ATS/ETS2 Local Radio

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DenisJura
Posts: 26
Joined: 08 Feb 2017 08:51

Re: ATS/ETS2 Local Radio

#441 Post by DenisJura » 19 Dec 2023 06:38

Hello and thank you, it's fantastic what you've developed!

There's a problem when you use "Temporal Anti Aliasing/DLSS/DLAA" from snowy.moon: when you quit the game you can't close it and this error message appears: It's annoying and prevents you from using it properly.
"critical error 50801 887A0001"
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LATrucker
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Joined: 19 May 2018 17:01

Re: ATS/ETS2 Local Radio

#442 Post by LATrucker » 20 Dec 2023 10:04

Thank you!

Yes, I've noticed that too. It affects ETS2 as well as ATS, and is most probably because of the ETS2 Telemetry DLL (see https://github.com/Koenvh1/ets2-local-r ... er/plugins).
At first I thought it was caused by my nVidia driver or some faulty settings.

The original Telemetry plugin is already a bit dated (2015), but there's a fork with newer versions of it (https://github.com/RenCloud/scs-sdk-plugin).
I'm not sure if updating the plugin is the way to fix this or if there's a way to fix this, but maybe @snowymoon or @Koen have an idea.
Koen
Posts: 230
Joined: 01 Sep 2013 15:24

Re: ATS/ETS2 Local Radio

#443 Post by Koen » 26 Dec 2023 00:36

@DenisJura
I expect the reason to be the fact that the overlay conflicts with what TAA does (because they both try to influence how the game is drawn). I also expect that turning the overlay off (overlay: false in the config) will resolve the issue. Is that the case? If so: I am not sure I can solve that problem.
Koen
Posts: 230
Joined: 01 Sep 2013 15:24

Re: ATS/ETS2 Local Radio

#444 Post by Koen » 20 Jan 2024 16:33

I just published a beta version of Local Radio 4.0.0. It concerns mostly changes under the bonnet, but it is still quite a fundamental change.
You can find it here: https://github.com/Koenvh1/ets2-local-r ... .0.0-beta1

It will probably also become the next non-beta version unless I find/hear of any issues.
DenisJura
Posts: 26
Joined: 08 Feb 2017 08:51

Re: ATS/ETS2 Local Radio

#445 Post by DenisJura » 21 Jan 2024 07:44

Thanks.
Yes LATrucker and Koen , that's the conflict you're both referring to. I'm no longer using your mod for this reason, pending an update to Temporal Anti Aliasing/DLSS/DLAA
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Madkine
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Re: ATS/ETS2 Local Radio

#446 Post by Madkine » 30 Jan 2024 20:45

@Yoko That is correct, you have to choose which one you want to use.
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LATrucker
Posts: 723
Joined: 19 May 2018 17:01

Re: ATS/ETS2 Local Radio

#447 Post by LATrucker » 18 Feb 2024 16:58

Hey @DenisJura and @Yoko: Try out the new TAA Beta version(s) here: viewtopic.php?p=1905756#p1905756
The issues seem to be gone now :)
DenisJura
Posts: 26
Joined: 08 Feb 2017 08:51

Re: ATS/ETS2 Local Radio

#448 Post by DenisJura » 18 Feb 2024 17:47

Thanks LATrucker
DenisJura
Posts: 26
Joined: 08 Feb 2017 08:51

Re: ATS/ETS2 Local Radio

#449 Post by DenisJura » 19 Feb 2024 07:21

works good with Temporal Anti Aliasing V9.09 Thanks !
LuzikSebastian
Posts: 138
Joined: 01 May 2019 16:00

Re: ATS/ETS2 Local Radio

#450 Post by LuzikSebastian » 05 May 2024 22:00

The mod is currently working hard... it crashes the game... does anyone have this problem?

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