MAN: Small LOD inconsistency [Fixed]

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Rhythmosaur
Posts: 344
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MAN: Small LOD inconsistency [Fixed]

#1 Post by Rhythmosaur » 20 Mar 2016 10:01

Hello again!
While approached by AI MAN trucks at daylight, it seems they just switch their lights off. I first saw this as coincidence and a nice feature, until I realized it is only on MAN trucks and always reproducable. Closer inspection on parked MAN revealed the following, as demonstrated in the pictures.

Facts: Always reproducable
Mods: None ever
Profile: Fresh for this Beta

Click to enlarge:

[ external image ][ external image ] [ external image ] [ external image ]

[ external image ] [ external image ]

In the second pic, you have the MAN on the left "switched off", and the one on the outer right "switched on".
In the last two pics, recorded at dawn, you can see, also the tyres are affected.

My headlights are off in all those pics.
Last edited by Rhythmosaur on 13 Jun 2017 10:21, edited 1 time in total.
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EvgenKo423
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Re: MAN: Small LOD inconsistency

#2 Post by EvgenKo423 » 20 Mar 2016 11:32

You're probably right here. But for now you can set the g_lod_factor_parked to 2.0, I doubt you will see the difference after that (but it may lower your FPS a bit, by 1 or 3). ;)
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Rhythmosaur
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Re: MAN: Small LOD inconsistency

#3 Post by Rhythmosaur » 20 Mar 2016 12:40

For me personally, I can live with it. But you probably know how this is: Some minor glitches may indicate problems within code that turn out to be big ones when further updates are done.

Not working handbrakes on railcars in MSTS (one bracket too much in the code) or your default Cessna 206b Caravan being dangerously instabile after you customized the payload ( a , for a . in the code) both in FS9 and FSX by Microsoft are some drastic examples on what happens if you ignore small stuff.
Last edited by Rhythmosaur on 20 Mar 2016 12:46, edited 1 time in total.
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SiSL
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Re: MAN: Small LOD inconsistency

#4 Post by SiSL » 20 Mar 2016 12:41

This is there for quite some time, I wonder if it is ever being reported at all...

One of lods of MAN A.I lights are not lamps :)
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EvgenKo423
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Re: MAN: Small LOD inconsistency

#5 Post by EvgenKo423 » 20 Mar 2016 15:51

Rhythmosaur, problems with a code?? I thought it's just a texture with headlights turned on...
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Rhythmosaur
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Re: MAN: Small LOD inconsistency

#6 Post by Rhythmosaur » 20 Mar 2016 16:40

It was just an example. I have no clue about graphics and 3D modelling.
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SiSL
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Re: MAN: Small LOD inconsistency

#7 Post by SiSL » 20 Mar 2016 23:09

It might also be just extra glass or missing of glass, that I'm not sure.

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