Virtual Speditor Program - Job scheduler program (Upd. 27.06.2026)

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xyzan
Posts: 2525
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Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

#3271 Post by xyzan » 01 Apr 2026 16:28

@BurgerBude It's not that easy... Generally, I was searching for
data[0]: _nameless from
economy_event_queue :

it was related to expire time of a job... However, in your save, those data[0] was also in different places (while none of my save has). I've found it in "accessory_hookup_int_data : sc.pendant.addon_hookup {" which is accessory off the truck... But, not sure why, and how. It was in different block, so it should not be read. I've restricted reading to economy_event_queue only now.

I don't know if it ca affect your save game... But... the only thing that comes to my mind, is that when you are playing MP (official convoy mode), when you quitting the convoy, it asks you if keep progress. Maybe you are, by accident, pressing no... This is the only thing that comes to my mind.

@Mr.GermanTruck - Thanks mate.
BurgerBude
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Joined: 05 Sep 2019 14:53

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

#3272 Post by BurgerBude » 03 Apr 2026 16:10

xyzan wrote: 01 Apr 2026 16:28 @BurgerBude It's not that easy... Generally, I was searching for
data[0]: _nameless from
economy_event_queue :

it was related to expire time of a job... However, in your save, those data[0] was also in different places (while none of my save has). I've found it in "accessory_hookup_int_data : sc.pendant.addon_hookup {" which is accessory off the truck... But, not sure why, and how. It was in different block, so it should not be read. I've restricted reading to economy_event_queue only now.

I don't know if it ca affect your save game... But... the only thing that comes to my mind, is that when you are playing MP (official convoy mode), when you quitting the convoy, it asks you if keep progress. Maybe you are, by accident, pressing no... This is the only thing that comes to my mind.

@Mr.GermanTruck - Thanks mate.
Yes, the entries come from my TruckersMP Local Mods. Some of the trucks are listed as “nameless” with hookups that no mods can access because I deleted them from the bus_job_log. That's where the paths for the Local Mods are stored. I need to delete the empty “nameless” entries for those specific trucks, and then the errors will go away. Thanks for the info. But these entries shouldn’t affect your program. Anyway, everything works now, and that’s what matters.
Boazera
Posts: 19
Joined: 06 Jul 2015 11:57

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

#3273 Post by Boazera » 14 Apr 2026 09:16

Is there a way to change the freight names to German in the program? My English isn't very good, and it would be very helpful if I could change or translate them.

Thank you very much
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xyzan
Posts: 2525
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Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

#3274 Post by xyzan » 14 Apr 2026 17:10

Simple answer is, no. Those are internal game names, and I'm using then as they are. It would be a lot of work to implement possibility to have different dispname than 'code name'which is used by game... and additionally dictionaries on languages... I won't be able to redo this... translate them for yourself with excel, and unfortunately check excel if you want specific cargo.
Kamilziaja054Onet
Posts: 27
Joined: 25 Oct 2025 19:35

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

#3275 Post by Kamilziaja054Onet » 19 Apr 2026 20:01

Xyzan knows that the rate per kilometer is better than on Trucky. But will it follow inflation? Will the rate per kilometer increase even more than inflation does?
zetahumangamer
Posts: 6
Joined: 18 Nov 2024 09:45

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

#3276 Post by zetahumangamer » 05 May 2026 15:40

Hello @xyzan , Do you happen to have Virtusl Speeditor for ETS2 1.27? I know it's a long time coming, but it would be nice to have it. Awaiting a response.
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xyzan
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Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

#3277 Post by xyzan » 05 May 2026 17:54

@zetahumangamer you should not quote your own posts to get attention... especially that you've wote few hours earlier. People here are from all over the world, are working etc... So, you should leave time for response if you don't want to get into troubles.
I've found this post, it should be the version for 1.27...
viewtopic.php?p=730690#p730690
However I completly do not understand why stay that way back...
zetahumangamer
Posts: 6
Joined: 18 Nov 2024 09:45

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

#3278 Post by zetahumangamer » 06 May 2026 06:44

Here you are, thank you so much for your quick and kind reply and for recovering the file for 1.27. Sorry for reposting my message, but I didn't know I'd done so; it wasn't my intention, I just wanted to edit a letter. I discovered the 1.27 version of ETS2 simply because the map is more complete than the latest version, but I play both. @xyzan
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Madkine
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Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

#3279 Post by Madkine » 06 May 2026 06:45

In what way is the 1.27 map more complete? (Very curious about this.)
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anoir
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Joined: 06 Dec 2015 15:53

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.03.2026)

#3280 Post by anoir » 06 May 2026 15:16

Hey, does anyone have a mapset for version 1.59? I'd be grateful for sharing it, dear community. ?

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