New Summer v6.7 [Upd: 27 June 2026]

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Dragolago
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Re: New Summer v6.1 [Upd: 08 Apr 2025]

#481 Post by Dragolago » 16 Apr 2025 23:02

I wanted to make the day longer. The day in the env_data.sii is already the summer solstice, so editing it would only make the day shorter.
Is there no way to edit the sun elevation in the weather editor? It seems weird that there is an "elevation" value, but I can't change it.
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Madkine
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Re: New Summer v6.1 [Upd: 08 Apr 2025]

#482 Post by Madkine » 17 Apr 2025 05:11

There is a way as the days are longer in the Nordic region in game than they are in more southern regions. I however have no idea on how to do so.
Rather than asking in a specific mod thread, maybe ask in the general help forums.
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Dragolago
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Re: New Summer v6.1 [Upd: 08 Apr 2025]

#483 Post by Dragolago » 18 Apr 2025 00:01

I looked into doing it that way but the problem is that it gives everywhere a 'cold' sort of feel, since the game thinks it's a Nordic area.
I already asked on the Promods discord server, and I didn't get any good answer. I'm asking here because Grimes seems to be one of the few that have actually changed the sun elevation.
grimes
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Re: New Summer v6.1 [Upd: 08 Apr 2025]

#484 Post by grimes » 18 Apr 2025 17:11

@Dragolago - If you want to edit the elevation just open the climate files in notepad and change the attributes, I believe modders have made 24 hour daylight mods in the past.
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Dragolago
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Re: New Summer v6.1 [Upd: 08 Apr 2025]

#485 Post by Dragolago » 19 Apr 2025 05:44

Can you explain a little more on how editing the climate file works? According to this it seems like I have to edit low_elevation, high_elevation and sun_direction. However, some of the values after low/high_elevation seem to be hex (or something similar)? Does the hex represent numbers, colours, or something else? When should I use hex and when should I use regular numbers? I'm also wondering, how do I adjust when a value after low/high elevation is active?

Also, I didn't realise that it was possible to have it be daytime 24 hours. I thought the sun would have had to do a full cycle.
grimes
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Re: New Summer v6.1 [Upd: 08 Apr 2025]

#486 Post by grimes » 19 Apr 2025 17:19

@Dragolago - The elevation attributes are sometimes in hex but you can solely use decimal, ranging from -30 (lowest) to 90 (highest), to change night to day you could perhaps have a day cycle of 30 to 90 to 30 and only include those sun profiles.

I'm desperetely trying to finish winter for ats as I'm going on holiday on Monday so I'll leave you to it, maybe you can ask around the forum for help, good luck.
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Dragolago
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Re: New Summer v6.1 [Upd: 08 Apr 2025]

#487 Post by Dragolago » 20 Apr 2025 07:58

Thanks for the help Grimes. For some reason it never worked properly, no matter how I edited it. Then I looked back at the modding guide and realised I misunderstood it. I don't think you can actually change the elevation of the sun. Instead the low/high_elevation is changing when the sun profile is active in relation to the sun's elevation. For example, you can set the default.nice.01 sun profile to be active when the sun's elevation is 60. You can set a different sun profile for when the sun's elevation is 50 etc.
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KingOfTheRoad77
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Re: New Summer v6.1 [Upd: 08 Apr 2025]

#488 Post by KingOfTheRoad77 » 25 Jun 2025 13:07

Hello Grimes,

in the last days, I passed items with missing textures north of Berlin and north of Kalamata when having New Summer 6.1 activated:

[ external image ]

[ external image ]

Would be great if you could double-check and if correct, fix it with the next version :)

Thx :)
grimes
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Re: New Summer v6.1 [Upd: 08 Apr 2025]

#489 Post by grimes » 26 Jun 2025 20:07

@KingOfTheRoad77 - Thanks, I'll fix it in the next update.
Trahelion
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Re: New Summer v6.1 [Upd: 08 Apr 2025]

#490 Post by Trahelion » 04 Jul 2025 20:34

Yeah, not pushing at all, just noting that the ETS2 New Summer is crashing in 1.55.

I'm otherwise waiting patiently for updates. Love the mods!

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