New Summer v5.5 [Upd: 08 Dec 2023]

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XesXand
Posts: 398
Joined: 17 Mar 2022 12:26
Location: Croatia
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Re: New Summer v4.9 [Upd: 6 Aug 2022]

#411 Post by XesXand » 11 Aug 2022 12:16

grimes wrote: 10 Aug 2022 10:53 @XesXand - Make sure any maps you're using are up to date and don't mix this mod with other graphics mods, having said that I checked out the 1.44 version of RusMap with this mod and there were no issues, you can copy your game log to pastebin and I'll check it out if I have time.
Only mod that can in some way be in "collision" is grass 2.61 and spruce improved, but they are loaded with less priority than NewSummer.
And it all works great 90 % of map.
But I tried loading your mod without them, same result.
As I said it all works great in Scandinavia, all of the base map, infact in all areas except in my case
- small parts of Iberia
- some cities in Rusmap

My opinion is that the SCS engine (10 years old) just can't handle everything all the time.
90% map works very well (5-10 fps drop) , but some places in russia - Uralsk and some other cities cause below 30 fps and random ctd's.
Without the mod still crappy FPS but no ctd.

BTW
great mod, using all your mods all the time, that's why i write this, because I don't know is it just in my case or something else.


EDIT - i drove to Khromtau just to prove that...

