[REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.59.2.0s Winter Hotfix & Summer Map 8 June 2026

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hawkbs
Posts: 1331
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026

#4071 Post by hawkbs » 30 Mar 2026 14:27

Just want to point out to anyone who is subscribed to this channel on youtube that it is all A.I.
https://www.youtube.com/@LillyAlone-TV
As someone who has done alot of ai work its easy to spot. Specifically the spelling errors lol Deadoorse, Kenworth spelt some insane way I cannot remember, several mysterious gas stations along the Dalton, plus
numerous other things. Bad editing, snowy highway then green out the truck window then cut back to snow?
Funny thing is the amount of people that think she is real.
If you want a laugh check it out.
BicycleBill327
Posts: 35
Joined: 22 Dec 2020 01:17

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026

#4072 Post by BicycleBill327 » 11 Apr 2026 14:32

Has anyone else besides me had issues with traction. I'm talking that no matter what I can barely move without sliding all over the place. I saw elsewhere that an an update on the game caused issues with driving in snow and rain. I've been using this map for 3+ years and did not have this issue until now.
hawkbs
Posts: 1331
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026

#4073 Post by hawkbs » 12 Apr 2026 08:37

BicycleBill327 wrote: 11 Apr 2026 14:32 Has anyone else besides me had issues with traction. I'm talking that no matter what I can barely move without sliding all over the place. I saw elsewhere that an an update on the game caused issues with driving in snow and rain. I've been using this map for 3+ years and did not have this issue until now.
Winter Physics has been updated and is more realistic, The Winter chains have also been adjusted. (I hit the foot brakes going too fast, without chains and just kept going, just as I once did in real life!)
viewtopic.php?p=2116301#p2116301

Make sure you have the latest version thats on Truckie Mods.

There was an issue before that and I had to release a hotfix but it should be incorporated into the latest version anyway, where one of the road textures was set to snow instead of road.
This resulted in heavy loads not being able to climb the first big hill heading north out of Fox to Hilltop.

viewtopic.php?p=2116642#p2116642

Other than that are there any other mods that might be interfering with either road textures or physics?
BicycleBill327
Posts: 35
Joined: 22 Dec 2020 01:17

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026

#4074 Post by BicycleBill327 » 14 Apr 2026 22:08

Will check and download latest map to correct the issue. BTW I once fell asleep while using this map and woke up in the woods. :lol:
hawkbs
Posts: 1331
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026

#4075 Post by hawkbs » 15 Apr 2026 01:17

BicycleBill327 wrote: 14 Apr 2026 22:08 Will check and download latest map to correct the issue. BTW I once fell asleep while using this map and woke up in the woods. :lol:
Yup been there done that, also have ridden a horse of a cliff and into the sides of mountains in Black Desert Online as well as smashing a ship into rocks playing Atlas, due to nodding off.
MirM
Posts: 510
Joined: 19 Sep 2014 02:49

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026

#4076 Post by MirM » 18 Apr 2026 11:20

I would like to point out that in ETS2/ATS, starting with patch 1.59.x, an important change was made to the “config.cfg” file regarding the “r_buffer_page_size 10” parameter.
Do not change the original value of "10", as doing so will cause the game to crash.

Information from one of the SCSSoft developers ( red) - viewtopic.php?p=2125781#p2125781

------
Sorry, I'm using a translator.
hawkbs
Posts: 1331
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026

#4077 Post by hawkbs » 20 Apr 2026 23:18

MirM wrote: 18 Apr 2026 11:20 I would like to point out that in ETS2/ATS, starting with patch 1.59.x, an important change was made to the “config.cfg” file regarding the “r_buffer_page_size 10” parameter.
Do not change the original value of "10", as doing so will cause the game to crash.

Information from one of the SCSSoft developers ( red) - viewtopic.php?p=2125781#p2125781

------
Sorry, I'm using a translator.
I havent crashed with mine set to 25, which which was needed due to a crash to desktop around Fairbanks Rail area.

Its higher values that cause crashes.
Madkine wrote: 15 Apr 2026 12:56 @Marta 99% I've found your issue:

00:00:01.588 : uset r_buffer_page_size "990"

Users are reporting crashes with this set to 50. 990 is almost guaranteed to crash your game.
Try setting it back to the default of 10.
however they will be removing the feature and do say they have adjusted the engine to handle the load better, so feel free to try it set to 10.
I havent tried it yet setting it back to 10.
Petr wrote: 17 Apr 2026 20:56 We’ve improved the buffer allocation system to support up to 64GB. You don't need to tweak r_buffer_page_size anymore because the engine now handles large allocations automatically. We actually plan to remove this setting entirely in the future.
We also fixed an issue from the previous beta that was overloading the Windows memory manager by mistake. If you were experiencing stuttering before thanks to this, it should be gone. Hope this helps! Have a great weekend! :)
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Daemon
Posts: 31
Joined: 18 Feb 2015 10:31
Location: Russland

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026

#4078 Post by Daemon » 16 May 2026 21:32

hawkbs, greetings, and thank you for your work!
After about 8 years, I’ve returned to ATS (now 1.59.??) and installed your map (the summer version) once again.

