ETS2 Real Traffic Density 1.38.a by Cip [update 21 July 2020]

TruggerBert
Posts: 6
Joined: 08 Jun 2020 07:28

Re: ETS2 Real Traffic Density 1.38.a by Cip [update 21 July 2020]

#2221 Post by TruggerBert » 27 Jul 2020 07:14

Hey Cip,

thanks a lot for your mod and your work on it. For 1.38 there are some changes:

- it seems, there are some less motorcycles on the streets. If intended, then iam with you, in some areas and situations, imho there where some to much of it on the streets
- in driveways it seems, the traffic stops now nearly 100% so that i can instantly drive on. Is these intended? Feels a little unreal, if cars and trucks brake from fullspeed so that i can drove on...

Anyway, i like your mod and it makes the game some more realistic.

Cheers Bert

User avatar
cip
Posts: 5820
Joined: 26 Aug 2016 08:14
Location: Brussels

Re: ETS2 Real Traffic Density 1.38.a by Cip [update 21 July 2020]

#2222 Post by cip » 27 Jul 2020 10:52

Welcome @TruggerBert for your first post on the forum! stopping without reasons on freeways will never be intended, this is SCS bug !!! in certain situations Ai may think that ahead it's a road event, which somehow remain in memory and act like a ghost road event :lol: I saw this in ATS some time ago and iy has been fixed, probably the bug migrated to ETS2 ;)
for motorcycles it depends very much if you play with motorcycles as default spawn as normal cars, or if you changed the storage file into traffic_vehicle_moto.sii and made separate vehicles. I did not change the spawn numbers for motorcycles in the last update
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my ATS Real Ai Traffic Sounds 1.36-1.37
currently on strike :D beta testings and bug reports are temporarily suspended from my activity until further decisions :lol:

Vigil
Posts: 5
Joined: 08 Jan 2013 22:40

Re: ETS2 Real Traffic Density 1.38.a by Cip [update 21 July 2020]

#2223 Post by Vigil » 28 Jul 2020 17:21

cip wrote:
26 Jul 2020 10:36
yes @Vigil , exactly but only if those mods will keep support for older game version. basically this is not difficult to achieve, as modder you update your mod and keep a copy of the previous version and make this available in the manifest. however it is not recommended for large mod (like trucks) because the game will store in your PC all available versions. but for traffic files which are less than 1 Mb I could do this so if you downgrade your game to any previous version until 1.32 you will benefit of my mod
Ah, cool. Thanks.

User avatar
Vinnie Terranova
Posts: 1151
Joined: 09 Nov 2017 10:24

Re: ETS2 Real Traffic Density 1.38.a by Cip [update 21 July 2020]

#2224 Post by Vinnie Terranova » 02 Aug 2020 12:33

@cip As you have a lot of experience with traffic rules, I have a question about disobeying some of those traffic rules:
Is it possible to having some particular cars to disobey all, or at least most, speed limits? I'm working on a mod that also doesn't care about speed limits, but that's only for my truck. I need however some other AI cars also not paying attention to speed limits. Do you know if this is possible? If yes, what files do I have to change and what variables do I have to change?

User avatar
cip
Posts: 5820
Joined: 26 Aug 2016 08:14
Location: Brussels

Re: ETS2 Real Traffic Density 1.38.a by Cip [update 21 July 2020]

#2225 Post by cip » 02 Aug 2020 22:09

Vinnie, if you will read the description of my traffic mod, you will find that my traffic mod already does this :lol: the respective rule can be found in traffic_data

Code: Select all

ai_avoid_speed_coef: (1.00, 1.35)
so in my mod Ai can go up to 35% faster than the speed limit if their max_speed allows it and if there are no specific speed limitations with traffic signs. it seems that Ai can only break the country speed limits.
In my game as I use sounds for all vehicles, I have edited all traffic sii files and set limits in max_speed of trucks up to 120 km/h and for older trucks much less (like 80 km/h). for cars I applied a similar strategy, classic cars have low speed limits up to 110 km/h , normal cars variable between 120 and 160 km/h and sport cars higher than 160 km/h. therefore classic trucks and cars will never break the speed limits because their settings does not allow it.
for trucks the speed is also influenced by the weight of the cargo and the road angle.
if you just want crazy Ai with no speed limits, you can do what our friend arayas is convinced that I did, to modify the country speed limits :lol: :lol: :lol: look into my traffic mod in the country files and study the speed_limits.high.sii of a country. this file is my additional country speed limit active only for emergency, motorcycles and sport car types. what you need to do is to modify the original speed_limits.sii
good luck! ;)
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my ATS Real Ai Traffic Sounds 1.36-1.37
currently on strike :D beta testings and bug reports are temporarily suspended from my activity until further decisions :lol:

User avatar
Vinnie Terranova
Posts: 1151
Joined: 09 Nov 2017 10:24

Re: ETS2 Real Traffic Density 1.38.a by Cip [update 21 July 2020]

#2226 Post by Vinnie Terranova » 02 Aug 2020 22:15

Thank you very much for your answer! I'll look into it thoroughly! :-D

bummel
Posts: 50
Joined: 20 Jun 2018 10:56

Re: ETS2 Real Traffic Density 1.38.a by Cip [update 21 July 2020]

#2227 Post by bummel » 03 Aug 2020 18:22

Hi, is it possible to reduce the spawn of jazzycat's bdf?

User avatar
cip
Posts: 5820
Joined: 26 Aug 2016 08:14
Location: Brussels

Re: ETS2 Real Traffic Density 1.38.a by Cip [update 21 July 2020]

#2228 Post by cip » 03 Aug 2020 20:17

@bummel this is not the job of my mod unless you use the separate type bdf set in my mod (if you renamed the bdf storage file into traffic_storage_truck_bdf.sii) if you haven't done this than do it and check spawn again ;)
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my ATS Real Ai Traffic Sounds 1.36-1.37
currently on strike :D beta testings and bug reports are temporarily suspended from my activity until further decisions :lol:

bummel
Posts: 50
Joined: 20 Jun 2018 10:56

Re: ETS2 Real Traffic Density 1.38.a by Cip [update 21 July 2020]

#2229 Post by bummel » 03 Aug 2020 20:46

@cip thanks, i'll try to rename the file and checked the result.

User avatar
jay_trucker
Posts: 33
Joined: 06 Jul 2020 22:03
Location: Brazil

Re: ETS2 Real Traffic Density 1.38.a by Cip [update 21 July 2020]

#2230 Post by jay_trucker » 04 Aug 2020 01:13

cip wrote:
03 Aug 2020 20:17
@bummel this is not the job of my mod unless you use the separate type bdf set in my mod (if you renamed the bdf storage file into traffic_storage_truck_bdf.sii) if you haven't done this than do it and check spawn again ;)
hi. are there other separate vehicles types besides moto, sport, classic and bdf? the more I use them as separate types the more dense the traffic gets?

Post Reply

Return to “Traffic”

Who is online

Users browsing this forum: No registered users and 3 guests