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[ETS/ATS] Boreman LED Marker Lights v1.7 [16.05.2019]

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obelihnio
Posts: 6605
Joined: 22 Aug 2016 07:46
Location: Poland

[ETS/ATS] Boreman LED Marker Lights v1.7 [16.05.2019]

#1 Post by obelihnio » 19 Feb 2018 15:24

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Game version: [1.35.*] - [1.37.*]+
Supported games: American Truck Simulator & Euro Truck Simulator 2

Hey hey hey!
What's up fellow truckers?
I'm here to present you some nice bling for your trucks, the Boreman LED markers. Made from scratch in Blender Tools, with high quality lamp texture and light mask.
Mod supports a wide range of modded trucks. Full support for my Kelsa Light-bars.

Special thanks to Csabee and abasstreppas for a comprehensive lists of "suitable_for" variables.

Features:
  • HQ 3d model
  • Custom flares
  • Custom light-mask
  • 8 light colours: white, light orange, red, amber, blue, cyan, green, purple
  • 2 strobe variants: strobes only or strobes + backlight
  • 3 strobe modes: single alternate, left, right
  • Amber & red blinker variants - IMPORTANT- Red blinker has limited functionality in ETS 2
Installation: Copy the downloaded .zip archive, unpack it, place the included mod files in the mod folder.

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Downloads:

Current
Sharemods Version 1.7; 16.05.2019
Dropbox Version 1.7; 16.05.2019


[Range extender add-on]Supports both versions
Sharemods Version 1.7; 11.07.2018
Dropbox Version 1.7; 11.07.2018
Doubles the range of static flares, increases range of strobes by 1m. Place above the main package

Respect the original download links.

Authors: obelihnio, SCS Software

Changelog:

Code: Select all

[v1.7]: Compatibility with 1.35 game version; Added new "suitable_for" entries.
[v1.61]: Added 5 new suitable part types.
[v1.6] Changed amber LED light-mask; added amber & red blinker variants; added 11 new "suitable_for" entries
[v1.5a] Fixed missing beacon suitable.
[v1.5] Added new strobe modes: left & right
[v1.4] Textures for non-standard colours got completely re-done, textures size significantly reduced, all flares replaced, all flare definition colour data tweaked, "led + strobe" variant now casts light when strobe is off.
[v1.3] Tweaked amber and yellow flares, increased range of static flares by 0.1m; increased strobe flares range to 2.5m, tweaked the 3D model of the light housing, added extender add-on.
[v1.2] New flares, 2 new strobe variants, tweaked flare data, added some new suitables.
[v1.12] Twekaed the amber LED light colour and flare; tweaked the position of the models to reduce compatibility issues with some parts/mods; added new compatible suitable_for parts. 
[v1.11] Added support for: Peterbilt 387 by Viper2, Peterbilt 579 by Tom Dooley, Freightliner FLB by Harven, Volvo VNL 670 by Aradeth
[v1.1]Reduced the physical size of the models about 5%; slightly increased the length and angle of flare light cast; added 5 colours: amber, blue, cyan, green, purple
Media:
Click the gifs if they don't work for you.
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Last edited by obelihnio on 15 Apr 2020 12:02, edited 32 times in total.
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Returning to continue the stalled projects. When are they done? Soon™, maybe. :lol:

User avatar
Csabee
Posts: 2414
Joined: 19 Jun 2016 13:11

Re: [WIP] Boreman LED Markers

#2 Post by Csabee » 19 Feb 2018 17:08

Cool! ;)
I can help with a few spots! :D (Is from abass's HellaDouble)

