ROEXTENDED MAP [1.48]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: ROEXTENDED 2.9 [1.43]
@paul_aydol
Map connection Promods + Poland + Russia + Sibir + Southern Region + RoExtended v2.9 just doesn't work.
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And I have all the necessary files and game version 1.43.3.10 (Steam)
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Map connection Promods + Poland + Russia + Sibir + Southern Region + RoExtended v2.9 just doesn't work.
[ external image ]
And I have all the necessary files and game version 1.43.3.10 (Steam)
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- Vinnie Terranova
- Posts: 5109
- Joined: 09 Nov 2017 10:24
- Location: Netherlands
Re: ROEXTENDED 2.9 [1.43]
It does work; you just need a background mod...
- Bulldozer 1973
- Posts: 1200
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Re: ROEXTENDED 2.9 [1.43]
Cute Pictures
Greetings,
Harald
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Sorry for my bad english, i from germany. I use Translators deepl.com / google.de
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I will not distribute a modified mods without permission from the original creator / author!
Harald
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Sorry for my bad english, i from germany. I use Translators deepl.com / google.de
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I will not distribute a modified mods without permission from the original creator / author!
Re: ROEXTENDED 2.9 [1.43]
Nice Work Arayas... as always your work is GREAT.
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- Posts: 1
- Joined: 02 Jan 2022 08:14
Re: ROEXTENDED 2.9 [1.43]
Nice, Arayas and Mirfi!
Re: ROEXTENDED 2.9 [1.43]
Roextended Project
Re: ROEXTENDED 2.9 [1.43]
great cant wait to dive
Re: ROEXTENDED 2.9 [1.43]
Hey Arayas!
First of all thank you for the hard work and effort you do on your maps. The amount of detail and subtle touches is both incredible and greatly appreciated. And since you have such an eye and willpower for details, what do you think about making realistic surface roads?
I mean making it like so to trigger cabin and seat movement in truck, so you get driving experience like in real life when going over uneven roads. I'm talking about sections of road hanging on one side, or long holes that would trigger seat movement, or long road bellys, like here : https://www.flickr.com/photos/59303791@N00/4311245940 or https://www.shutterstock.com/image-phot ... -637629448
I know you already have some roads like that in ROEX and I imagine it's very hard work involved as it probably requires to edit meshes and sections of road by hand. However it would ad TONS of immersion and feel. I driven a truck in RL and I can tell you driving on glass like perfect roads in ETS 2 is nothing like real roads that force constant bigger or lesser seat movement in truck.
We already have in game mechanics for this (seat movement), so why not capitalise on making roads uneven and realistic. What do you think of this?
First of all thank you for the hard work and effort you do on your maps. The amount of detail and subtle touches is both incredible and greatly appreciated. And since you have such an eye and willpower for details, what do you think about making realistic surface roads?
I mean making it like so to trigger cabin and seat movement in truck, so you get driving experience like in real life when going over uneven roads. I'm talking about sections of road hanging on one side, or long holes that would trigger seat movement, or long road bellys, like here : https://www.flickr.com/photos/59303791@N00/4311245940 or https://www.shutterstock.com/image-phot ... -637629448
I know you already have some roads like that in ROEX and I imagine it's very hard work involved as it probably requires to edit meshes and sections of road by hand. However it would ad TONS of immersion and feel. I driven a truck in RL and I can tell you driving on glass like perfect roads in ETS 2 is nothing like real roads that force constant bigger or lesser seat movement in truck.
We already have in game mechanics for this (seat movement), so why not capitalise on making roads uneven and realistic. What do you think of this?
Re: ROEXTENDED 2.9 [1.43]
If you make the respective models in blender and functional for ETS, no problem. I dont think you see many of those in Europe.
version for 1.44 uploaded in first post.
Roextended Project
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