Virtual Speditor Program - Job scheduler program (Upd. 27.06.2026)
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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xyzan
- Posts: 2525
- Joined: 30 Jan 2015 19:36
- Location: Warsaw, Poland
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)
@BurgerBude It's not that easy... Generally, I was searching for
data[0]: _nameless from
economy_event_queue :
it was related to expire time of a job... However, in your save, those data[0] was also in different places (while none of my save has). I've found it in "accessory_hookup_int_data : sc.pendant.addon_hookup {" which is accessory off the truck... But, not sure why, and how. It was in different block, so it should not be read. I've restricted reading to economy_event_queue only now.
I don't know if it ca affect your save game... But... the only thing that comes to my mind, is that when you are playing MP (official convoy mode), when you quitting the convoy, it asks you if keep progress. Maybe you are, by accident, pressing no... This is the only thing that comes to my mind.
@Mr.GermanTruck - Thanks mate.
data[0]: _nameless from
economy_event_queue :
it was related to expire time of a job... However, in your save, those data[0] was also in different places (while none of my save has). I've found it in "accessory_hookup_int_data : sc.pendant.addon_hookup {" which is accessory off the truck... But, not sure why, and how. It was in different block, so it should not be read. I've restricted reading to economy_event_queue only now.
I don't know if it ca affect your save game... But... the only thing that comes to my mind, is that when you are playing MP (official convoy mode), when you quitting the convoy, it asks you if keep progress. Maybe you are, by accident, pressing no... This is the only thing that comes to my mind.
@Mr.GermanTruck - Thanks mate.
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BurgerBude
- Posts: 3
- Joined: 05 Sep 2019 14:53
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)
Yes, the entries come from my TruckersMP Local Mods. Some of the trucks are listed as “nameless” with hookups that no mods can access because I deleted them from the bus_job_log. That's where the paths for the Local Mods are stored. I need to delete the empty “nameless” entries for those specific trucks, and then the errors will go away. Thanks for the info. But these entries shouldn’t affect your program. Anyway, everything works now, and that’s what matters.xyzan wrote: 01 Apr 2026 16:28 @BurgerBude It's not that easy... Generally, I was searching for
data[0]: _nameless from
economy_event_queue :
it was related to expire time of a job... However, in your save, those data[0] was also in different places (while none of my save has). I've found it in "accessory_hookup_int_data : sc.pendant.addon_hookup {" which is accessory off the truck... But, not sure why, and how. It was in different block, so it should not be read. I've restricted reading to economy_event_queue only now.
I don't know if it ca affect your save game... But... the only thing that comes to my mind, is that when you are playing MP (official convoy mode), when you quitting the convoy, it asks you if keep progress. Maybe you are, by accident, pressing no... This is the only thing that comes to my mind.
@Mr.GermanTruck - Thanks mate.
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Boazera
- Posts: 19
- Joined: 06 Jul 2015 11:57
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)
Is there a way to change the freight names to German in the program? My English isn't very good, and it would be very helpful if I could change or translate them.
Thank you very much
Thank you very much
PC Config: Intel I7-12700K, MSI Pro Z690-A DDR4, 32GB G.Skill RipJaws DDR4, MSI GeForce RTX 4070 Ti SUPER 16G Ventus 3X OC,
Be Quiet Silent Loop 240mm WaKü, Windows 11 64bit
Be Quiet Silent Loop 240mm WaKü, Windows 11 64bit
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xyzan
- Posts: 2525
- Joined: 30 Jan 2015 19:36
- Location: Warsaw, Poland
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)
Simple answer is, no. Those are internal game names, and I'm using then as they are. It would be a lot of work to implement possibility to have different dispname than 'code name'which is used by game... and additionally dictionaries on languages... I won't be able to redo this... translate them for yourself with excel, and unfortunately check excel if you want specific cargo.
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Kamilziaja054Onet
- Posts: 27
- Joined: 25 Oct 2025 19:35
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)
Xyzan knows that the rate per kilometer is better than on Trucky. But will it follow inflation? Will the rate per kilometer increase even more than inflation does?
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zetahumangamer
- Posts: 6
- Joined: 18 Nov 2024 09:45
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)
Hello @xyzan , Do you happen to have Virtusl Speeditor for ETS2 1.27? I know it's a long time coming, but it would be nice to have it. Awaiting a response.
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xyzan
- Posts: 2525
- Joined: 30 Jan 2015 19:36
- Location: Warsaw, Poland
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)
@zetahumangamer you should not quote your own posts to get attention... especially that you've wote few hours earlier. People here are from all over the world, are working etc... So, you should leave time for response if you don't want to get into troubles.
I've found this post, it should be the version for 1.27...
viewtopic.php?p=730690#p730690
However I completly do not understand why stay that way back...
I've found this post, it should be the version for 1.27...
viewtopic.php?p=730690#p730690
However I completly do not understand why stay that way back...
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zetahumangamer
- Posts: 6
- Joined: 18 Nov 2024 09:45
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)
Here you are, thank you so much for your quick and kind reply and for recovering the file for 1.27. Sorry for reposting my message, but I didn't know I'd done so; it wasn't my intention, I just wanted to edit a letter. I discovered the 1.27 version of ETS2 simply because the map is more complete than the latest version, but I play both. @xyzan
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Madkine
- Global moderator
- Posts: 21813
- Joined: 08 Oct 2018 16:35
- Location: Australia
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)
In what way is the 1.27 map more complete? (Very curious about this.)
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"never attribute to malice that which is adequately explained by stupidity"
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ATS Workshop
"never attribute to malice that which is adequately explained by stupidity"
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anoir
- Posts: 2
- Joined: 06 Dec 2015 15:53
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)
Hey, does anyone have a mapset for version 1.59? I'd be grateful for sharing it, dear community. ?
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