Mack R Series (v1.3)
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- Ken Tuckyfried
- Posts: 16
- Joined: 16 Jun 2015 07:22
- Location: A little town in Australia
Re: Mack R Series (v1.3)
A little slow up the hills, but the old girl can still pull a heavy load!
Re: Mack R Series (v1.3)
Here's a question from a Rookie, if I've used this Sample skin with a template:https://drive.google.com/open?id=1CpAU8 ... LZD_yNHd6B and have added different signs etc, how do I put it away so that I can use it in ATS
Re: Mack R Series (v1.3)
I hadn't seen another separate topic for the R-700 addon so I guess I'll mention it here, but the painted frame option is missing the axles and drive shaft.
Better known as Jake from State Farm.
Re: Mack R Series (v1.3)
My gearbox layout for the 6-speeder:
Also I think the torque curves of the engines should be reworked. They have rpm limit set to 2500, but the curve ends at 2100, which means the torque doesn't change for the last 400 rpm, and the horsepower increases. I fixed it this way: I added a torque curve for 2500 rpm setting the torque value to 0, so the engine power has its peak at 2100 as it should.
Code: Select all
SiiNunit {
direct_gearbox_config: .MaxiTorque.6 {
name: "MaxiTorque 6 @@speeds@@"
clutch_mode: analog
selector_mode: range_split
gears[]: .neutral.n
gears[]: .reverse.1
gears[]: .reverse.2
gears[]: .reverse.3
gears[]: .reverse.4
gears[]: .reverse.5
gears[]: .forward.1
gears[]: .forward.2
gears[]: .forward.3
gears[]: .forward.4
gears[]: .forward.5
gears[]: .forward.6
}
direct_gearbox_gear: .neutral.n {
gear_impulse_index: 0
selector_1: -1 # Range [2nd Shifter; Deep Reduction] (0 = Direct; 1 = Low)
selector_2: -1 # Split (0 = Direct; 1 = High)
gear: 0
name: "N"
}
direct_gearbox_gear: .reverse.1 {
gear_impulse_index: 3
selector_1: 1
selector_2: 0
gear: -1
name: "R1"
}
direct_gearbox_gear: .reverse.2 {
gear_impulse_index: 4
selector_1: 1
selector_2: 0
gear: -2
name: "R2"
}
direct_gearbox_gear: .reverse.3 {
gear_impulse_index: 5
selector_1: 1
selector_2: 0
gear: -3
name: "R3"
}
direct_gearbox_gear: .reverse.4 {
gear_impulse_index: 6
selector_1: 1
selector_2: 0
gear: -4
name: "R4"
}
direct_gearbox_gear: .reverse.5 {
gear_impulse_index: 7
selector_1: 1
selector_2: 0
gear: -5
name: "R5"
}
direct_gearbox_gear: .forward.1 {
gear_impulse_index: 3
selector_1: 0
selector_2: 1
gear: 1
name: LO
}
direct_gearbox_gear: .forward.2 {
gear_impulse_index: 3
selector_1: 0
selector_2: 0
gear: 2
name: 1
}
direct_gearbox_gear: .forward.3 {
gear_impulse_index: 4
selector_1: 0
selector_2: 0
gear: 3
name: 2
}
direct_gearbox_gear: .forward.4 {
gear_impulse_index: 5
selector_1: 0
selector_2: 0
gear: 4
name: 3
}
direct_gearbox_gear: .forward.5 {
gear_impulse_index: 6
selector_1: 0
selector_2: 0
gear: 5
name: 4
}
direct_gearbox_gear: .forward.6 {
gear_impulse_index: 7
selector_1: 0
selector_2: 0
gear: 6
name: 5
}
}
-
- Posts: 25
- Joined: 27 Jun 2018 02:04
Re: Mack R Series (v1.3)
Hey Dieling, love your sleeper and finally got around to updating my paintjob too it.
Do you think you could add a similar option to the sides for lights like you did for the back lights?
Also could you add slots for interior items to the sleeper? I miss having my truck bag on the bed and dumb poster.
If I recall I need to ask the mod author to reach out to add support to SiSL's interior pack, or has that been done?
I just know the last time I checked I couldn't put a few items on the more truck specific slots (like the passenger seat or the hanging slot), but then again Steam likes to not give me updated mods from the workshop some times.
Do you think you could add a similar option to the sides for lights like you did for the back lights?
Also could you add slots for interior items to the sleeper? I miss having my truck bag on the bed and dumb poster.
If I recall I need to ask the mod author to reach out to add support to SiSL's interior pack, or has that been done?
I just know the last time I checked I couldn't put a few items on the more truck specific slots (like the passenger seat or the hanging slot), but then again Steam likes to not give me updated mods from the workshop some times.
- Trucker_71
- Posts: 3463
- Joined: 09 Apr 2018 07:35
- Location: Abbotsford BC Canada
Re: Mack R Series (v1.3)
Steam has nothing to do with mods other than to provide a place to download them.
-
- Posts: 25
- Joined: 27 Jun 2018 02:04
Re: Mack R Series (v1.3)
Which is the issue, Steam doesn't really have an easy way to force update mods.
I have had issues plenty of times where it won't give me an updated mod that I already have.
I have had issues plenty of times where it won't give me an updated mod that I already have.
- xXCARL1992Xx
- Posts: 16527
- Joined: 17 Aug 2016 12:18
- Contact:
Re: Mack R Series (v1.3)
the moment Steam detects an update in the workshop it is downloaded, updates i make are applied within 2 minutes of me uploading it to the workshop, never had any issues and force updating is possible by unsubing and then resubing to the mod, Steam then starts to download it again
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
[ external image ]
-
- Posts: 25
- Joined: 27 Jun 2018 02:04
Re: Mack R Series (v1.3)
Just added custom mud flaps to my paint, is there a way to make the custom mudflaps look more like rubber like the stock ones and less like a solid painted slab?
I was going to try just replacing the stock mudflaps texture with mine, but mine are a mirrored pattern while the stock ones are just duplicated.
I was going to try just replacing the stock mudflaps texture with mine, but mine are a mirrored pattern while the stock ones are just duplicated.
Re: Mack R Series (v1.3)
Hi, does anyone have an issue on this truck where the engine sounds are kinda echoey?
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