[REL] Chereau v1.0 [1.43]

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SanJose [PL]
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Re: [REL] Chereau v1.0 [1.38]

#311 Post by SanJose [PL] » 29 Sep 2021 10:26

Instead of laughing, check the page 29 of this topic.

This trailer WORKS in 1.41 after some edits and small addons. But for some people who "play only" it's still a black magic. :roll:
seth_haveron
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Re: [REL] Chereau v1.0 [1.38]

#312 Post by seth_haveron » 29 Sep 2021 12:32

SanJose [PL] wrote: 29 Sep 2021 10:26 Instead of laughing, check the page 29 of this topic.

This trailer WORKS in 1.41 after some edits and small addons. But for some people who "play only" it's still a black magic. :roll:

the fact alone that it need external edits that need to be placed in order is proof enogh that its not work properly by its own.

and your fix is jesterdays news there is another more effective fix that covers more spots. figuratively......

just take a look at kristoffs chereau skin post.

and still this are only cosmetics ... the axels need to be fixed , the gloss reduced , the shadows corrected and so on and so forth....
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
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SanJose [PL]
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Re: [REL] Chereau v1.0 [1.38]

#313 Post by SanJose [PL] » 29 Sep 2021 15:49

seth_haveron wrote: 29 Sep 2021 12:32 and your fix is jesterdays news there is another more effective fix that covers more spots. figuratively......

just take a look at kristoffs chereau skin post.
Good to know. Last time I played ETS2 was the time I've made my fix for license plate lights to look correctly.
I did not had time to sit and play with other issues. Too much time consuming, especially when you have a lot of real life things to do...

Most of the people updated this trailer by their own but will not publish the model without MDmodder permission.
seth_haveron
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Re: [REL] Chereau v1.0 [1.38]

#314 Post by seth_haveron » 29 Sep 2021 17:41

SanJose [PL] wrote: 29 Sep 2021 15:49
seth_haveron wrote: 29 Sep 2021 12:32 and your fix is jesterdays news there is another more effective fix that covers more spots. figuratively......

just take a look at kristoffs chereau skin post.
Good to know. Last time I played ETS2 was the time I've made my fix for license plate lights to look correctly.
I did not had time to sit and play with other issues. Too much time consuming, especially when you have a lot of real life things to do...

Most of the people updated this trailer by their own but will not publish the model without MDmodder permission.
some of those are ballsy enogh to do it anyway ... mostly on modhoster without credits and questionable grammar.
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
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RedLion
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Re: [REL] Chereau v1.0 [1.38]

#315 Post by RedLion » 29 Sep 2021 20:01

Kot.11 wrote: 29 Sep 2021 08:41 Quote removed - Don't quote images/code boxes - Rule 2.3

hahaahah yeah 1.41

ets2_20210929_104015_00.png

yes its 1.41 :roll: :roll: :roll:

[ external image ]
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JoTaDa
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Re: [REL] Chereau v1.0 [1.38]

#316 Post by JoTaDa » 13 Oct 2021 12:21

I can confirm also at this beauty of Chereau Trailer works like charm, Game V1.41
Only at i still cant edit my own custom license plate, But thats my problem, Seems ...

Regards

JoTaDa
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m1keY
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Re: [REL] Chereau v1.0 [1.38]

#317 Post by m1keY » 13 Oct 2021 17:20

@JoTaDa

use the template; Bumper 01_02- 1024x1024
template.png
and when creating the skin apply these; acc_list
acc_list[]: "r_bumper.1metal_p"
acc_list[]: "r_bumper.1paint"
acc_list[]: "r_bumper.1paint_m"
acc_list[]: "r_bumper.2paint"
To make it even easier to skin this trailer you could use ModsStudio2
a specific xml-template is available for this trailer...
a simple click & add texture (with information which template to use for it) and export to a game-ready mod
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JoTaDa
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Re: [REL] Chereau v1.0 [1.38]

#318 Post by JoTaDa » 14 Oct 2021 00:01

Nice, Thank you m1keY, Much appreciated:)

Greetings

JoTaDa
Deadshot
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Re: [REL] Chereau v1.0 [1.38]

#319 Post by Deadshot » 17 Oct 2021 22:35

m1keY wrote: 13 Oct 2021 17:20 @JoTaDa
and when creating the skin apply these; acc_list
acc_list[]: "r_bumper.1metal_p"
acc_list[]: "r_bumper.1paint"
acc_list[]: "r_bumper.1paint_m"
acc_list[]: "r_bumper.2paint"
Hey, which def file should the above list be added/removed from? I skinned the bumper file with my license plate as you did in your reply but it's still not showing up. Sorry if this is something simple, been a while since I last played and just getting into the modding system again.

Thanks
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m1keY
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Re: [REL] Chereau v1.0 [1.38]

#320 Post by m1keY » 18 Oct 2021 17:37

@Deadshot
@JoTaDa
:oops:
I checked my templates and noticed I had made some adjustments as I had this problem...
so here's my fixed template for the bumper
you see the location of the license plate....
image001.jpg
the license plate SKINNABLE version is only available for the Bumper 01
bumperoptions.jpg
the correct acc_list to use to have it visible for these bumper options:

Code: Select all

acc_list[]: "r_bumper.1metal_p"
acc_list[]: "r_bumper.1paint"
however one could include the others aswell, guess you get the in-game license plate,
but the same colorbackground... guessing (note checked) ;)
doesn't hurt to leave them as is.....
image001.jpg
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