Unfortunately, the game crashes with an error as I approach Hilltop.

Code: Select all

00:01:10.908 : <ERROR> [resource_task] Can not open '/model/sign/company_logos//hilltop/hilltop_sign.pmd'
00:01:10.908 : <ERROR> [resource_task] Can not open '/model/sign/company_logos//hilltop/hilltop_sign.pmg'
00:01:10.926 : <ERROR> [model] Model descriptor '/model/sign/company_logos//hilltop/hilltop_sign.pmd' is malformed.
00:01:10.926 : <ERROR> [model] Model geometry '/model/sign/company_logos//hilltop/hilltop_sign.pmg' is malformed.
00:01:10.927 : <ERROR> [fs] Failed to open file '/model/sign/company_logos//hilltop/hilltop_sign.pmd' in the read_only mode.
00:01:10.927 : <ERROR> [ld] Failed to open '/model/sign/company_logos//hilltop/hilltop_sign.pmd'.
And yes, the invisible wall in the right lane on Steese Highway - not far from the northern exit out of Fairbanks - is still there.
Could you fix it please? :roll:

One item from the "wishlist" of an old fan of yours:
It would be really cool if the Fairbanks area were more developed - specifically, if there were more surrounding roads and settlements...
No replacement for displasement!
hawkbs
Posts: 1331
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026

#4079 Post by hawkbs » 18 May 2026 12:19

Daemon wrote: 16 May 2026 21:32 hawkbs, greetings, and thank you for your work!
After about 8 years, I’ve returned to ATS (now 1.59.??) and installed your map (the summer version) once again.

Unfortunately, the game crashes with an error as I approach Hilltop.

Code: Select all

00:01:10.908 : <ERROR> [resource_task] Can not open '/model/sign/company_logos//hilltop/hilltop_sign.pmd'
00:01:10.908 : <ERROR> [resource_task] Can not open '/model/sign/company_logos//hilltop/hilltop_sign.pmg'
00:01:10.926 : <ERROR> [model] Model descriptor '/model/sign/company_logos//hilltop/hilltop_sign.pmd' is malformed.
00:01:10.926 : <ERROR> [model] Model geometry '/model/sign/company_logos//hilltop/hilltop_sign.pmg' is malformed.
00:01:10.927 : <ERROR> [fs] Failed to open file '/model/sign/company_logos//hilltop/hilltop_sign.pmd' in the read_only mode.
00:01:10.927 : <ERROR> [ld] Failed to open '/model/sign/company_logos//hilltop/hilltop_sign.pmd'.
And yes, the invisible wall in the right lane on Steese Highway - not far from the northern exit out of Fairbanks - is still there.
Could you fix it please? :roll:

One item from the "wishlist" of an old fan of yours:
It would be really cool if the Fairbanks area were more developed - specifically, if there were more surrounding roads and settlements...
Welcome back.
First off the Summer Map is not compatible with 1.59 nor is the Winter Map atm.
I am currently working on putting Northstar Island into the Winter Map and its alot of work in itself when I find time to work on it.

Pretty sure I fixed the Invisible wall a few patches back, maybe I missed the Summer version but I will have a look.

Please in the future include your game.log.txt so I can see exactly what is going on with crashes. Although the Hilltop sign error appears there it could be something else entirely
that causes that to appear in the log. One error in one category can cause a ton of other errors in the log. Even an SCS one.

As for further development of Fairbanks I recently for 1.58 revamped the entire area of the city area there and brought it all upto date with real life.
That alone took quite some time. I only work on the mod when I have spare time to do so. I have started the route to the Airport, but havent finished it
and it is far from being done. Also its finding the inspiration to work on certain things in the map that counts.
I also run a server for another game and play other games hardcore like Where Winds Meet or Dune Awakening with friends whom I have been gaming
with for 20 yrs, so finding time to get away from that as well, plus work and other real life things makes my time limited.
Sarel
Posts: 3
Joined: 31 May 2026 14:17

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.58.1.4s Winter Update 21 Mar 2026

#4080 Post by Sarel » 31 May 2026 14:23

Hi, in the Winter Mod there are two files, 3hr day and 5 hr day, do I load both, or only one, and what are the purpose of these files?
I think this is a great map, and cannot wait for the 1.59 update!
Thx

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