sound traffic

kingmarlboro87
Posts: 112
Joined: 28 Aug 2015 15:54

sound traffic

#1 Post by kingmarlboro87 » 15 Mar 2016 15:00

I do not hear the sound inside the cabin traffic
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Loutis
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Re: sound traffic

#2 Post by Loutis » 15 Mar 2016 15:17

Hi,

well trucks cabin is stuffed with materials that makes it quite a bit soundproof, but I checked it now and you can still hear horns from AI traffic for example so I am not sure what you mean.
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Michal
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Re: sound traffic

#3 Post by Michal » 16 Mar 2016 12:52

Could specify which truck and which cabin?
Todor Alin
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Re: sound traffic

#4 Post by Todor Alin » 18 Mar 2016 05:44

I'll see a lot of sound mods where the truck sounds it's set too high (via def files), so , it's no way you can hear something else...
I guess that this is the case....
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Rhythmosaur
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Re: sound traffic

#5 Post by Rhythmosaur » 20 Mar 2016 11:01

For testing purposes:

Take the default game.sii (with scs-extractor so you have the current 1.23.2 one in case there are changes), crank up the inside cab sound level, make it a mod and do a test run. See if something changes in your inside sound perception.

Code: Select all

//// def/game.sii ////
...
...
...
map_3d_camera_pitch: 40.0      // camera pitch in 3d map

refund_coef: 0.6

//////////  HERE! //////////
interior_sound_volume:	0.15	// Interior sound attenuation value (the outside sounds will have 5% of original volume)   
////////  TRY 0.9 . If it works this will be of course way too loud /////////
	
interior_sound_pitch:	1.00	// Sound pitch for outside sound group when camera is in interior
blinker_auto_off_limit: 0.27	// 27% of maximum angle of steering wheel
hud_bright_att:		0.7	// the hud opacity 
....
....
....
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EvgenKo423
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Re: sound traffic

#6 Post by EvgenKo423 » 20 Mar 2016 11:37

I think changing the s_interior_volume cvar in your profile config will be simpler. ;)
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Rhythmosaur
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Location: Germany

Re: sound traffic

#7 Post by Rhythmosaur » 20 Mar 2016 12:25

Yes, it is. I wasn't aware of that option, thanks!
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