Animated gates in companies v4.4 [Schumi] [1.49]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Animated gates in companies v4.3 [Schumi] [1.46]
@schulzkr2604 you have installed the latest version of the Company addon mod
[ external image ][ external image ][ external image ][ external image ]
Mods custom made do not make!!!
Mods custom made do not make!!!
- TheRanger2604
- Posts: 66
- Joined: 31 Mar 2021 14:34
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Re: Animated gates in companies v4.3 [Schumi] [1.46]
Shame on me, I downloaded the 2.5 again whilst I was updating everything. Must have slipped through, downloaded 2.6 and that fixed it. Sorry for bothering
Re: Animated gates in companies v4.3 [Schumi] [1.46]
I have a problem here :
[ external image ]
I use the latest version of animated gates and compagny addon. I only not know exactly where to put in loadorder :
[ external image ]
Somebody can help me please, thanks
[ external image ]
I use the latest version of animated gates and compagny addon. I only not know exactly where to put in loadorder :
[ external image ]
Somebody can help me please, thanks
Gigabyte Z590 gaming X - Intel i7 11700 - 64 GB @ 3600 Mhz- MSI GeForce RTX 3060 Ti GAMING X TRIO 8GD6X - 3 X LG 27GN800 Ultragear - QHD IPS Gaming Monitor - 144hz - 27 inch in surround - Logitech G29 - Driving Force
Re: Animated gates in companies v4.3 [Schumi] [1.46]
@snap1704 check mod versions Animated gates in companies v4.3 and Company addon v2.6
[ external image ][ external image ][ external image ][ external image ]
Mods custom made do not make!!!
Mods custom made do not make!!!
- ATLANTIK7773
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Re: Animated gates in companies v4.3 [Schumi] [1.46]
Dear snap1704 good afternoon!
I have been using this mod for a long time, there are no errors, the magazine is clean.
There was one mistake that one part of the gate did not open, but it has already been eliminated, everything works correctly.
I played in many cities, there are no errors
This is how I arranged my mods in this order. Good luck to you!
I have been using this mod for a long time, there are no errors, the magazine is clean.
There was one mistake that one part of the gate did not open, but it has already been eliminated, everything works correctly.
I played in many cities, there are no errors
This is how I arranged my mods in this order. Good luck to you!
Re: Animated gates in companies v4.3 [Schumi] [1.46]
Ok guys thanks, versions were correct. I now put the mods just above all my map mods and now everything is ...
see yourselve :
[ external image ]
see yourselve :
[ external image ]
Gigabyte Z590 gaming X - Intel i7 11700 - 64 GB @ 3600 Mhz- MSI GeForce RTX 3060 Ti GAMING X TRIO 8GD6X - 3 X LG 27GN800 Ultragear - QHD IPS Gaming Monitor - 144hz - 27 inch in surround - Logitech G29 - Driving Force
Re: Animated Gates v4.3 [Schumi] [1.46] CTD
greetings @Schumi
After many tests, several mods removed (and a lot of time XDD) I found that there is a CTD that always happens and that is proven using only your mod in my test profile
road E18 - Oslo - Kristiansand (after crossing the red line in the photo above)
I have no idea what is:
ETS2 v1.46.2.20
Windows 10 x64
coordinates: [14/03/2023 18:25:36] (sec+0000-0013);2931.96;17.376;-51700.9;-3.06936;-0.122174
game.log.txt: https://pastebin.com/N0cz1k4J
screenshot:
[ external image ]
TY
PS @admin
I have a doubt
if I am using SSD c: for windows system, HD d: for images and videos, and SSD e: for my scs mods (via homedir parameter) so why looks like the game is using this low drive d: ?
After many tests, several mods removed (and a lot of time XDD) I found that there is a CTD that always happens and that is proven using only your mod in my test profile
road E18 - Oslo - Kristiansand (after crossing the red line in the photo above)
I have no idea what is:
Code: Select all
00:02:35.774 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_146_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(523): ?element_at@?$array_t@V?$vec_t@M$01@prism@@@prism@@QEAAPEAV?$vec_t@M$01@2@_K@Z: Index outside array boundaries.
Windows 10 x64
coordinates: [14/03/2023 18:25:36] (sec+0000-0013);2931.96;17.376;-51700.9;-3.06936;-0.122174
game.log.txt: https://pastebin.com/N0cz1k4J
screenshot:
[ external image ]
TY
PS @admin
I have a doubt
if I am using SSD c: for windows system, HD d: for images and videos, and SSD e: for my scs mods (via homedir parameter) so why looks like the game is using this low drive d: ?
Code: Select all
<ERROR> d:\buildbot\ ...
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting
Brazil... shanty towns
since ATS 1.32... and counting
Re: Animated gates in companies v4.3 [Schumi] [1.46]
The d:\buildbot reference isn't about your drives, it's about where the files where when SCS compiled the executable.
WoT Profile
ATS Workshop
"never attribute to malice that which is adequately explained by stupidity"
ATS Workshop
"never attribute to malice that which is adequately explained by stupidity"
Re: Animated gates in companies v4.3 [Schumi] [1.46]
1)OK. but why? the (d:) drive is exclusive to my images and videos as I said.
My Windows is on drive (c:) like 99.999% of people do... and it is a SSD. All the mods I use to play ETS2 and ATS are on another SSD (e:), so it's a misbehavior of ETS2/ATS that exactly uses my slow HD that I didn't configure for use instead of the drives I'm using to play. I see a big problem with that. I realize now that game is using drive d: because I hear the drive running when loading stuff when I am playing. my HD makes louder sounds than normal HDs.
2) maybe I don't understand precisely what you mean by "files where when SCS compiled the executable" if we know they are compressed files. SCS's games should only use the drives I configured to use for the game
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting
Brazil... shanty towns
since ATS 1.32... and counting
Re: Animated gates in companies v4.3 [Schumi] [1.46]
The D: in that statement is not referring to your computer in any way (it's not referring to data on your computer). It's referring to where the files are on a computer in SCS offices when they compiled the code. If it had been on a Z drive there, it would report it as Z: in your logs.
WoT Profile
ATS Workshop
"never attribute to malice that which is adequately explained by stupidity"
ATS Workshop
"never attribute to malice that which is adequately explained by stupidity"
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