Code: Select all

        suitable_for[]: "r_grill"
	suitable_for[]: "b_grill"
	suitable_for[]: "f_grill"
	suitable_for[]: "mask"
	suitable_for[]: "mirrorslots"
	suitable_for[]: "bumper"
	suitable_for[]: "c_equip"
	suitable_for[]: "sideskirt"
	suitable_for[]: "rplate"
	suitable_for[]: "grill_cab"
	suitable_for[]: "grill_chs"
	suitable_for[]: "grid_cab"
	suitable_for[]: "grid_chs"
	suitable_for[]: "sidelight_l"
	suitable_for[]: "sidelight_r"
	suitable_for[]: "sideskirt"
	suitable_for[]: "ffenders"
	suitable_for[]: "f_plate"
	suitable_for[]: "f_plate_b"
	suitable_for[]: "f_plate_c"
	suitable_for[]: "backled"
	suitable_for[]: "backlt"
	suitable_for[]: "backlights"
	suitable_for[]: "airhose"
	suitable_for[]: "grill_a"
        suitable_for[]: "grill_b"
	suitable_for[]: "grill_c"
	suitable_for[]: "r_bumper"
	suitable_for[]: "f_intake_cab"
	suitable_for[]: "f_intake_chs"
	suitable_for[]: "f_inlay_chs"
	suitable_for[]: "f_inlay_cab"
	suitable_for[]: "exhaust_l"
	suitable_for[]: "exhaust_r"
	suitable_for[]: "fsigns"
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Tim2305
Posts: 9
Joined: 20 Nov 2016 15:33

Re: [WIP] Boreman LED Markers

#3 Post by Tim2305 » 19 Feb 2018 18:24

ohhh, obelihnio in the house... This Lights look nice man! Very good

Greetz

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bumbumek
Posts: 3775
Joined: 02 Jun 2014 13:14
Location: Poznań, Poland

Re: [WIP] Boreman LED Markers

#4 Post by bumbumek » 19 Feb 2018 19:24

Looks really great, keep up the good work mate!

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abasstreppas
Posts: 7804
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Re: [WIP] Boreman LED Markers

#5 Post by abasstreppas » 19 Feb 2018 19:43

Niceeee :D

Here's what I have for my small lights:

WHITE LAMPS

Code: Select all

	suitable_for[]: "r_grill"
	suitable_for[]: "b_grill"
	suitable_for[]: "f_grill"
	suitable_for[]: "mask"
	suitable_for[]: "mirrorslots"
	suitable_for[]: "bumper"
	suitable_for[]: "c_equip"
	suitable_for[]: "sideskirt"
	suitable_for[]: "rplate"
	suitable_for[]: "grill_cab"
	suitable_for[]: "grill_chs"
	suitable_for[]: "grid_cab"
	suitable_for[]: "grid_chs"
	suitable_for[]: "sidelight_l"
	suitable_for[]: "sidelight_r"
	suitable_for[]: "sideskirt"
	suitable_for[]: "ffenders"
	suitable_for[]: "f_plate"
	suitable_for[]: "f_plate_b"
	suitable_for[]: "f_plate_c"
	suitable_for[]: "backled"
	suitable_for[]: "backlt"
	suitable_for[]: "backlights"
	suitable_for[]: "airhose"
	suitable_for[]: "grill_a"
	suitable_for[]: "grill_b"
	suitable_for[]: "grill_c"
	suitable_for[]: "r_bumper"
	suitable_for[]: "f_intake_cab"
	suitable_for[]: "f_intake_chs"
	suitable_for[]: "f_inlay_chs"
	suitable_for[]: "f_inlay_cab"
	suitable_for[]: "exhaust_l"
	suitable_for[]: "exhaust_r"
	suitable_for[]: "fsigns"
AMBER LAMPS

Code: Select all

	suitable_for[]: "r_grill"
	suitable_for[]: "b_grill"
	suitable_for[]: "f_grill"
	suitable_for[]: "mask"
	suitable_for[]: "mirrorslots"
	suitable_for[]: "bumper"
	suitable_for[]: "c_equip"
	suitable_for[]: "sideskirt"
	suitable_for[]: "rplate"
	suitable_for[]: "grill_cab"
	suitable_for[]: "grill_chs"
	suitable_for[]: "grid_cab"
	suitable_for[]: "grid_chs"
	suitable_for[]: "sidelight_l"
	suitable_for[]: "sidelight_r"
	suitable_for[]: "sideskirt"
	suitable_for[]: "ffenders"
	suitable_for[]: "f_plate"
	suitable_for[]: "f_plate_b"
	suitable_for[]: "f_plate_c"
	suitable_for[]: "backled"
	suitable_for[]: "backlt"
	suitable_for[]: "backlights"
	suitable_for[]: "airhose"
	suitable_for[]: "grill_a"
	suitable_for[]: "grill_b"
	suitable_for[]: "grill_c"
	suitable_for[]: "r_bumper"
	suitable_for[]: "f_intake_cab"
	suitable_for[]: "f_intake_chs"
	suitable_for[]: "f_inlay_chs"
	suitable_for[]: "f_inlay_cab"
	suitable_for[]: "exhaust_l"
	suitable_for[]: "exhaust_r"
	suitable_for[]: "fsigns"
	suitable_for[]: "s_blinker"
	suitable_for[]: "chs"
RED LAMPS

