DAF XF 105 by vad&k (1.49.x) (upd:2.12.23)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)
Are you by any chance using Signs on your truck mod by tobrago?
Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)
Yes, Signs on your truck and trailer to be exact
Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)
That's the problem, it breaks the model of the XF 105. Either completely remove one of the 2 mods or delete vehicle/truck/daf_xf, so that it looks like this (I also removed the TGX Euro 5 and 6 aside from the XF back when their mods still worked, you don't need to do that though)
[ external image ]
[ external image ]
Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)
I'll remove the files in the Signs mod, thanks for the help!
€ Thanks for the tip, that was indeed the problem. Signs On Your Truck also removed up some other interiors from modded trucks. I disabled it completely now.
€ Thanks for the tip, that was indeed the problem. Signs On Your Truck also removed up some other interiors from modded trucks. I disabled it completely now.
Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)
Is there a mod for dashboard for manual? (remove 7L,8H etc.. add splitter low position green indicator)
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Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)
Splitter position indicator animation is not supported by the game sadly.
Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)
The indicators turn on and off with animation. As far as I know, the game engine does not support such animation (the game engine is generally very far from being realistic).
Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)
I always wondered, is it ok if I take the content of the optional archives (like cabin accessories, DLC tunning parts etc.) and just drop them in the main daf archive? This is way I can avoid having 4.2 billion mods activated.
Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)
That would be great if that was indeed an option!
Re: DAF XF 105 by vad&k (1.44.x) (upd:26.05.22)
All addons from my mod do not have the same files (except for some mat files, but this is not critical). Therefore, you can collect any addons from my mod into one common archive. Just don't forget to remove the original addons from the mods folder afterwards.
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