Virtual Speditor Program - Job scheduler program (Upd. 27.06.2026)

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Madkine
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3251 Post by Madkine » 09 Feb 2026 21:17

@Moses62 Works fine for me. Maybe you could describe the issue in more detail?
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Moses62
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3252 Post by Moses62 » 10 Feb 2026 21:42

Madkine wrote: 09 Feb 2026 21:17 @Moses62 Works fine for me. Maybe you could describe the issue in more detail?
I can download all the files in the topic:
https://www.adrive.com/public/kX6zYY/Tr ... excel.xlsx
For 1.48
For 1.48.5, 1.49, 1.50, 1.54
For 1.55+

However, one particular file doesn't download Virtual_Speditor2_19_1.rar

There is zero progress in the download and it shows as 0 bytes / second.

Is it possible to create another link for me? I would very much appreciate it because I've been going crazy for 48 hours. :x

Thanks in advance!
BurgerBude
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3253 Post by BurgerBude » 14 Feb 2026 18:46

Hello, I have the following problem: When I want to load my Quicksave save game, I get the following error message

The save format is set to 2. I have already tried saving first with save format 0 and then again with save format 2, but this did not work either. With my other profile, I can create orders, but with the one I want to use here, it does not work.

[ external image ]

I hope u can help me with this problem.

Note: I use TruckersMP Local Mods but i dont think this is the problem.
alansutil02
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3254 Post by alansutil02 » 18 Feb 2026 16:03

Hello, I have the following problem. When I try to generate a charge with my trailer, it won't let me and displays the following error: “You have no trailer attached or you already have a job in your trailer.” I tried changing trailers, but the problem persists. The software automatically detects my trailer, so it is selected correctly. Furthermore, I don't have an active job, so I don't know why it won't let me generate the charge. I suspect this is due to the latest game update, although it's strange because it lets me generate jobs, but when I select the option to generate with my trailer, that's when the error appears.
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3255 Post by xyzan » 19 Feb 2026 09:41

@BurgerBude I don't think I can guess what is wrong. The only way is to send me game.sii file (the one you are loading). Then, I probably can debug it, and check the problem. You can upload it to google drive, or somewhere, and post the link. I can try to figure out the problem. But for me, it looks like some old save, or something.

@alansutil02 Speditor determines if you have trailer or not by some variables that game is using, and saving. From what I've noticed, it sometimes does not 'catch' that you've hooked trailer, when you are doing it automaticly in the menu. If you have this, and you have trailer attached, the best option is to go to drive, unhook your trailer, drive few meters forward, then backup and attach it again. Manually, not in the menu. Then save game, and try Speditor again. I guess, that attaching trailer automaticly, in the garage, does not refresh proper variables in save game, thus the problem.
The reason why you can generate Freight Job is that you do not need trailer attached for it - you are just adding the job to the market. So, you can have that job on the list without having attached trailer.
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3256 Post by alansutil02 » 19 Feb 2026 12:31

xyzan wrote: 19 Feb 2026 09:41 @BurgerBude I don't think I can guess what is wrong. The only way is to send me game.sii file (the one you are loading). Then, I probably can debug it, and check the problem. You can upload it to google drive, or somewhere, and post the link. I can try to figure out the problem. But for me, it looks like some old save, or something.

@alansutil02 Speditor determines if you have trailer or not by some variables that game is using, and saving. From what I've noticed, it sometimes does not 'catch' that you've hooked trailer, when you are doing it automaticly in the menu. If you have this, and you have trailer attached, the best option is to go to drive, unhook your trailer, drive few meters forward, then backup and attach it again. Manually, not in the menu. Then save game, and try Speditor again. I guess, that attaching trailer automaticly, in the garage, does not refresh proper variables in save game, thus the problem.
The reason why you can generate Freight Job is that you do not need trailer attached for it - you are just adding the job to the market. So, you can have that job on the list without having attached trailer.
I did what you told me, but the problem persists. The strange thing is that it happens with all trailers, not just one.
[ external image ]
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San_Sany4
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3257 Post by San_Sany4 » 19 Feb 2026 13:02

For owned trailer, you have to select correct MapSet file in the dropdown. You currently have an ATS map file selected.
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3258 Post by alansutil02 » 19 Feb 2026 13:19

San_Sany4 wrote: 19 Feb 2026 13:02 For owned trailer, you have to select correct MapSet file in the dropdown. You currently have an ATS map file selected.
HAHAHAHAHA, I laugh so I don’t cry. Thanks a lot — that was exactly the issue causing the error. May God keep you in His glory, average citizen ♥
BurgerBude
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3259 Post by BurgerBude » 20 Feb 2026 00:56

xyzan wrote: 19 Feb 2026 09:41 @BurgerBude I don't think I can guess what is wrong. The only way is to send me game.sii file (the one you are loading). Then, I probably can debug it, and check the problem. You can upload it to google drive, or somewhere, and post the link. I can try to figure out the problem. But for me, it looks like some old save, or something.

@alansutil02 Speditor determines if you have trailer or not by some variables that game is using, and saving. From what I've noticed, it sometimes does not 'catch' that you've hooked trailer, when you are doing it automaticly in the menu. If you have this, and you have trailer attached, the best option is to go to drive, unhook your trailer, drive few meters forward, then backup and attach it again. Manually, not in the menu. Then save game, and try Speditor again. I guess, that attaching trailer automaticly, in the garage, does not refresh proper variables in save game, thus the problem.
The reason why you can generate Freight Job is that you do not need trailer attached for it - you are just adding the job to the market. So, you can have that job on the list without having attached trailer.
Hello, now i have uploaded the game.sii on Google Drive. Here the Link: https://drive.google.com/file/d/18-q4S2 ... h0JjL/view
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LAFAYET47
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Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3260 Post by LAFAYET47 » 26 Feb 2026 17:25

Cunwad wrote: 06 Dec 2025 15:48 MapSet file for ATS 1.57 including Louisiana, have fun ;)
https://www.mediafire.com/file/fo2sslmc ... 7.txt/file
Would you mind creating a MapSet for ATS 1.58? I did try myself with the MapTool but it turns out you need a huge chunk of free space in your disk that I simply don´t have, otherwise the mapset won´t be created properly. I have deleted a lot of stuff but it seems you need like +30 free GBs. And this is just with vanilla map and all DLC expansions, adding Promods Canada or Reforma would be even bigger. I don´t remember having this issue like 2-3 years ago but it's true the map was reasonably smaller back then.

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