Code: Select all

00:04:49.350 : Sector force finished.
00:04:50.538 : <ERROR> Vegetation position pool was depleted! (17290 of 12288; quad size: [80.75, 112.902]) Expect missing vegetation! uid: 0x365D6BBCB3402952
00:04:50.539 : <ERROR> Detail vegetation texture: /material/terrain/grass_dry_shrubs1_it.tobj, Density: 14
00:04:50.541 : <ERROR> Vegetation position pool was depleted! (20328 of 12288; quad size: [79.2813, 121.484]) Expect missing vegetation! uid: 0x365D6BBCB3402952
00:04:50.541 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_wild1_sfr.tobj, Density: 15
00:04:50.543 : <ERROR> Vegetation position pool was depleted! (21750 of 12288; quad size: [87.2188, 131.563]) Expect missing vegetation! uid: 0x365D6BBCB3402952
00:04:50.544 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_wild1_sfr.tobj, Density: 15
00:04:50.546 : <ERROR> Vegetation position pool was depleted! (23811 of 12288; quad size: [98.6406, 141.703]) Expect missing vegetation! uid: 0x365D6BBCB3402952
00:04:50.546 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_wild1_sfr.tobj, Density: 15
00:04:50.548 : <ERROR> Vegetation position pool was depleted! (25110 of 12288; quad size: [107.672, 146.73]) Expect missing vegetation! uid: 0x365D6BBCB3402952
00:04:50.549 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_wild1_sfr.tobj, Density: 15
00:04:50.550 : <ERROR> Vegetation position pool was depleted! (15525 of 12288; quad size: [79.7031, 89.5977]) Expect missing vegetation! uid: 0x365D6BBCB3402952
00:04:50.551 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_wild1_sfr.tobj, Density: 15
00:04:50.552 : <ERROR> Vegetation position pool was depleted! (15371 of 12288; quad size: [78.1719, 96.2109]) Expect missing vegetation! uid: 0x365D6BBCB3402952
00:04:50.553 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_wild1_sfr.tobj, Density: 15
00:04:50.555 : <ERROR> Vegetation position pool was depleted! (18213 of 12288; quad size: [83.375, 101.113]) Expect missing vegetation! uid: 0x365D6BBCB3402952
00:04:50.556 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_wild1_sfr.tobj, Density: 15
00:04:50.557 : <ERROR> Vegetation position pool was depleted! (19511 of 12288; quad size: [91.8906, 103.406]) Expect missing vegetation! uid: 0x365D6BBCB3402952
00:04:50.558 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_wild1_sfr.tobj, Density: 15
00:04:50.560 : <ERROR> Vegetation position pool was depleted! (21282 of 12288; quad size: [100.359, 103.75]) Expect missing vegetation! uid: 0x365D6BBCB3402952
00:04:50.560 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_wild1_sfr.tobj, Density: 15
00:04:50.568 : <ERROR> Vegetation position pool was depleted! (16471 of 12288; quad size: [87.4844, 71.3164]) Expect missing vegetation! uid: 0x365D6BBCB3402952
00:04:50.569 : <ERROR> Detail vegetation texture: /material/terrain/forest_undergrowth_blke.tobj, Density: 12
00:04:50.570 : <ERROR> Vegetation position pool was depleted! (15012 of 12288; quad size: [99.9063, 70.582]) Expect missing vegetation! uid: 0x365D6BBCB3402952
00:04:50.571 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_wild1_sfr.tobj, Density: 15
00:04:51.110 : <ERROR> Vegetation position pool was depleted! (35074 of 12288; quad size: [107.594, 106.348]) Expect missing vegetation! uid: 0x365D6BBCE9003551
00:04:51.110 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_tall_sfr.tobj, Density: 12
00:04:51.113 : <ERROR> Vegetation position pool was depleted! (19552 of 12288; quad size: [87.8906, 69.5977]) Expect missing vegetation! uid: 0x365D6BBCE9003551
00:04:51.114 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_tall_sfr.tobj, Density: 12
00:04:51.122 : <ERROR> Vegetation position pool was depleted! (31958 of 12288; quad size: [117.594, 102.836]) Expect missing vegetation! uid: 0x365D6BBCE9003551
00:04:51.123 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_tall_sfr.tobj, Density: 12
00:04:51.126 : <ERROR> Vegetation position pool was depleted! (16434 of 12288; quad size: [92.0469, 65.2891]) Expect missing vegetation! uid: 0x365D6BBCE9003551
00:04:51.126 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_tall_sfr.tobj, Density: 12
00:04:51.132 : <ERROR> Vegetation position pool was depleted! (28158 of 12288; quad size: [123.5, 100.828]) Expect missing vegetation! uid: 0x365D6BBCE9003551
00:04:51.133 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_tall_sfr.tobj, Density: 12
00:04:51.137 : <ERROR> Vegetation position pool was depleted! (14257 of 12288; quad size: [94.5938, 65.8359]) Expect missing vegetation! uid: 0x365D6BBCE9003551
00:04:51.138 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_tall_sfr.tobj, Density: 12
00:04:51.144 : <ERROR> Vegetation position pool was depleted! (26510 of 12288; quad size: [123.859, 100.047]) Expect missing vegetation! uid: 0x365D6BBCE9003551
00:04:51.144 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_tall_sfr.tobj, Density: 12
00:04:51.146 : <ERROR> Vegetation position pool was depleted! (13584 of 12288; quad size: [93.7031, 68.043]) Expect missing vegetation! uid: 0x365D6BBCE9003551
00:04:51.146 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_tall_sfr.tobj, Density: 12
00:04:51.154 : <ERROR> Vegetation position pool was depleted! (30313 of 12288; quad size: [117.297, 100.227]) Expect missing vegetation! uid: 0x365D6BBCE9003551
00:04:51.155 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_tall_sfr.tobj, Density: 12
00:04:51.157 : <ERROR> Vegetation position pool was depleted! (15691 of 12288; quad size: [87.4844, 70.1719]) Expect missing vegetation! uid: 0x365D6BBCE9003551
00:04:51.158 : <ERROR> Detail vegetation texture: /material/terrain/grass_semidry_tall_sfr.tobj, Density: 12
00:04:51.916 : <WARNING> [instancing] Dropped 6231 instances of '/model2/vegetation/grass/grass_dry/grass_semidry_narrow_14fr.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:04:51.926 : <WARNING> [instancing] Dropped 30378 instances of '/model2/vegetation/grass/grass_dry/grass_semidry_narrow_14fr.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:04:52.951 : <WARNING> [instancing] Dropped 43963 instances of '/model2/vegetation/grass/grass_dry/grass_semidry_narrow_14fr.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:04:52.960 : <ERROR> [unit] File '<../../def.scs | >/def/sign/template/gas_fr_eco.sii':
00:04:52.960 : <ERROR> [unit] The unit '_nameless.8644.6480' of type 'sign_template_board_binding' has dangling pointer (to 'sign_board.129') in the attribute named 'linked_board'.
00:04:52.960 : <ERROR> [unit] File '<../../def.scs | >/def/sign/template/gas_fr_eco.sii':
00:04:52.960 : <ERROR> [unit] The unit '_nameless.8644.63f0' of type 'sign_template_board_binding' has dangling pointer (to 'sign_board.130') in the attribute named 'linked_board'.
00:04:52.960 : <ERROR> [unit] File '<../../def.scs | >/def/sign/template/gas_fr_eco.sii':
00:04:52.960 : <ERROR> [unit] The unit '_nameless.8644.6660' of type 'sign_template_board_binding' has dangling pointer (to 'sign_board.131') in the attribute named 'linked_board'.
00:04:52.960 : <ERROR> [unit] File '<../../def.scs | >/def/sign/template/gas_fr_eco.sii':
00:04:52.960 : <ERROR> [unit] The unit '_nameless.8644.6720' of type 'sign_template_board_binding' has dangling pointer (to 'sign_board.131') in the attribute named 'linked_board'.
00:04:52.960 : <ERROR> [unit] File '<../../def.scs | >/def/sign/template/gas_fr_eco.sii':
00:04:52.960 : <ERROR> [unit] The unit '_nameless.8644.65a0' of type 'sign_template_board_binding' has dangling pointer (to 'sign_board.130') in the attribute named 'linked_board'.
00:04:52.960 : <ERROR> [unit] File '<../../def.scs | >/def/sign/template/gas_fr_eco.sii':
00:04:52.960 : <ERROR> [unit] The unit '_nameless.8644.6780' of type 'sign_template_board_binding' has dangling pointer (to 'sign_board.129') in the attribute named 'linked_board'.
00:04:52.960 : <ERROR> [unit] File '<../../def.scs | >/def/sign/template/gas_fr_eco.sii':
00:04:52.960 : <WARNING> [unit] The pointer to 'sign_board.129' looks like dangling pointer.
00:04:52.960 : <ERROR> [unit] File '<../../def.scs | >/def/sign/template/gas_fr_eco.sii':
00:04:52.960 : <WARNING> [unit] The pointer to 'sign_board.130' looks like dangling pointer.
00:04:52.960 : <ERROR> [unit] File '<../../def.scs | >/def/sign/template/gas_fr_eco.sii':
00:04:52.960 : <WARNING> [unit] The pointer to 'sign_board.131' looks like dangling pointer.
00:04:52.960 : <ERROR> load_unit_tree() - Failed to load unit tree from file (/def/sign/template/gas_fr_eco.sii)
00:04:52.960 : <ERROR> Missing sign template definition sign_templ.678
00:05:03.790 : <ERROR> [traffic_vehicle_chain] Unable to find vehicle data 'traffic.p3008.event'!
00:05:03.790 : <ERROR> [parked_vehicle] "Unable to parse allowed vehicle definition!" [167120.5;230.0;-42566.6]
00:05:03.790 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [167120.5;230.0;-42566.6]
00:05:04.598 : <ERROR> Maximum water level count (3) exceeded!
00:05:04.598 : <ERROR> Current levels: 228.257813 209.335938 210.050781 vs 196.585938
00:05:04.598 : Failed to register water level for item: 0x365d6bbcf84015d1
00:05:07.332 : pause
00:06:44.062 : pause
00:06:47.969 : <WARNING> [instancing] Dropped 13470 instances of '/model2/vegetation/grass/grass_dry/grass_semidry_narrow_14fr.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:06:55.174 : <ERROR> Void kdop volume detected! uid:0x39ECA77031800000
00:06:55.300 : <WARNING> [instancing] Dropped 2348 instances of '/model2/vegetation/grass/grass_dry/grass_semidry_narrow_14fr.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:06:55.500 : <ERROR> Void kdop volume detected! uid:0x39ECA77031800000
00:06:56.329 : <WARNING> [instancing] Dropped 10795 instances of '/model2/vegetation/grass/grass_dry/grass_semidry_narrow_14fr.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:06:56.506 : <WARNING> [instancing] Dropped 95003 instances of '/model2/vegetation/grass/grass_dry/grass_semidry_narrow_14fr.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:06:57.363 : <WARNING> [instancing] Dropped 46877 instances of '/model2/vegetation/grass/grass_dry/grass_dry_darker1_25fr.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
no new summer - 90 fps
with new summer - 66-80 fps
with new summer and extreme grass - 50 fps that goes gradually below 30 and then CTD.