Code: Select all

	suitable_for[]: "r_grill"
	suitable_for[]: "b_grill"
	suitable_for[]: "f_grill"
	suitable_for[]: "mask"
	suitable_for[]: "mirrorslots"
	suitable_for[]: "bumper"
	suitable_for[]: "c_equip"
	suitable_for[]: "sideskirt"
	suitable_for[]: "rplate"
	suitable_for[]: "grill_cab"
	suitable_for[]: "grill_chs"
	suitable_for[]: "grid_cab"
	suitable_for[]: "grid_chs"
	suitable_for[]: "sidelight_l"
	suitable_for[]: "sidelight_r"
	suitable_for[]: "sideskirt"
	suitable_for[]: "ffenders"
	suitable_for[]: "f_plate"
	suitable_for[]: "f_plate_b"
	suitable_for[]: "f_plate_c"
	suitable_for[]: "backled"
	suitable_for[]: "backlt"
	suitable_for[]: "backlights"
	suitable_for[]: "airhose"
	suitable_for[]: "grill_a"
	suitable_for[]: "grill_b"
	suitable_for[]: "grill_c"
	suitable_for[]: "r_bumper"
	suitable_for[]: "f_intake_cab"
	suitable_for[]: "f_intake_chs"
	suitable_for[]: "f_inlay_chs"
	suitable_for[]: "f_inlay_cab"
	suitable_for[]: "exhaust_l"
	suitable_for[]: "exhaust_r"
	suitable_for[]: "fsigns"
	suitable_for[]: "r_lights"
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User avatar
obelihnio
Posts: 6605
Joined: 22 Aug 2016 07:46
Location: Poland

Re: [WIP] Boreman LED Markers

#6 Post by obelihnio » 19 Feb 2018 21:56

Thanks for for the cheat sheets Csabee & abass, those helped out a bunch!

Public release tomorrow. ;)
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Returning to continue the stalled projects. When are they done? Soon™, maybe. :lol:

DEDE62
Posts: 455
Joined: 27 Jun 2017 07:53
Location: France

Re: [WIP] Boreman LED Markers

#7 Post by DEDE62 » 20 Feb 2018 05:24

Nice :)

User avatar
obelihnio
Posts: 6605
Joined: 22 Aug 2016 07:46
Location: Poland

Re: [REL] Boreman LED Marker Lights v1.0 [20.02.2018]

#8 Post by obelihnio » 20 Feb 2018 14:39

Mod released.

Steam/Sharemods/Dropbox links provided.

Enjoy!
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Returning to continue the stalled projects. When are they done? Soon™, maybe. :lol:

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Asphroxia
Posts: 587
Joined: 08 Sep 2015 23:14
Location: Netherlands
Contact:

Re: [REL] Boreman LED Marker Lights v1.0 [20.02.2018]

#9 Post by Asphroxia » 20 Feb 2018 16:02

Many thanks obel! making my daf more pretty with every addition

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abasstreppas
Posts: 7804
Joined: 06 Feb 2013 20:32
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Re: [REL] Boreman LED Marker Lights v1.0 [20.02.2018]

#10 Post by abasstreppas » 20 Feb 2018 16:14

Thanks bro :D

Just a little note about your OP: "3 light colours: white, light orange, blue", my guess is that the "blue" should be "red" :? ;)
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