[REL][WIP] RMP: Heilbronn 1:1

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Der Kantrowicz
Posts: 109
Joined: 04 Jan 2017 16:08
Location: Hamburg

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.2] 1.41 (Update 17.jul.21)

#1371 Post by Der Kantrowicz » 31 Oct 2021 14:07

mmh .... i have now my first crash on this map ..... i try and try but crash crash crash

Code: Select all

00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a9395c01000001
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a93a68db400001
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a93a3834c00001
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a93a30f6c00001
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a93a0879400001
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a939d0fdc00001
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a93a9cb4000001
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a93b54de800001
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a936dcb6c00001
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a93894e4000000
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a9385c78000000
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a93710f6c00001
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a9372c4d000000
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a937d82b400000
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a9377c9d000000
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a9373c60c00000
00:00:35.420 : <ERROR> Failed to compute bounding sphere for prefab item 0x25a937f42a000000
00:00:35.711 : <WARNING> Maximum size of railing data exceeded!
00:00:35.711 : <WARNING> Maximum size of railing data exceeded!
00:01:25.103 : <WARNING> [resource_task] Default temporary buffer is insufficient while reading '/vehicle/trailer_owned/upgrade/paintjob/tisvol/default.dds' with size 268435584
00:01:57.344 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530ac3c2e400000
00:01:57.603 : <ERROR> Failed to compute bounding sphere for prefab item 0x35309734e9000001
00:01:58.410 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530972cce000004
00:01:58.692 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530972c17c00001
00:01:59.239 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530971c56400001
00:01:59.253 : <ERROR> Failed to compute bounding sphere for prefab item 0x35309140f5c00001
00:01:59.530 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530971863400001
00:01:59.543 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530913c16000001
00:01:59.583 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4300000c5
00:01:59.804 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530971403c00001
00:01:59.858 : <ERROR> Failed to compute bounding sphere for prefab item 0x353091385c000004
00:01:59.956 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530ac3406800000
00:02:00.022 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba44a0000c3
00:02:00.091 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530971031c00004
00:02:00.104 : <ERROR> Failed to compute bounding sphere for prefab item 0x353091384d800001
00:02:00.187 : <WARNING> [resource_task] Default temporary buffer is insufficient while reading '/vehicle/trailer_owned/upgrade/paintjob/tisvol/default.dds' with size 268435584
00:02:00.241 : <ERROR> Failed to compute bounding sphere for prefab item 0x353091ec79800001
00:02:00.273 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba41c0000c1
00:02:00.497 : <ERROR> Failed to compute bounding sphere for prefab item 0x35309134f8800001
00:02:00.567 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba42a0000c2
00:02:00.595 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a8a810800001
00:02:00.692 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530921822400000
00:02:00.706 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530913054400004
00:02:00.706 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4374000c0
00:02:00.840 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a8ec47800001
00:02:00.939 : <ERROR> Failed to compute bounding sphere for prefab item 0x35309708f2400001
00:02:00.967 : <ERROR> Failed to compute bounding sphere for prefab item 0x35309130a7800001
00:02:00.967 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba44a8000c4
00:02:01.096 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4ae4000b8
00:02:01.150 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a8f04f800001
00:02:01.219 : <ERROR> Failed to compute bounding sphere for prefab item 0x353096f08b000001
00:02:01.280 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530912ca9800001
00:02:01.333 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530ac2023000001
00:02:01.487 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba40b8000b7
00:02:01.583 : <ERROR> Failed to compute bounding sphere for prefab item 0x353091244e000001
00:02:01.583 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4ac0000bd
00:02:01.692 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a8f4f2c00001
00:02:01.692 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530921032c00000
00:02:02.079 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4614000b6
00:02:02.093 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba451c000bb
00:02:02.188 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530912068c00001
00:02:02.287 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a8f86c000001
00:02:02.592 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba439c000bc
00:02:02.606 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a8fc27c00001
00:02:02.649 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4e0c000b5
00:02:03.198 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a9045f800001
00:02:03.210 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4424000b4
00:02:03.334 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba42a4000b1
00:02:03.479 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4010000b2
00:02:03.765 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a908ad000001
00:02:04.077 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a910aa000001
00:02:04.335 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a90c1c800001
00:02:04.558 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 256356
00:02:04.558 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 173228
00:02:04.558 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 23428
00:02:04.558 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 56916
00:02:04.558 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 453660
00:02:04.558 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 28228
00:02:04.558 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 99396
00:02:04.558 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 20452
00:02:04.558 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 2164
00:02:04.559 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 5068
00:02:04.786 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4a34000b0
00:02:04.987 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a91865800001
00:02:05.042 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba42d4000ad
00:02:05.121 : <ERROR> Failed to compute bounding sphere for prefab item 0x35308a08edc00001
00:02:05.271 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a9209ec00001
00:02:05.389 : <ERROR> Failed to compute bounding sphere for prefab item 0x35308a182f800000
00:02:05.446 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_142_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
Last edited by Madkine on 31 Oct 2021 21:13, edited 1 time in total.
Reason: Added code block. Don't put large logs in clear text.
bunny15
Posts: 4
Joined: 01 Aug 2020 10:08

