VAK Trailers by Kast (13.05.22)

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Maverick
Posts: 352
Joined: 20 Dec 2012 22:58
Location: Sydney
Contact:

Re: VAK Trailers by Kast (13.05.22)

#711 Post by Maverick » 20 Mar 2023 06:44

Hey All,
I am having an issue working out how to skin the B Trailer.
I have these trailers skinned but when it's in B-Double I can't out what I am missing for the B Trailer.
[ external image ]
User avatar
m1keY
Posts: 3436
Joined: 18 Oct 2015 22:49
Contact:

Re: VAK Trailers by Kast (13.05.22)

#712 Post by m1keY » 20 Mar 2023 19:27

you have to have additional lines for that combination in your paintjobfile / accessory ...custom skin for the semi & the slider
Maverick
Posts: 352
Joined: 20 Dec 2012 22:58
Location: Sydney
Contact:

Re: VAK Trailers by Kast (13.05.22)

#713 Post by Maverick » 20 Mar 2023 22:18

m1keY wrote: 20 Mar 2023 19:27 you have to have additional lines for that combination in your paintjobfile / accessory ...custom skin for the semi & the slider
I figured this would be the case. Just for the life of me, I cannot find it. Might look over the accessories def files more.

EDIT: Worked it out!

Needed to modify the "vak_v_Slider_*.SUI" file and adjust the "Slave Paint Job" vehicle_paint_job_accessory:

Code: Select all

.vak_4_4.cool_slave.paint_job
{
    	data_path: "/def/vehicle/trailer/vak_4_4slave_c/company_paint_job/****.sii"
}
I am yet to test/try to add more skins to see how that would work but future me issue.
Last edited by Maverick on 21 Mar 2023 22:07, edited 1 time in total.
User avatar
m1keY
Posts: 3436
Joined: 18 Oct 2015 22:49
Contact:

Re: VAK Trailers by Kast (13.05.22)

#714 Post by m1keY » 21 Mar 2023 15:06

I see you create skins for the freight market - not ownable trailer
Maverick
Posts: 352
Joined: 20 Dec 2012 22:58
Location: Sydney
Contact:

Re: VAK Trailers by Kast (13.05.22)

#715 Post by Maverick » 21 Mar 2023 22:06

m1keY wrote: 21 Mar 2023 15:06 I see you create skins for the freight market - not ownable trailer
Yeah prefer freight market, this way I can pick with every new job :P
User avatar
Lis Alexander
Posts: 2
Joined: 01 May 2022 07:41

Re: VAK Trailers by Kast (13.05.22)

#716 Post by Lis Alexander » 06 Jun 2023 13:18

Please update this mod in the Steam workshop. There's an old version left, where the frame glows
Maverick
Posts: 352
Joined: 20 Dec 2012 22:58
Location: Sydney
Contact:

Re: VAK Trailers by Kast (13.05.22)

#717 Post by Maverick » 07 Jun 2023 00:50

Lis Alexander wrote: 06 Jun 2023 13:18 Please update this mod in the Steam workshop. There's an old version left, where the frame glows
I am using the steam version and it is not glowing, are you running any other VAK addons?
Crazness
Posts: 18
Joined: 23 Oct 2014 17:44

Re: VAK Trailers by Kast (13.05.22)

#718 Post by Crazness » 13 Jul 2023 17:13

Hi Kast, are there any plan to give this mod a revision like the ekeri ? :)
Rocket455Man
Posts: 481
Joined: 29 Oct 2014 16:42
Location: Nokia, Finland

Re: VAK Trailers by Kast (13.05.22)

#719 Post by Rocket455Man » 07 Aug 2023 16:07

Hi!

Will this wok on 1.48?
Real Full Trailer Combination Driver
Maverick
Posts: 352
Joined: 20 Dec 2012 22:58
Location: Sydney
Contact:

Re: VAK Trailers by Kast (13.05.22)

#720 Post by Maverick » 08 Aug 2023 02:16

Rocket455Man wrote: 07 Aug 2023 16:07 Hi!

Will this wok on 1.48?
Yes they still work in 1.48
Post Reply

Return to “Trailers”

Who is online

Users browsing this forum: KlemenN and 2 guests