[REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.59.2.0s Winter Hotfix & Summer Map 8 June 2026
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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AussieTrekkie
- Posts: 104
- Joined: 15 Aug 2021 08:20
Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026
@hawkbs I uninstalled the game, reinstalled, it still crashes. Looks like I can't use the map anymore which is disapointing.
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MirM
- Posts: 510
- Joined: 19 Sep 2014 02:49
Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026
@AussieTrekkie
You're using version 1.58.1.1004 of the game because you're using -openxr.
I don't know how it differs from version 1.58.1.4s for everyone.
However, it shouldn't matter. Errors in game.log such as:
They likely indicate that the files were corrupted while downloading the map archive from TRUCKY or unpacking it.
That's why, IMHO, the game crashes.
I suggest re-downloading the map archive and then running a integrity test on the downloaded archive.
This test can be performed in both WinRar and 7Zip.
Also, check if you have the latest version of the unpacking program, either WinRAR or 7Zip.
---
edit
I've checked the entire city of Fairbanks and visited all the dealers, and the game hasn't crashed.
The log only shows the errors and warnings @hawkbs mentioned earlier.
========
Sorry, I'm using a translator.
You're using version 1.58.1.1004 of the game because you're using -openxr.
I don't know how it differs from version 1.58.1.4s for everyone.
However, it shouldn't matter. Errors in game.log such as:
Code: Select all
00:01:01.324 : <ERROR> [pma] Failed to read header of '<C:/Users/Aussi/Documents/American Truck Simulator/mod/Dalton_Elliot_Hwy_Winter_Models_1.58.1.4s.scs | >/model/vegetation/poly_vegetation/sc_spruce_med_1_med.pmg' for metadata
00:01:01.324 : <ERROR> [resource_task] Can not open '/model/vegetation/poly_vegetation/sc_spruce_med_1_med.pmg'
00:01:01.324 : <ERROR> [pma] Failed to read header of '<C:/Users/Aussi/Documents/American Truck Simulator/mod/Dalton_Elliot_Hwy_Winter_Models_1.58.1.4s.scs | >/model/vegetation/poly_vegetation/sc_spruce_big_1_med.pmg' for metadata
00:01:01.324 : <ERROR> [pma] Failed to read header of '<C:/Users/Aussi/Documents/American Truck Simulator/mod/Dalton_Elliot_Hwy_Winter_Models_1.58.1.4s.scs | >/model/vegetation/poly_vegetation/sc_spruce_small_1_med.pmg' for metadata
00:01:01.324 : <ERROR> [resource_task] Can not open '/model/vegetation/poly_vegetation/sc_spruce_big_1_med.pmg'
00:01:01.324 : <ERROR> [resource_task] Can not open '/model/vegetation/poly_vegetation/sc_spruce_small_1_med.pmg'
00:01:01.325 : <ERROR> [pma] Failed to read header of '<C:/Users/Aussi/Documents/American Truck Simulator/mod/Dalton_Elliot_Hwy_Winter_Models_1.58.1.4s.scs | >/model/vegetation/poly_vegetation/sc_spruce_big_2_med.pmg' for metadataThat's why, IMHO, the game crashes.
I suggest re-downloading the map archive and then running a integrity test on the downloaded archive.
This test can be performed in both WinRar and 7Zip.
Also, check if you have the latest version of the unpacking program, either WinRAR or 7Zip.
---
edit
I've checked the entire city of Fairbanks and visited all the dealers, and the game hasn't crashed.
The log only shows the errors and warnings @hawkbs mentioned earlier.
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Sorry, I'm using a translator.
Last edited by MirM on 22 Mar 2026 12:03, edited 1 time in total.
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hawkbs
- Posts: 1331
- Joined: 28 Aug 2014 07:52
- Location: Gold Coast, QLD, Australia
Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026
The game converts them to the latest anyway,MirM wrote: 22 Mar 2026 11:44 @AussieTrekkie
You're using version 1.58.1.1004 of the game because you're using -openxr.
