Virtual Speditor Program - Job scheduler program (Upd. 27.06.2026)

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supric
Posts: 1078
Joined: 08 Jun 2013 09:44
Location: Russia, Tula

Re: Virtual Speditor Program

#51 Post by supric » 29 Jan 2016 15:33

xyzan wrote:Storing distances would be square number of cities divided by 2, because distance from Paris - Berlin is the same, as Berlin - Paris.
Yep ))
Making calculation on geo location... hmm... that still needs a table of geolocations for each city, but it is much smaller... Taking from a job marked? Almost good idea, but I can see that in my save I have 1450 hits on "job_offer_data :" - this mean, that there is still about 30'000 combination missing ;)
You can write self-educated code. It will extract all not-known combinations from save file each time when you open it. So, after some time, you'll get the complete matrix. You can even store distances between companies this way.
WarDog669
Posts: 28
Joined: 27 May 2015 19:45

Re: Virtual Speditor Program

#52 Post by WarDog669 » 29 Jan 2016 21:07

xyzan wrote: @WarDog669 If you can provide file with geo location, I can try do something with that... But I need it for most popular map mods - Personally I use ProMods, but there is also TSM and RusMap... But, making this will disable for example hungary map mod (not telling about some Brazilian, etc) from this program... Do you understand the problem? It starts to become specific, no universal tool!
I wander if it would not be a better solution to give possibility to enter this manualy, while adding job. That estimation would be more accurate than fixed 3000km... if not entered, then just put fixed value...

If you can give me a list of the cities in this mods I can make a GEO file for them, or you can import the data directly form wikipedia (city center) which will make it work for any mod(as long as the city name is correct).
WarDog669
WOTR
sgt_salt
Posts: 9
Joined: 22 Sep 2015 16:54

Re: Virtual Speditor Program

#53 Post by sgt_salt » 01 Feb 2016 23:15

Hi,

I have played with this tool over the past few days and Im liking it. Do you have to close the game before you start the process of getting the job generated or just hard save in game?
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xyzan
Posts: 2530
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program

#54 Post by xyzan » 02 Feb 2016 11:15

Because tool is editing autosave (only at this moment, but probably I will expand this) you need to exit to profile list, or exit game. Then, autosave is made - you are sure it won't be overwritten.

However, you can create a list of jobs to have chain of jobs. For example 5-6 jobs in advance.

In future release I'm planning to allow edit any save. Then, you will be able to save game, minimalize ETS, start program, add job, return to ETS and load save. :)
elpiratapel
Posts: 6
Joined: 05 Sep 2015 13:50

Re: Virtual Speditor Program

#55 Post by elpiratapel » 05 Feb 2016 15:12

Hello
Wanted to know if I can make a Spanish translation of the application that you creado.si is possible to do, you could spend that code to modify and Share with colleagues vtc virtual tnt Spain? We are only about 10 or 13 truckers
Thank you very much in advance
sebas_alvarez
Posts: 3
Joined: 05 Feb 2016 16:23

Re: Virtual Speditor Program

#56 Post by sebas_alvarez » 05 Feb 2016 16:28

Hi .. first of all thank you very much for your excellent application , wanted to know if translated into Spanish or I can work them on this issue, to not ignore the Spanish speaking community and many do not know English , I hope prompt response , thank you
jordix
Posts: 761
Joined: 19 May 2014 16:57

Re: Virtual Speditor Program

#57 Post by jordix » 06 Feb 2016 01:13

great tool, thanks very much and all the best with future progress, btw i`ve changed my economy my payout per kilometer is 1 euro, so when i want to calculate "real price" using your tool i`m taking 3000 divide that by number of kilometers say 1308 which i need to cover this then gives me 2.29 all I have to do is divide 1 by 2.29 which is roughly 0.44 and this I can set as price per km in def/economy_data.sii to achieve the "realistic price" I`m no mathematician nor programmer but, would implementing such formula work somehow ?

thanks again for this wonderful tool !
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xyzan
Posts: 2530
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program

#58 Post by xyzan » 09 Feb 2016 09:53

Jordix, thanks for your answer. However, the problem is, that program does not have this 1308km build in. So, program does not know how to calculate distance.

I've removed java from program and it is working well. However, I didn't want to release stricte technical changes, without changes visible to you. I will work on localisation next.
Last edited by xyzan on 09 Feb 2016 13:38, edited 1 time in total.
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nIGhT-SoN
Posts: 390
Joined: 20 Dec 2012 15:00
Location: Romania

Re: Virtual Speditor Program

#59 Post by nIGhT-SoN » 09 Feb 2016 11:56

Can the pickup time be set to a higher value? I use AETR mod too and that makes me spend some time on brakes.
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xyzan
Posts: 2530
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program

#60 Post by xyzan » 09 Feb 2016 13:43

Yes, you can change pickup time value in config.cfg. File is located in the same directory as the .exe file.
You can edit "Job pickup time:72" and set any value. So, "Job pickup time: 1000" will work :)
sebas_alvarez wrote:Hi .. first of all thank you very much for your excellent application , wanted to know if translated into Spanish or I can work them on this issue, to not ignore the Spanish speaking community and many do not know English , I hope prompt response , thank you
Thank you, I've prepared some initial version with translation, however I need your help.
Here is the file with translation:
https://www.adrive.com/public/kX6zYY/Tr ... excel.xlsx

please, check it, and feel free to change second column (B) to your language and send me file back with the information what language it is :)

I can add this quickly - still testing application, but on 2 languages I know it seems to be working. Waiting for some translations :)

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