may not have any loading/unloading point and creating such a job may result in a game glitch, that you do not have icon or place to finish your job - and you have to cancel.
If you want to remove this filter - there is an option "exclude companies" - just remove checkbox - it will show you all companies from the save file, that were ever there. So, if you removed mod, it is still there...
Unless you are asking me about something different... :/
if you have however this message in Speditor:
"You cannot load in this company, it does not exist in map file for owned trailer: "
it means, company is missing from the mapSet file...
You know, there are a lot of possibilities, that is why I'm asking a lot of questions - and expect answers to help me determine what may be wrong.
Yes, cities, cargoes, and trailer types are not translated. Speditor is using interlnal game names. They were quite obvious at the point of creating this systetm (9 years ago), but became problematic right now, as SCS is using different name system to figure out what is what in the game. It works correctly, but displayed names are weird - especially for companies.Kaog wrote: 28 May 2025 22:02 Will the load names always be in English? Because maybe the tool is like that, and I'm asking for no reason.
Users browsing this forum: byzantinae, CCBot [Bot]