I don't know how it differs from version 1.58.1.4s for everyone.
However, it shouldn't matter. Errors in game.log such as:
They likely indicate that the files were corrupted while downloading the map archive from TRUCKY or unpacking it.Code: Select all
00:01:01.324 : <ERROR> [pma] Failed to read header of '<C:/Users/Aussi/Documents/American Truck Simulator/mod/Dalton_Elliot_Hwy_Winter_Models_1.58.1.4s.scs | >/model/vegetation/poly_vegetation/sc_spruce_med_1_med.pmg' for metadata 00:01:01.324 : <ERROR> [resource_task] Can not open '/model/vegetation/poly_vegetation/sc_spruce_med_1_med.pmg' 00:01:01.324 : <ERROR> [pma] Failed to read header of '<C:/Users/Aussi/Documents/American Truck Simulator/mod/Dalton_Elliot_Hwy_Winter_Models_1.58.1.4s.scs | >/model/vegetation/poly_vegetation/sc_spruce_big_1_med.pmg' for metadata 00:01:01.324 : <ERROR> [pma] Failed to read header of '<C:/Users/Aussi/Documents/American Truck Simulator/mod/Dalton_Elliot_Hwy_Winter_Models_1.58.1.4s.scs | >/model/vegetation/poly_vegetation/sc_spruce_small_1_med.pmg' for metadata 00:01:01.324 : <ERROR> [resource_task] Can not open '/model/vegetation/poly_vegetation/sc_spruce_big_1_med.pmg' 00:01:01.324 : <ERROR> [resource_task] Can not open '/model/vegetation/poly_vegetation/sc_spruce_small_1_med.pmg' 00:01:01.325 : <ERROR> [pma] Failed to read header of '<C:/Users/Aussi/Documents/American Truck Simulator/mod/Dalton_Elliot_Hwy_Winter_Models_1.58.1.4s.scs | >/model/vegetation/poly_vegetation/sc_spruce_big_2_med.pmg' for metadata
That's why, IMHO, the game crashes.
I suggest re-downloading the map archive and then running a integrity test on the downloaded archive.
This test can be performed in both WinRar and 7Zip.
Also, check if you have the latest version of the unpacking program, either WinRar or 7Zip.
========
Sorry, I'm using a translator.
Code: Select all
00:01:01.423 : <WARNING> [model] Model geometry '/model/vegetation/poly_vegetation/sc_spruce_med_1_med.pmg' has incorrect file version 506d6713 - expected version 506d6715. Converting...
00:01:01.423 : <WARNING> [model] Model geometry '/model/vegetation/poly_vegetation/sc_spruce_big_1_med.pmg' has incorrect file version 506d6713 - expected version 506d6715. Converting...
00:01:01.423 : <WARNING> [model] Model geometry '/model/vegetation/poly_vegetation/sc_spruce_small_1_med.pmg' has incorrect file version 506d6713 - expected version 506d6715. Converting...
00:01:01.423 : <WARNING> [model] Model geometry '/model/vegetation/poly_vegetation/sc_spruce_big_2_med.pmg' has incorrect file version 506d6713 - expected version 506d6715. Converting...As I said Im removing those anyway but that isnt it.
If you get this error you can get the updated pmg's to replace in the archives for any mod by adding -conversion_dump_path "D:\temp" or whatever drive you wish to get them then just replace them in the archive, unless a mod is locked then you would need to create
a stored zip file with the correct folders i.e. model/geometry/vegetation/poly_vegetation and put them in that, then place it above the mod in question.
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MirM
- Posts: 510
- Joined: 19 Sep 2014 02:49
Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026
@hawkbs
I think there's been a misunderstanding.
Your map archive uploaded to TRUCKY is correct - OK!
I downloaded it from there myself and I'm playing continuously without crashes.
