[REL] Scot A2HD [2.3 16/05/2026]
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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Rocket455Man
- Posts: 549
- Joined: 29 Oct 2014 16:42
- Location: Nokia, Finland
Re: [REL] Scot A2HD [2.2.2 24/10/2024]
will this work in 1.52, too?
Real Full Trailer Combination Driver
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Unseen Cat
- Posts: 348
- Joined: 05 Feb 2017 22:16
- Location: Great Lakes area, USA
Re: [REL] Scot A2HD [2.2.2 24/10/2024]
It should. The only "change" in 1.52 is the addition of the Driving Academy module. All the major changes are rooted in 1.51.
System Specs for Beta and performance comparisons:
Ryzen 9 5900x - 32GB RAM - NVMe SSD - RTX2080 Super - 3440x1440 Ultrawide - TrackIR - T248 Wheel/Pedals
Ryzen 9 5900x - 32GB RAM - NVMe SSD - RTX2080 Super - 3440x1440 Ultrawide - TrackIR - T248 Wheel/Pedals
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HayesPacific
- Posts: 901
- Joined: 09 May 2018 12:26
- Location: Unknown
Re: [REL] Scot A2HD [2.2.2 24/10/2024]
@Rocket455Man Can confirm, it absolutely works in 1.52 as well.
Great update, Smarty – many thanks!
Great update, Smarty – many thanks!
Steam: Mangonie
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World of Trucks: TruckyTrucker
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Disqus: Kpa3-270
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PikPikker
- Posts: 771
- Joined: 16 Jun 2015 07:32
- Location: Driver's Seat
Re: [REL] Scot A2HD [2.2.2 24/10/2024]
The little thing I wonder about this truck is - was it supposed to have high beams IRL?.. 
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HayesPacific
- Posts: 901
- Joined: 09 May 2018 12:26
- Location: Unknown
Re: [REL] Scot A2HD [2.2.2 24/10/2024]
@PikPikker Maybe the single-headlight variants had two bulbs in one casing, one for headlights and one for high beams?
This is just an idea – no idea if it's true or not.
This is just an idea – no idea if it's true or not.
Steam: Mangonie
Twitch: CangoFango
YouTube: CangoFango
World of Trucks: TruckyTrucker
Disqus: Kpa3-270
Twitch: CangoFango
YouTube: CangoFango
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Disqus: Kpa3-270
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Unseen Cat
- Posts: 348
- Joined: 05 Feb 2017 22:16
- Location: Great Lakes area, USA
Re: [REL] Scot A2HD [2.2.2 24/10/2024]
US-style "sealed beam" headlights were still popular on North American (including Canadian and Mexican) trucks even after the law requiring them on all US vehicles was taken out in 1984. Whether round or square/rectangular, a "sealed beam" headlight was basically a fancy incandescent lightbulb. The front lens and rear reflector were assembled together with a filament inside and the air removed, just like with an old light bulb. They were just made of thick, tough glass that could hold up to road use. As time went on, they became incredibly inexpensive -- which made them appealing for use on commercial vehicles since replacement was cheap and it was easy to stock replacements -- there were only ten varieties:
Large round with both low- and high-beam filament assemblies inside
Large rectangular with both low- and high-beam filament assemblies inside
Small round low-beam
Small round high-beam
Small rectangular low-beam
Small rectangular high-beam
There were heavily standardized chrome housings for both the large and the (doubled-up) small sizes that were used by many truck manufacturers. They didn't have to style the headlights and mountings -- just the area where the standard mountings would be attached. Some manufactures didn't even bother designing headlight mountings -- they just used standard ones from suppliers. (which was cheaper for fleet maintenance, too). It was common on fiberglass hood/fender setups to just style in a flat rectangular area large enough to punch out an appropriately-shaped hole for the manufacturer's chosen common headlight mountings. You usually saw large round or rectangular high/low combined headlights on lower-cost models, and the dual individual low and high beam units on the fancier trim levels.
It all seems odd with today's aero-styled trucks which need custom headlight lenses and reflectors to fit properly with the bodywork. And the modern headlight systems do a much better job of illuminating the road. But the US "sealed beam" setup hung on for quite a while because it saved costs for manufacturers and fleets until the fuel savings of aero designs became undeniable.
Large round with both low- and high-beam filament assemblies inside
Large rectangular with both low- and high-beam filament assemblies inside
Small round low-beam
Small round high-beam
Small rectangular low-beam
Small rectangular high-beam
There were heavily standardized chrome housings for both the large and the (doubled-up) small sizes that were used by many truck manufacturers. They didn't have to style the headlights and mountings -- just the area where the standard mountings would be attached. Some manufactures didn't even bother designing headlight mountings -- they just used standard ones from suppliers. (which was cheaper for fleet maintenance, too). It was common on fiberglass hood/fender setups to just style in a flat rectangular area large enough to punch out an appropriately-shaped hole for the manufacturer's chosen common headlight mountings. You usually saw large round or rectangular high/low combined headlights on lower-cost models, and the dual individual low and high beam units on the fancier trim levels.
It all seems odd with today's aero-styled trucks which need custom headlight lenses and reflectors to fit properly with the bodywork. And the modern headlight systems do a much better job of illuminating the road. But the US "sealed beam" setup hung on for quite a while because it saved costs for manufacturers and fleets until the fuel savings of aero designs became undeniable.
System Specs for Beta and performance comparisons:
Ryzen 9 5900x - 32GB RAM - NVMe SSD - RTX2080 Super - 3440x1440 Ultrawide - TrackIR - T248 Wheel/Pedals
Ryzen 9 5900x - 32GB RAM - NVMe SSD - RTX2080 Super - 3440x1440 Ultrawide - TrackIR - T248 Wheel/Pedals
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HayesPacific
- Posts: 901
- Joined: 09 May 2018 12:26
- Location: Unknown
Re: [REL] Scot A2HD [2.2.2 24/10/2024]
@Unseen Cat Ohhh, I see – interesting, I had no idea!
Thank you very much for the detailed explanation!
Thank you very much for the detailed explanation!
Steam: Mangonie
Twitch: CangoFango
YouTube: CangoFango
World of Trucks: TruckyTrucker
Disqus: Kpa3-270
Twitch: CangoFango
YouTube: CangoFango
World of Trucks: TruckyTrucker
Disqus: Kpa3-270
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PikPikker
- Posts: 771
- Joined: 16 Jun 2015 07:32
- Location: Driver's Seat
Re: [REL] Scot A2HD [2.2.2 24/10/2024]
Interesting, thanks for the info! So Scot in 1976 had the high beams in single casing, and I guess in the game it looks very close to reality. Good. But the problem is, there is no high beam button/switch in the interior... 
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Smarty
- Beta tester
- Posts: 2039
- Joined: 30 Jun 2015 01:56
- Location: Ontario, Canada
Re: [REL] Scot A2HD [2.2.2 24/10/2024]
At the time, floor switches were typical for highbeams. Just a 1/2" diameter little button near the clutch. It's not really somewhere the player will typically be looking, so I didn't bother adding it.
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PikPikker
- Posts: 771
- Joined: 16 Jun 2015 07:32
- Location: Driver's Seat
Re: [REL] Scot A2HD [2.2.2 24/10/2024]
Ohh, this makes a lot of sense, no animation needed in this case indeed 
Thanks for the info, Smarty, and once again for this wonderful rare truck!
Thanks for the info, Smarty, and once again for this wonderful rare truck!
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