Paint job "Duellist" [24607]

IonutL
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Re: Paint job "Duellist"

#2 Post by IonutL » 15 Mar 2016 21:45

Please read this Bug Reporting Process ** READ THIS BEFORE POSTING IN BUGS **.
Also are you using any mods? And please provide gamelog.txt with the <code> format or using http://www.pastebin.com.
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Voldemar
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Re: Paint job "Duellist"

#3 Post by Voldemar » 16 Mar 2016 06:28

The problem really exists - I have no mods.

IonutL, and You did this all right?..
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Smarty
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Re: Paint job "Duellist"

#4 Post by Smarty » 16 Mar 2016 08:05

I can also confirm this bug on a clean profile. 1.23 (64bit). Taking a quick glance through the base files, it looks like the culprit is vehicle/truck/upgrade/paintjob/paintjob_002_daf_xf_euro6.dds. It looks like it may simply be flipped in the vertical direction. Either way, the transformation vs the generic paintjob_002 doesn't match that of the other paintjobs.

Edit: I'm right; Flipping the texture in y solves the issue. Now that my compulsive need for validation is satisfied, it's time for bed.
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Wolfi
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Re: Paint job "Duellist"

#5 Post by Wolfi » 16 Mar 2016 08:38

QA [24607]
The smallest details always make the biggest difference.
jarvik79
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Re: Paint job "Duellist" [24607]

#6 Post by jarvik79 » 16 Mar 2016 11:11

Oooooh a cyan-blue name for GT-Mike! Congrats :)
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Cadde
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Re: Paint job "Duellist" [24607]

#7 Post by Cadde » 16 Mar 2016 14:19

Does flipping the DDS also affect other trucks with the same paintjob?
Or in other words, is it the alternate UV set and if so, maybe the UV map is what needs flipping around.
On extended hiatus.
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Smarty
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Re: Paint job "Duellist" [24607]

#8 Post by Smarty » 16 Mar 2016 15:43

Cadde: Only the 'Duelist' paintjob for the DAF XF Euro 6 is affected as far as I can tell (among the base game, heavy pack, metallic pack, and norse mythology pack – I can't check other DLC's). The DAF XF Euro 6 has a unique set of paintjob textures, that apparently applies to all three cabin variants. The affected paintjob uses the alternate uvset, but so do the other, unaffected paintjobs. Therefore, this appears to be an isolated texture issue and nothing more.

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