The error >> [pma] Failed to read header of<<, which is in @AussieTrekkie's game.log, means that an error occurred while the map archive was being downloaded or unpacked - it corrupted the binary data in the file.
This error often appeared in the game.log of other mods for other people.
Redownloading the mod and unpacking it from the *.rar file to the *.scs files solved the problem.
========
Sorry, I'm using a translator.
I think there's been a misunderstanding.
Your map archive uploaded to TRUCKY is correct - OK!
I downloaded it from there myself and I'm playing continuously without crashes.
The error >> [pma] Failed to read header of<<, which is in @AussieTrekkie's game.log, means that an error occurred while the map archive was being downloaded or unpacked - it corrupted the binary data in the file.
This error often appeared in the game.log of other mods for other people.
Redownloading the mod and unpacking it from the *.rar file to the *.scs files solved the problem.
========
Sorry, I'm using a translator.
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hawkbs
- Posts: 1331
- Joined: 28 Aug 2014 07:52
- Location: Gold Coast, QLD, Australia
Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026
This will fix it for him. Place above defs file.
https://drive.google.com/file/d/1mBmxJa ... sp=sharing
https://drive.google.com/file/d/1mBmxJa ... sp=sharing
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hawkbs
- Posts: 1331
- Joined: 28 Aug 2014 07:52
- Location: Gold Coast, QLD, Australia
Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026
@MirM
I googled it. He is using a VR Headset.You're using version 1.58.1.1004 of the game because you're using -openxr.
I don't know how it differs from version 1.58.1.4s for everyone.
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AussieTrekkie
- Posts: 104
- Joined: 15 Aug 2021 08:20
Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026
@hawkbs
@MirM
I have uninstalled the game, I deleted all the profiles and files off my hard drive and steam. Ireinstalled the game and started from scratch.
I have redownloaded the winter map. I unplugged all my controllers and eliminated them from the game and just used the keyboard.
In the base game everything works fine.
In the Winter Dalton map it still crashes in the same spot.
It tells me it has something to do with the winter map as the base game is fine. However I do not have 3 of the dlc states that I haven't purcheased yet so
don't know if there is anythind from those dlc missing for the winter map.
I am completely out of ideas and the winter map is unplayable for me but it still works on version 1.57.
Here is the latest gamelog.
https://drive.google.com/file/d/1oNsazG ... sp=sharing
@MirM
I have uninstalled the game, I deleted all the profiles and files off my hard drive and steam. Ireinstalled the game and started from scratch.
I have redownloaded the winter map. I unplugged all my controllers and eliminated them from the game and just used the keyboard.
In the base game everything works fine.
In the Winter Dalton map it still crashes in the same spot.
It tells me it has something to do with the winter map as the base game is fine. However I do not have 3 of the dlc states that I haven't purcheased yet so
don't know if there is anythind from those dlc missing for the winter map.
I am completely out of ideas and the winter map is unplayable for me but it still works on version 1.57.
Here is the latest gamelog.
https://drive.google.com/file/d/1oNsazG ... sp=sharing
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hawkbs
- Posts: 1331
- Joined: 28 Aug 2014 07:52
- Location: Gold Coast, QLD, Australia
Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026
Well heres a new errorAussieTrekkie wrote: 23 Mar 2026 07:52 @hawkbs
@MirM
I have uninstalled the game, I deleted all the profiles and files off my hard drive and steam. Ireinstalled the game and started from scratch.
I have redownloaded the winter map. I unplugged all my controllers and eliminated them from the game and just used the keyboard.
In the base game everything works fine.
In the Winter Dalton map it still crashes in the same spot.
It tells me it has something to do with the winter map as the base game is fine. However I do not have 3 of the dlc states that I haven't purcheased yet so
don't know if there is anythind from those dlc missing for the winter map.
I am completely out of ideas and the winter map is unplayable for me but it still works on version 1.57.