arrays_base_impl.h(573): ?index_of@?$array_t@Udx11_buffer_storage_t@prism@@@prism@@QEBA_KQEBUdx11_buffer_storage_t@2@@Z: Iterator outside array boundaries.

in translation - it overloads the game on certain areas.

will try to drive more with new summer and no extreme grass.

EDIT 2 - all working great again...
only thing i did not load is extreme grass addon.
For me that mod is causing framedrop and CTD's in Russia.

New Summer v4.9 WITHOUT extreme grass is working great !
Last edited by Madkine on 11 Aug 2022 14:17, edited 1 time in total.
Reason: Dont put large error logs in plain text
My ETS 2 load order ---> viewtopic.php?t=321147
My ATS load order ---> viewtopic.php?t=319969
grimes
Posts: 1236
Joined: 17 Oct 2014 16:06

Re: New Summer v4.9 [Upd: 6 Aug 2022]

#412 Post by grimes » 11 Aug 2022 20:22

@zippe - Thanks :)

XesXand - If it's all working good for you without the addon then that's the way to go, increased grass density may cause an fps drop depending on your system although usually not as large as you have indicated, perhaps it's pushed you over your vram limit which is what the buffer_storage error is maybe indicating.
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Finder
Posts: 98
Joined: 17 Nov 2014 10:40
Location: Poland

Re: New Summer v4.9 [Upd: 6 Aug 2022]

#413 Post by Finder » 12 Aug 2022 03:18

@grimes thanks for update your mod :)

When I drove near Hannover I met with road block before running on the bridge which was caused by error of mover desc. Ofcourse this situation occurs only from one road direction what presents below picture. When I switch off your mod from modification manager, I didn't meet any road block, so if You have time please verify this case.

