DAF XF 105 by vad&k (1.49.x) (upd:2.12.23)

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klopps
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Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)

#4691 Post by klopps » 24 Jul 2022 09:02

Are you by any chance using Signs on your truck mod by tobrago?
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Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)

#4692 Post by pnshr » 24 Jul 2022 09:34

Yes, Signs on your truck and trailer to be exact :)
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klopps
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Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)

#4693 Post by klopps » 24 Jul 2022 12:12

That's the problem, it breaks the model of the XF 105. Either completely remove one of the 2 mods or delete vehicle/truck/daf_xf, so that it looks like this (I also removed the TGX Euro 5 and 6 aside from the XF back when their mods still worked, you don't need to do that though)
[ external image ]
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Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)

#4694 Post by pnshr » 24 Jul 2022 12:13

I'll remove the files in the Signs mod, thanks for the help!


€ Thanks for the tip, that was indeed the problem. Signs On Your Truck also removed up some other interiors from modded trucks. I disabled it completely now.
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Hushkit
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Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)

#4695 Post by Hushkit » 26 Jul 2022 22:28

Is there a mod for dashboard for manual? (remove 7L,8H etc.. add splitter low position green indicator)
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LoaderSaints
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Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)

#4696 Post by LoaderSaints » 27 Jul 2022 08:30

Splitter position indicator animation is not supported by the game sadly.
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vad&k
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Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)

#4697 Post by vad&k » 27 Jul 2022 10:51

The indicators turn on and off with animation. As far as I know, the game engine does not support such animation (the game engine is generally very far from being realistic).
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93XOX
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Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)

#4698 Post by 93XOX » 29 Jul 2022 16:42

I always wondered, is it ok if I take the content of the optional archives (like cabin accessories, DLC tunning parts etc.) and just drop them in the main daf archive? This is way I can avoid having 4.2 billion mods activated.
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Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)

#4699 Post by kking158 » 30 Jul 2022 08:19

93XOX wrote: 29 Jul 2022 16:42 I always wondered, is it ok if I take the content of the optional archives (like cabin accessories, DLC tunning parts etc.) and just drop them in the main daf archive? This is way I can avoid having 4.2 billion mods activated.
That would be great if that was indeed an option!
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vad&k
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Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)

#4700 Post by vad&k » 31 Jul 2022 15:23

93XOX wrote: 29 Jul 2022 16:42 I always wondered, is it ok if I take the content of the optional archives (like cabin accessories, DLC tunning parts etc.) and just drop them in the main daf archive? This is way I can avoid having 4.2 billion mods activated.
All addons from my mod do not have the same files (except for some mat files, but this is not critical). Therefore, you can collect any addons from my mod into one common archive. Just don't forget to remove the original addons from the mods folder afterwards.
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