Animated gates in companies v4.4 [Schumi] [1.49]

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Dong Phuong
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Re: Animated gates in companies v4.1 [Schumi] [1.45]

#851 Post by Dong Phuong » 03 Sep 2022 02:22

*** Edited: I doesn't work ^^

I changed the order to like this, then the gate work as expected.

Company addon
Company anim gate part 1 ***
Company anim gate part 2 ***
Real company logo
Last edited by Dong Phuong on 05 Sep 2022 08:57, edited 1 time in total.
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Captain
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Re: Animated gates in companies v4.1 [Schumi] [1.45]

#852 Post by Captain » 03 Sep 2022 06:26

I've tried the swap in loading order between Company anim gate part 1 and Company anim gate part 2 but nothing happened. The problem remains in specific gates like this at AI Automotive in Hannover.
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mamba001
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Re: Animated gates in companies v4.1 [Schumi] [1.45]

#853 Post by mamba001 » 18 Sep 2022 12:35

Hi Schumi,
the raise barrier in Ai Automotive Hannover not work, need a fix thanks
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blue1765
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Joined: 05 Mar 2016 14:04

Re: Animated gates in companies v4.1 [Schumi] [1.45]

#854 Post by blue1765 » 21 Sep 2022 16:28

mamba001 wrote: 18 Sep 2022 12:35 Hi Schumi,
the raise barrier in Ai Automotive Hannover not work, need a fix thanks
So i solved the problem.
Mod out and done iat.
So without an answer it's not a service.
fionab
Posts: 5
Joined: 12 Sep 2022 19:48

Re: Animated gates in companies v4.1 [Schumi] [1.45]

#855 Post by fionab » 30 Sep 2022 13:27

Found a couple of gates where only half of it would swing open. Should I post screenshots with the locations? Or is this a known issue?
King Leo
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Re: Animated gates in companies v4.1 [Schumi] [1.45]

#856 Post by King Leo » 11 Oct 2022 12:52

Hello @Schumi The problem that @mamba001 describes is a simple mix-up.
It is not true that it does not work, but entry and exit have been interchanged.
So you have to go in via the exit and out via the entrance.
This could be corrected in the next update.
Until then, we'll just drive in and out the other way round.
The gatekeeper doesn't complain. :lol:
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
King Leo
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Re: Animated gates in companies v4.1 [Schumi] [1.45]

#857 Post by King Leo » 11 Oct 2022 12:56

@blue1765
Schumi is at home in Russia, so there may not be 24/7 internet access.
Try patience instead of insolence!
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
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Schumi
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Re: Animated gates in companies v4.1 [Schumi] [1.45]

#858 Post by Schumi » 15 Nov 2022 07:52

Hi all,
Poll added! Please vote

Edit:
The survey will run until the end of the month!
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Theosz
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Re: Animated gates in companies v4.1 [Schumi] [1.45]

#859 Post by Theosz » 28 Nov 2022 15:53

I use two profiles. The first I use and I love gates but without warehouse add-on. the second I use both. for who have more than one profile, union is a issue because restrict modularity IMO. Flex is cool
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
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Schumi
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Re: Animated gates in companies v4.2 [Schumi] [1.46]

#860 Post by Schumi » 04 Dec 2022 09:01

Version 4.2:
- Mod adapted for patch 1.46
- Fixed bugs

Required game version:
1.46.x + ALL DLC Map's

Download link for new version at the bottom of the first post

Allow copy on another forum but keep orginal download link and author! Do not reupload!
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