Code: Select all

02:15:59.684 : <ERROR> [mover_model_group_u::choose_desc] Cannot find mover desc with required tags, unit 'mover.beach'
02:15:59.684 : <ERROR> [mover] Unable choose mover desc for given location.
02:18:39.566 : Position : < -2324.59 26.5562 -9168 >
02:19:11.463 : Position : < -2324.57 26.5564 -9168.02 >
[ external image ]
grimes
Posts: 1236
Joined: 17 Oct 2014 16:06

Re: New Summer v4.9 [Upd: 6 Aug 2022]

#414 Post by grimes » 12 Aug 2022 09:09

@Finder - What a weird random one this is, thanks for reporting, the mover desc message your getting is just coincidental and not related to this particular issue.

Place this fix above New Summer
https://sharemods.com/g6u326jzvimi/hann ... x.scs.html
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XesXand
Posts: 398
Joined: 17 Mar 2022 12:26
Location: Croatia
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Re: New Summer v4.9 [Upd: 6 Aug 2022]

#415 Post by XesXand » 12 Aug 2022 13:08

grimes wrote: 11 Aug 2022 20:22 @zippe - Thanks :)

XesXand - If it's all working good for you without the addon then that's the way to go, increased grass density may cause an fps drop depending on your system although usually not as large as you have indicated, perhaps it's pushed you over your vram limit which is what the buffer_storage error is maybe indicating.
Other too have problems with rusmap. It has some cities that are too heavy or not updated... I don't know.


patlos wrote: ↑12 Aug 2022 13:27
the game crashes in many places in rusmap :( :( :( game.log.txt

Saratov and Engels for me...


So the fact that unloading some grass "help" not to ctd in rusmap on some places, doesn't really have nothing to do with your mod but with rusmap.
My ETS 2 load order ---> viewtopic.php?t=321147
My ATS load order ---> viewtopic.php?t=319969
User avatar
Finder
Posts: 98
Joined: 17 Nov 2014 10:40
Location: Poland

Re: New Summer v4.9 [Upd: 6 Aug 2022]

#416 Post by Finder » 13 Aug 2022 08:09

grimes wrote: 12 Aug 2022 09:09 @Finder - What a weird random one this is, thanks for reporting, the mover desc message your getting is just coincidental and not related to this particular issue.

Place this fix above New Summer
https://sharemods.com/g6u326jzvimi/hann ... x.scs.html
Thanks for fast fix :)
Emmerich
Posts: 87
Joined: 21 Feb 2021 09:58

Re: New Summer v4.9 [Upd: 6 Aug 2022]

#417 Post by Emmerich » 15 Aug 2022 16:14

grimes wrote: 12 Aug 2022 09:09 @Finder - What a weird random one this is, thanks for reporting, the mover desc message your getting is just coincidental and not related to this particular issue.

Place this fix above New Summer
https://sharemods.com/g6u326jzvimi/hann ... x.scs.html
@grimes: is that a fix we all should install to not bang into a wall near Hannover? Will you bring an Update to the mod?
grimes
Posts: 1236
Joined: 17 Oct 2014 16:06

Re: New Summer v4.9 [Upd: 6 Aug 2022]

#418 Post by grimes » 15 Aug 2022 20:03

@Emmerich - I won't be updating the mod so if you're ever driving west along that particular road you'll need the fix.
Emmerich
Posts: 87
Joined: 21 Feb 2021 09:58

Re: New Summer v4.9 [Upd: 6 Aug 2022]

#419 Post by Emmerich » 16 Aug 2022 05:42

grimes wrote: 15 Aug 2022 20:03 @Emmerich - I won't be updating the mod so if you're ever driving west along that particular road you'll need the fix.
Ok thanks grimes :-) So I will use the Hannover fix to patch the summer mod manually .. no problem :-) Thanks for the fast help :-)
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Adrian Zgripcea
Posts: 68
Joined: 29 Aug 2015 12:36
Location: Romania
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Re: New Summer v4.9 [Upd: 6 Aug 2022]

#420 Post by Adrian Zgripcea » 18 Aug 2022 10:07

XesXand wrote: 11 Aug 2022 12:16
arrays_base_impl.h(573): ?index_of@?$array_t@Udx11_buffer_storage_t@prism@@@prism@@QEBA_KQEBUdx11_buffer_storage_t@2@@Z: Iterator outside array boundaries.
I've been seeing this error too in my game log after some CTDs recently. RAM/VRAM usage steadily go up until the game crashes (in both ETS2 and ATS). I will try removing the extreme grass addon to see if that fixes it for me as well.
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