Here is the latest gamelog.
https://drive.google.com/file/d/1oNsazG ... sp=sharing
00:00:45.243 : <ERROR> [traffic] Vehicle data 'traffic.police.ak' not allowed in country 'fairbanks'
00:00:45.243 : <ERROR> [traffic] Allowed countries are: 'yukonkoyu' 'northslope'
00:00:45.243 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [-133396.2;136.4;-110502.3
Ok I want you to try something for me and see if it fixes the problem.
Open the Defs file with Winrar or whatever you extract them from the rar with.
Navigate into the "Country" Folder then "Fairbanks" and double click the traffic.sii
It should open with notepad.
Scroll down to the police_hp section and find Fairbanks. Change the following vehicles from 0.0 to 0.01 as I have in this
Code: Select all
###Alaska State Troopers###
country_traffic_info : .country.info.traffic.police_ak {
object: traffic.police.ak
spawn_frequency: 0.01
}
country_traffic_info : .country.info.traffic.police.akch {
object: traffic.police.akch
spawn_frequency: 0.01
}
###Fairbanks###
country_traffic_info : .country.info.traffic.police_fb {
object: traffic.police.fb
spawn_frequency: 0.01
}
country_traffic_info : .country.info.traffic.police_fb2 {
object: traffic.police.fb2
spawn_frequency: 0.80
}
country_traffic_info : .country.info.traffic.police.27 {
object: traffic.police.27
spawn_frequency: 0.01
}
country_traffic_info : .country.info.traffic.police.119 {
object: traffic.police.119
spawn_frequency: 0.01
}
country_traffic_info : .country.info.traffic.police.176 {
object: traffic.police.176
spawn_frequency: 0.01I think an event might be calling this vehicle here and that would definitely be the cause.
Let me know the result please. If it is being called by an event I will need to find it and change it for the next release.
I have no idea why they were set to 0.0 but thats a big no no as they should spawn in Fairbanks.
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AussieTrekkie
- Posts: 104
- Joined: 15 Aug 2021 08:20
Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026
@hawkbs I changed all the values and it had no effect. Still crashed. Heres the new game log.
https://drive.google.com/file/d/1NAF31J ... sp=sharing
https://drive.google.com/file/d/1NAF31J ... sp=sharing
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hawkbs
- Posts: 1331
- Joined: 28 Aug 2014 07:52
- Location: Gold Coast, QLD, Australia
Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026
Ok new errorAussieTrekkie wrote: 23 Mar 2026 10:44 @hawkbs I changed all the values and it had no effect. Still crashed. Heres the new game log.
https://drive.google.com/file/d/1NAF31J ... sp=sharing
00:01:32.952 : <ERROR> [traffic_trailer] Cannot find cargo 'cargo.jcb_wload457' definition, abort loading cargo on trailer with chassis model: '/vehicle/trailer/scs_dropdeck/ch_48_f_flatbed_lod0.pmd'
This is to do with the JCB DLC, which I have not added to any companies. However the Namiq Quarry in Fairbanks has that cargo in the basegame from the DLC itself.
I have not touched anything to do with the JCB DLC. The cargo should be there and so should the trailer as thats all part of the DLC and basegame.
The game should call both the cargo and trailer from the DLC and basegame and load them as I only added the company and its location. No cargo was touched, again its basegame DLC cargo for that company
on the map.
Inside each company folder there are three other folders, editor, in and out.
The editor folder contains the information for where the company is located which in my map is Fairbanks. That is the only folder in my company folder for namiq. It does not
contain the in or out as I just left it basegame.
So imho that error is something to do with SCS not me as absolutely nothing in any of my files contains "cargo.jcb_wload457" only the basegame files do for the DLC in 89 files under Cargo.
That trailer I also have not touched in any of my files I left it to the basegame.
That sadly is the only error and exactly where it ended in the game.log.txt
You can try unticking the JCB DLC in Steam on the right in the DLC Section where it says Manage my DLC and see what happens after that.
Beyond that the error is out of my control
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