DAF XF 105 by vad&k (1.49.x) (upd:2.12.23)

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Hushkit
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4911 Post by Hushkit » 31 Mar 2023 10:04

Hi, my engine temp gauge shows overheat at all times and air tank level gauge is misalinged for a long time. Is there a fix?
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vad&k
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4912 Post by vad&k » 31 Mar 2023 14:18

Hello. First, test the mod on a new profile without connecting other mods.
I have no such problem, or I misunderstood you. In this case, it would be nice to see a screenshot.
brucesim2003
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4913 Post by brucesim2003 » 31 Mar 2023 16:21

Sorry if I'm being dense, but there is no level 0 engine? Can't buy ANY version of this modded Daf until level 6. Is that intended?
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vad&k
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4914 Post by vad&k » 31 Mar 2023 18:36

@brucesim2003 You've found a funny bug in my mod that's been around for years. Due to the fact that in the real configuration of the DAF XF 105 there is no MX265 engine, I blocked this engine in my mod. But I did not take into account that the rest of the engines are available only from the 6th level.
As a temporary solution, open addon DAF_XF_by_vadik_v.7.11.scs with any archiver and delete folder /def/vehicle/truck/daf.xf/engine/ from it. Or install any sound mod for DAF XF 105 with a higher priority than the addons of my mod.
brucesim2003
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4915 Post by brucesim2003 » 31 Mar 2023 22:27

Ok, will do. Thank you very much.

Edit: Tried both (using sound mod and deleting the folder). This added back the level 0 engine, but still can't purchase till level 6.
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Hushkit
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4916 Post by Hushkit » 31 Mar 2023 23:56

vad&k wrote: 31 Mar 2023 14:18 Hello. First, test the mod on a new profile without connecting other mods.
I have no such problem, or I misunderstood you. In this case, it would be nice to see a screenshot.
Found the problem! Your mod with default engines show normal water temp as 60 degrees C so the analog temp gauge shows 12 o'clock. I use Zeemod and since it's an engine mod it shows temps as 90 on the screen and 1-2 o'clock on the gauge.
The water temp gauge and air gauge is misaligned; air on the screen says 8 but on the gauge it's 10.
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vad&k
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4917 Post by vad&k » 01 Apr 2023 05:48

brucesim2003 wrote: 31 Mar 2023 22:27 Edit: Tried both (using sound mod and deleting the folder). This added back the level 0 engine, but still can't purchase till level 6.
It may turn out that the situation is similar in the default game. I didn't check. My mod does not make absolutely all accessories available from level zero. Most of the configuration files are taken from the default truck. You need to look in more detail. Right now I'm not ready to answer that question.
Hushkit wrote: 31 Mar 2023 23:56 Found the problem! Your mod with default engines show normal water temp as 60 degrees C so the analog temp gauge shows 12 o'clock. I use Zeemod and since it's an engine mod it shows temps as 90 on the screen and 1-2 o'clock on the gauge.
The water temp gauge and air gauge is misaligned; air on the screen says 8 but on the gauge it's 10.
I did not delve into the readings of the sensors. If the air indicator still has some value, then the temperature indicator performs a purely decorative function and is of no use. I think it makes sense for you to contact the author of the sound mod. Perhaps this is indeed a bug.
brucesim2003
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4918 Post by brucesim2003 » 01 Apr 2023 05:54

vad&k wrote: 01 Apr 2023 05:48
brucesim2003 wrote: 31 Mar 2023 22:27 Edit: Tried both (using sound mod and deleting the folder). This added back the level 0 engine, but still can't purchase till level 6.
It may turn out that the situation is similar in the default game. I didn't check. My mod does not make absolutely all accessories available from level zero. Most of the configuration files are taken from the default truck. You need to look in more detail. Right now I'm not ready to answer that question.
The unmodded Daf 105 is available at level 1, so there must be something in the configuration of the mod (I.E. the preconfigured truck in the mod uses the 2nd engine) that stops it from being available at level 1.
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NemesysTrans
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4919 Post by NemesysTrans » 01 Apr 2023 14:24

Anyone else gets the rendering issue of the DAF tuning DLC in 1.47 public beta? For example, wheel caps appear to be missing a texture or their texture is not rendered correctly.
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vad&k
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4920 Post by vad&k » 02 Apr 2023 12:38

brucesim2003 wrote: 01 Apr 2023 05:54 The unmodded Daf 105 is available at level 1, so there must be something in the configuration of the mod (I.E. the preconfigured truck in the mod uses the 2nd engine) that stops it from being available at level 1.
This is not a problem, I'll see what can be changed to reduce the level of availability of the truck.
NemesysTrans wrote: 01 Apr 2023 14:24 Anyone else gets the rendering issue of the DAF tuning DLC in 1.47 public beta? For example, wheel caps appear to be missing a texture or their texture is not rendered correctly.
it will be easier if you show a screenshot and game log. Perhaps the answer lies on the surface.
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