Animated gates in companies v4.4 [Schumi] [1.49]

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Schumi
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Re: Animated gates in companies v4.3 [Schumi] [1.46]

#871 Post by Schumi » 03 Feb 2023 09:29

@schulzkr2604 you have installed the latest version of the Company addon mod
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Re: Animated gates in companies v4.3 [Schumi] [1.46]

#872 Post by TheRanger2604 » 03 Feb 2023 10:46

Shame on me, I downloaded the 2.5 again whilst I was updating everything. Must have slipped through, downloaded 2.6 and that fixed it. Sorry for bothering 😅
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Re: Animated gates in companies v4.3 [Schumi] [1.46]

#873 Post by snap1704 » 10 Feb 2023 15:42

I have a problem here :

[ external image ]

I use the latest version of animated gates and compagny addon. I only not know exactly where to put in loadorder :

[ external image ]

Somebody can help me please, thanks
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Re: Animated gates in companies v4.3 [Schumi] [1.46]

#874 Post by Schumi » 10 Feb 2023 16:54

@snap1704 check mod versions Animated gates in companies v4.3 and Company addon v2.6
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Re: Animated gates in companies v4.3 [Schumi] [1.46]

#875 Post by ATLANTIK7773 » 10 Feb 2023 18:03

Dear snap1704 good afternoon!
I have been using this mod for a long time, there are no errors, the magazine is clean.
There was one mistake that one part of the gate did not open, but it has already been eliminated, everything works correctly.
I played in many cities, there are no errors
This is how I arranged my mods in this order.
ets2_20230210_210041_00.png
Good luck to you!
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Re: Animated gates in companies v4.3 [Schumi] [1.46]

#876 Post by snap1704 » 10 Feb 2023 20:46

Ok guys thanks, versions were correct. I now put the mods just above all my map mods and now everything is ...
see yourselve :

[ external image ]
Gigabyte Z590 gaming X - Intel i7 11700 - 64 GB @ 3600 Mhz- MSI GeForce RTX 3060 Ti GAMING X TRIO 8GD6X - 3 X LG 27GN800 Ultragear - QHD IPS Gaming Monitor - 144hz - 27 inch in surround - Logitech G29 - Driving Force
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Re: Animated Gates v4.3 [Schumi] [1.46] CTD

#877 Post by Theosz » 14 Mar 2023 21:51

greetings @Schumi

After many tests, several mods removed (and a lot of time XDD) I found that there is a CTD that always happens and that is proven using only your mod in my test profile

road E18 - Oslo - Kristiansand (after crossing the red line in the photo above)

I have no idea what is:

Code: Select all

00:02:35.774 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_146_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(523): ?element_at@?$array_t@V?$vec_t@M$01@prism@@@prism@@QEAAPEAV?$vec_t@M$01@2@_K@Z: Index outside array boundaries.
ETS2 v1.46.2.20
Windows 10 x64

coordinates: [14/03/2023 18:25:36] (sec+0000-0013);2931.96;17.376;-51700.9;-3.06936;-0.122174

game.log.txt: https://pastebin.com/N0cz1k4J

screenshot:
[ external image ]

TY
PS @admin

I have a doubt

if I am using SSD c: for windows system, HD d: for images and videos, and SSD e: for my scs mods (via homedir parameter) so why looks like the game is using this low drive d: ?

Code: Select all

<ERROR> d:\buildbot\ ...
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Re: Animated gates in companies v4.3 [Schumi] [1.46]

#878 Post by Madkine » 15 Mar 2023 00:01

The d:\buildbot reference isn't about your drives, it's about where the files where when SCS compiled the executable.
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Re: Animated gates in companies v4.3 [Schumi] [1.46]

#879 Post by Theosz » 15 Mar 2023 13:39

Madkine wrote: 15 Mar 2023 00:01 The d:\buildbot reference isn't about your drives, it's about where the files where when SCS compiled the executable.
1)OK. but why? the (d:) drive is exclusive to my images and videos as I said.

My Windows is on drive (c:) like 99.999% of people do... and it is a SSD. All the mods I use to play ETS2 and ATS are on another SSD (e:), so it's a misbehavior of ETS2/ATS that exactly uses my slow HD that I didn't configure for use instead of the drives I'm using to play. I see a big problem with that. I realize now that game is using drive d: because I hear the drive running when loading stuff when I am playing. my HD makes louder sounds than normal HDs.

2) maybe I don't understand precisely what you mean by "files where when SCS compiled the executable" if we know they are compressed files. SCS's games should only use the drives I configured to use for the game
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
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Re: Animated gates in companies v4.3 [Schumi] [1.46]

#880 Post by Madkine » 15 Mar 2023 21:17

The D: in that statement is not referring to your computer in any way (it's not referring to data on your computer). It's referring to where the files are on a computer in SCS offices when they compiled the code. If it had been on a Z drive there, it would report it as Z: in your logs.
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