Fliegl SDS350 Mega v2.3 (18.10.2022) [1.44+]

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obelihnio
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Location: Poland

Re: Fliegl SDS350 Mega - Rework v2.13 (03.06.2019)

#351 Post by obelihnio » 31 May 2020 06:43

Mod works fine on 1.37. I updated the description to match that.

The only thing you will get are harmless warnings about brace sound definitions.
adibgdn
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Joined: 13 Apr 2020 12:58

Re: Fliegl SDS350 Mega - Rework v2.13 (03.06.2019)

#352 Post by adibgdn » 03 Jun 2020 20:43

LexSteele wrote: 05 Aug 2019 22:51 @Obelihnio, thanks a lot for this magnificent trailer mod.

Although you'd said that the trailer was not in ai traffic, I'd have a trial for the traffic.
Although everything is allright in the traffic_storage_semi_trailer.obel_sds350.sii, obel_sds350_traffic.sii, obel_sds350b_traffic.sii and game.log.txt files there is no Fliegl trailer in the ai traffic(spawn_ratio parameter is 11.0) with no other active mods. Is the reason of this is the "rich content" in the obel_sds350.sii and obel_sds350b.sii files?
Hi , try remove all content from trailer definitions (mudflap , r_bumper.....etc) keep just defs for wheels , paintjob and chassis

traffic_trailer : traffic.trailer.obel_sds350
{

accessories[]: .traffic.obel_sds350.tchassis
accessories[]: .traffic.obel_sds350.trwheel0
accessories[]: .traffic.obel_sds350.trwheel1
accessories[]: .traffic.obel_sds350.trwheel2
accessories[]: .traffic.obel_sds350.paint_job

spawn_ratio: 1.0

cargo_mass: 22000

company_paint_job: true
}

vehicle_accessory: .traffic.obel_sds350.tchassis
{
data_path: "/def/vehicle/trailer/obel_sds350/chassis.sii"
}

vehicle_wheel_accessory: .traffic.obel_sds350.trwheel0
{
offset: 0
data_path: "/def/vehicle/t_wheel/sava_mega.sii"
}

vehicle_wheel_accessory: .traffic.obel_sds350.trwheel1
{
offset: 2
data_path: "/def/vehicle/t_wheel/sava_mega.sii"
}

vehicle_wheel_accessory: .traffic.obel_sds350.trwheel2
{
offset: 4
data_path: "/def/vehicle/t_wheel/sava_mega.sii"
}

vehicle_paint_job_accessory: .traffic.obel_sds350.paint_job
{
data_path: "/def/vehicle/trailer/obel_sds350/company_paint_job/default.sii"
}





You still gonna have some yellow warnings about cables but ...you'll have traffic
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pim911
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Re: Fliegl SDS350 Mega - Rework v2.13 (03.06.2019)

#353 Post by pim911 » 11 Feb 2021 12:31

thx man i'm using this mod on 1.40 works perfect :)
holland trucker 🇳🇱
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Thibault078
Posts: 178
Joined: 22 Dec 2017 18:06

Re: Fliegl SDS350 Mega - Rework v2.13 (03.06.2019)

#354 Post by Thibault078 » 18 Aug 2021 22:31

Seem like the mod is dead on obelihnio side ... will be great if JuseeTV can rework it like he do for the Schmitz S.KO . . .
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Carm
Posts: 197
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Location: Poland

Re: Fliegl SDS350 Mega - Rework v2.13 (03.06.2019)

#355 Post by Carm » 19 Aug 2021 16:47

I dont think so, JuseeTV is not a big fan of mega trailers.
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Kot.11
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Re: Fliegl SDS350 Mega - Rework v2.13 (03.06.2019)

#356 Post by Kot.11 » 14 Oct 2021 22:38

please update 1.41 ;)
Thibault078
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Joined: 22 Dec 2017 18:06

Re: Fliegl SDS350 Mega - Rework v2.13 (03.06.2019)

#357 Post by Thibault078 » 25 Dec 2021 10:36

Hello obelihnio , the mod is not compatible anymore since v1.39 / v1.40 ... will be good to have it reworked for v1.43 .
Sandorr82
Posts: 1
Joined: 29 Jan 2022 00:10

Re: Fliegl SDS350 Mega - Rework v2.13 (03.06.2019)

#358 Post by Sandorr82 » 29 Jan 2022 00:13

Hello im using that mod and have something like 250 hours game and now cant use my save coz this mod is not campatible with new update,can someone update this MOD please
i think this MOD also gone from steam workshop :(
Last edited by Sandorr82 on 29 Jan 2022 00:14, edited 1 time in total.
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Madkine
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Re: Fliegl SDS350 Mega - Rework v2.13 (03.06.2019)

#359 Post by Madkine » 29 Jan 2022 01:18

Obelihnio hasn't been on the forums since October so I think there's not much of a chance of an update.
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"never attribute to malice that which is adequately explained by stupidity"
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obelihnio
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Location: Poland

Re: Fliegl SDS350 Mega - Rework v2.13 (03.06.2019) [work resumed]

#360 Post by obelihnio » 16 Jul 2022 17:23

Hey guys i recently came back back to ETS so the mod will be restarting development.

I have the trailer updated to work on 1.44 ATM, but I have to finish up all changes before I release the updated mod, so I won't give a release time-frame right now.

Things that are mostly done are:
  1. Huge def update to make the trailer have proper Fliegl branding
  2. Mod will support the Trailer Desktop configurator
  3. Multiple small fixes to 3D parts
  4. The side tarpaulin clamps are completely rebuilt (they were used to break randomly during exporting
  5. Rear door locks are are rebuilt for the same reason.
  6. The rear doors are split from the base and now have a glossy/matte version like the side tarpaulin
  7. Some general work on materials.
[ external image ]


The last bigger change I have left right now are completely redone Ecopoint 1 lamps. These were never accurate so I've decided to build a completely new model with accurate dimensions.
I still have to make the sidemarkers, make a new light mask and replace the old lamps plus bake new AO for the bumpers.
[ external image ]
[ external image ]
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