Signs On Your Truck & Trailer [ver: 1.0.3.35] [13.08.2023]

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Do you think it would be good to combine the Signs On Your Truck and Signs On Your Trailer mods ?

Poll ended at 30 Nov 2021 15:22

YES
88
92%
NO
8
8%
 
Total votes: 96

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Ludo Diabolo
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Re: Signs On Your Truck & Trailer[ver: 1.0.0.40] [19.12.2021]

#1031 Post by Ludo Diabolo » 23 Dec 2021 15:12

Thanks to you for the update ;)
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lacatomi
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Re: Signs On Your Truck & Trailer[ver: 1.0.0.40] [19.12.2021]

#1032 Post by lacatomi » 23 Dec 2021 17:50

@Franz Meersdonk earlier he said that first you need to contact the original author of the mod
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tobrago
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Re: Signs On Your Truck & Trailer[ver: 1.0.0.40] [19.12.2021]

#1033 Post by tobrago » 26 Dec 2021 11:28

A little teasing.

[ external image ]
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

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Re: Signs On Your Truck & Trailer[ver: 1.0.0.40] [19.12.2021]

#1034 Post by bumbumek » 26 Dec 2021 13:37

Love it! :-)
GruenBandit
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Re: Signs On Your Truck & Trailer[ver: 1.0.0.40] [19.12.2021]

#1035 Post by GruenBandit » 28 Dec 2021 20:28

The rear stickers cannot be seen on the New Actros 2019
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tobrago
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Re: Signs On Your Truck & Trailer[ver: 1.0.0.40] [19.12.2021]

#1036 Post by tobrago » 29 Dec 2021 17:23

@GruenBandit You have to forward that question to the authors of that truck.
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
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MatzeH
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Re: Signs On Your Truck & Trailer[ver: 1.0.0.40] [19.12.2021]

#1037 Post by MatzeH » 31 Dec 2021 05:21

Hi tobrago, first thanks for your hard work. Love your mod!

Second, there are some missing suitable_for[] in the defs for the Actros 2014. I guess they are meant for separating the regular cabins from the 8x4. The following locator-defs are affected:

f_signs_a (shape1 and 2 are nearly the same)
f_signs_b (same as above)
f_signs_c (same as above)
f_signs_d (suitable_for missing)
r_signs (same as above)

That's it. Not a big problem, just a little annoying :)
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tobrago
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Re: Signs On Your Truck & Trailer[ver: 1.0.0.40] [19.12.2021]

#1038 Post by tobrago » 31 Dec 2021 11:35

Hi @MatzeH Thank you for your feedback. I would ask you if you can take a picture of the problem you are describing. I will try to fix the problems as soon as possible, if there are any. Happy New Year. ;)

  • When reporting errors, be sure to include the following:
    • Show complete >game.log< file
    • Show a picture of the problem
    • Brief description of the problem
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
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MatzeH
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Re: Signs On Your Truck & Trailer[ver: 1.0.0.40] [19.12.2021]

#1039 Post by MatzeH » 31 Dec 2021 13:02

Sure, here you go:

https://imgur.com/a/WlwlIRX

As i said, there are suitable_for[] entries in the defs missing.

Happy New Year :mrgreen:

Edit: got it sorted out (kind of):

- f_signs_a, f_signs_b, f_signs_c: for all of them, get rid of shape2.sii since they use the same models
- f_signs_d, r_signs: add suitable_for[] definitions for both, shape1.sii and shape2.sii, since shape2 uses locator-model for the 8x4 cabin
dieguez_dirt
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Re: Signs On Your Truck & Trailer[ver: 1.0.0.40] [19.12.2021]

#1040 Post by dieguez_dirt » 31 Dec 2021 17:10

Is any posiblity to make this mod compatible with the DAF XG reworked (the 2021 one). That mod was like 1 week on the bests of steam workshop. I think it could be a very good option.
Great mod BTW it makes the game more inmersive.
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