Virtual Speditor Program - Job scheduler program (Upd. 27.06.2026)

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akptat
Posts: 2
Joined: 30 Jan 2026 16:51

Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3261 Post by akptat » 04 Mar 2026 00:16

xyzan wrote: 31 Jan 2026 18:26 Hello @akptat
Thanks for kind words.
I think, that cargo.fil probably is old, unfortunately. Game is constantly changing, and probably when you are adding cargoes from this file, something goes wrong in game. If you want, I can try to figure out current special cargo cargo.fil file, but I cannot promise anything - I don't have much time now a days, unfortunately.
It is not possible to have sequence of deliveries with own trailers. This is because for owned trailers, I had to add completly different approach than for Freight Market. In Freight Market I'm adding job to job list. So, you can pick it up at the gate, and go. For Owned Trailer, I had to add it as a already accepted job. This is due to how SCS implemented Owned Trailer jobs. They are in ureadable format of some random seed. I cannot desipher it, and add anything. That is the reason, why you have to have the mapSet files, and you cannot chain cargoes for owned trailer.
Hey @xyzan , you are trully a kind person! But time is an expensive asset and I can not ask you to spend time on something that very few people might enjoy.
Anyway, thanks for the answer.
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Kaog
Posts: 257
Joined: 19 Apr 2023 21:51

Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3262 Post by Kaog » 15 Mar 2026 17:38

Does anyone know how to display the "Volvo Trucks" load? The one listed doesn't appear in the tool.
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xyzan
Posts: 2523
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3263 Post by xyzan » 15 Mar 2026 19:47

Speditor does not have predefined cargos. It loads cargos from your save, so if you have such a job somewhere in the map, then it will see it. This is for campatibility reasons. So, best bet is to wait day or two (or drive somewhere) and check again.
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Kaog
Posts: 257
Joined: 19 Apr 2023 21:51

Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3264 Post by Kaog » 15 Mar 2026 21:01

I thought I could generate as much load as I wanted, thanks
zetahumangamer
Posts: 6
Joined: 18 Nov 2024 09:45

Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3265 Post by zetahumangamer » 23 Mar 2026 17:24

Hello,
I can't find Virtual SpeedEditor for the latest version of ETS2 1.58 online anymore. I wanted to know if you'll update it?

I'm waiting for your reply.

Thanks.
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xyzan
Posts: 2523
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3266 Post by xyzan » 24 Mar 2026 10:02

It works just fine with current version... I'll try to upload new version later this week, that will contain mapSets for 1.58 and one fix, that makes this app a little bit more robust.
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xyzan
Posts: 2523
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3267 Post by xyzan » 24 Mar 2026 18:14

BurgerBude wrote: 20 Feb 2026 00:56
Hello, now i have uploaded the game.sii on Google Drive.
Thank you very much. I've managed to fix this with your save file. I don't know why, but you have some weird format in some places. It was related to some accessories I guess - something for scania. I guess, this was mod that was saving something in a different, than a default way. I've made my program more robust in this place, and it loaded your save file for me.
New update is here
https://www.adrive.com/public/WV3H4z/Vi ... 2_19_2.rar

it contains also new mapSets for 1.58

Regards
zetahumangamer
Posts: 6
Joined: 18 Nov 2024 09:45

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

#3268 Post by zetahumangamer » 25 Mar 2026 16:14

Hello Xyzan, Just downloaded it, it works great, thanks. Finally I can go around creating jobs with the truck @xyzan
BurgerBude
Posts: 3
Joined: 05 Sep 2019 14:53

Re: Virtual Speditor Program - Job scheduler program (Upd. 08.04.2025)

#3269 Post by BurgerBude » 31 Mar 2026 21:11

xyzan wrote: 24 Mar 2026 18:14
BurgerBude wrote: 20 Feb 2026 00:56
Hello, now i have uploaded the game.sii on Google Drive.
Thank you very much. I've managed to fix this with your save file. I don't know why, but you have some weird format in some places. It was related to some accessories I guess - something for scania. I guess, this was mod that was saving something in a different, than a default way. I've made my program more robust in this place, and it loaded your save file for me.
New update is here
https://www.adrive.com/public/WV3H4z/Vi ... 2_19_2.rar

it contains also new mapSets for 1.58

Regards
Hi, that's fantastic. Could you maybe list exactly which entries were the ones that were off? I use local mods for multiplayer, so maybe something on my end is buggy or outdated. I'm currently having the same problem: The game does save my last save file—for example, if I'm in Frankfurt and then quit, everything's fine up to that point. The strange thing is: when I start the game again later, it automatically loads a completely outdated save file, so I’m naturally in the completely wrong place. I don’t know what’s causing this. Maybe your entries can help, and there’s some kind of connection.
Last edited by BurgerBude on 31 Mar 2026 21:14, edited 1 time in total.
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Mr.GermanTruck
Posts: 500
Joined: 23 May 2015 19:52

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

#3270 Post by Mr.GermanTruck » 01 Apr 2026 06:03

Thank you for the great work. I tested it in single-player mode and it works perfectly :)

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