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.2] 1.41 (Update 17.jul.21)

#1372 Post by bunny15 » 04 Nov 2021 18:02

wen this map work for 142
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klauzzy
Posts: 336
Joined: 22 Oct 2013 17:10
Location: Germany
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Re: [REL] RMP: Heilbronn 1:1 [v.1.1.2] 1.41 (Update 17.jul.21)

#1373 Post by klauzzy » 05 Nov 2021 17:56

I'm still alive, but i dont have too much time to work on the map. To be honest, i use more time to race in assetto corsa competizione.
I'll have a look what changed in 1.42 to make a compatibility Update.
Sadly there are so many errors that i dont know how to fix :roll:
[ external image ]
Heilbronn 1:1 - Map
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Trucker_71
Posts: 3416
Joined: 09 Apr 2018 07:35
Location: Abbotsford BC Canada

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.2] 1.41 (Update 17.jul.21)

#1374 Post by Trucker_71 » 05 Nov 2021 23:11

If your heart's not in it, maybe you should put the project on the shelf for a while.
mustang_304
Posts: 9
Joined: 24 Oct 2021 04:48

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.2] 1.41 (Update 17.jul.21)

#1375 Post by mustang_304 » 06 Nov 2021 03:44

klauzzy wrote: 05 Nov 2021 17:56 I'm still alive, but i dont have too much time to work on the map. To be honest, i use more time to race in assetto corsa competizione.
I'll have a look what changed in 1.42 to make a compatibility Update.
Sadly there are so many errors that i dont know how to fix :roll:
We understand perfectly, I wish you could continue to have the time and support, your map is excellent and it would be a great loss not to be able to keep in touch with its growth and updating. For my part, I have already sent my support.

Best Regards

Angel
User avatar
Ray50
Posts: 199
Joined: 25 Dec 2012 17:58
Location: The Netherlands

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.2] 1.41 (Update 17.jul.21)

#1376 Post by Ray50 » 06 Nov 2021 07:37

klauzzy wrote: 05 Nov 2021 17:56 I'm still alive, but i dont have too much time to work on the map. To be honest, i use more time to race in assetto corsa competizione.
I'll have a look what changed in 1.42 to make a compatibility Update.
Sadly there are so many errors that i dont know how to fix :roll:
I also understand. I love the map and made so much kilometers on it. I did not play Ets2 in a while because I discoverd survival games and that takes up all of my time. If you decide to stop with the map then you have my support and I wish you all the best in your life.

Thanks for all the time and hard work you put in this map. Maybe someday we'll play again.
Intel Core i7-9700K 8x 3.6 GHz, 16 GB DDR4 Crucial 2400 MHz (2x 8 GB), 8 GB NVIDIA GeForce RTX 2080 , lg UltraGear 32GK850G 2560x1440 5ms 144hz. Logitech Driving Force GT. Logitech Side Panel.
twins
Posts: 49
Joined: 09 Jun 2016 07:57

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.2] 1.41 (Update 17.jul.21)

#1377 Post by twins » 06 Nov 2021 12:22

The map still works for us in 1.42. without any changes.
Putzii
Posts: 6
Joined: 08 Nov 2021 12:53

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.2] 1.41 (Update 17.jul.21)

#1378 Post by Putzii » 08 Nov 2021 12:57

klauzzy wrote: 05 Nov 2021 17:56 I'm still alive, but i dont have too much time to work on the map. To be honest, i use more time to race in assetto corsa competizione.
I'll have a look what changed in 1.42 to make a compatibility Update.
Sadly there are so many errors that i dont know how to fix :roll:
I'm playing your Map on 1.42 without any Crashes... sad to hear that you currently have little time to build at this beautiful map. I would really like to see more updates... Hope you will find fun again with modding!
Wish you the best!
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klauzzy
Posts: 336
Joined: 22 Oct 2013 17:10
Location: Germany
Contact:

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.2] 1.41 (Update 17.jul.21)

#1379 Post by klauzzy » 09 Nov 2021 05:27

Dont misunderstand me guys , ill keep it up to date and playable as i always said.
There may be errors like there always was since the first release....but playable ;)
[ external image ]
Heilbronn 1:1 - Map
mustang_304
Posts: 9
Joined: 24 Oct 2021 04:48

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.2] 1.41 (Update 17.jul.21)

#1380 Post by mustang_304 » 09 Nov 2021 07:52

klauzzy wrote: 09 Nov 2021 05:27 Dont misunderstand me guys , ill keep it up to date and playable as i always said.
There may be errors like there always was since the first release....but playable ;)
You give us hope and hopefully soon there will be a new update in advance I tell you that for my part it has my support
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