[ADDON KRONE DLC REQUIRED]Krone Mega/Coil Liner by Sogard3[v3.9][1.41][1.43FIX][15-07-21]

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
jpedroferreira80
Posts: 12
Joined: 18 Jul 2020 21:29

Re: [ADDON KRONE DLC REQUIRED]Krone Mega/Coil Liner by Sogard3[v3.9][1.41][15-07-21]

#3231 Post by jpedroferreira80 » 13 Dec 2021 22:12

Hi Sogard, when are you going to update the mod to 1.43? As you can see in the photo, the axis that was supposed to be in the air was the front and not the rear axis, you can correct and update the mod, please.
Attachments
ets2_20211213_220202_00.png
King Leo
Posts: 170
Joined: 05 Apr 2019 16:51
Location: Germany
Contact:

Re: [ADDON KRONE DLC REQUIRED]Krone Mega/Coil Liner by Sogard3[v3.9][1.41][15-07-21]

#3232 Post by King Leo » 14 Dec 2021 10:14

The axis problem is easy to correct yourself

Open the archive with WinRar and go to def/vehicle/trailer_owned/krone.profiliner.s3 or krone.megaliner/chassis.

In there are the relevant sii files.

Open them with a text editor, e.g. Notepad++, and look for the entries

liftable_axle and steerable_axle

The whole thing looks like this:

liftable_axle[]: false
liftable_axle[]: false
liftable_axle[]: true

Now SCS has reversed the order. So this has to be changed to

liftable_axle[]: true
liftable_axle[]: false
liftable_axle[]: false

With steerable_axle it is the other way round, it looked like this

steerable_axle[]: true
steerable_axle[]: false
steerable_axle[]: false

This is changed to

steerable_axle[]: false
steerable_axle[]: false
steerable_axle[]: true

In the case of two-axle vehicles, there is one entry less in each case.

If there is no true entry, leave it as it is, because then there is neither a lift axle nor a steering axle.
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
seth_haveron
Posts: 346
Joined: 08 Oct 2019 22:37

Re: [ADDON KRONE DLC REQUIRED]Krone Mega/Coil Liner by Sogard3[v3.9][1.41][15-07-21]

#3233 Post by seth_haveron » 14 Dec 2021 12:22

King Leo wrote: 14 Dec 2021 10:14 The axis problem is easy to correct yourself

Open the archive with WinRar and go to def/vehicle/trailer_owned/krone.profiliner.s3 or krone.megaliner/chassis.

In there are the relevant sii files.

Open them with a text editor, e.g. Notepad++, and look for the entries

liftable_axle and steerable_axle

The whole thing looks like this:

liftable_axle[]: false
liftable_axle[]: false
liftable_axle[]: true

Now SCS has reversed the order. So this has to be changed to

liftable_axle[]: true
liftable_axle[]: false
liftable_axle[]: false

With steerable_axle it is the other way round, it looked like this

steerable_axle[]: true
steerable_axle[]: false
steerable_axle[]: false

This is changed to

steerable_axle[]: false
steerable_axle[]: false
steerable_axle[]: true

In the case of two-axle vehicles, there is one entry less in each case.

If there is no true entry, leave it as it is, because then there is neither a lift axle nor a steering axle.


looks like somebody got a grip on it hm??
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
jpedroferreira80
Posts: 12
Joined: 18 Jul 2020 21:29

Re: [ADDON KRONE DLC REQUIRED]Krone Mega/Coil Liner by Sogard3[v3.9][1.41][15-07-21]

#3234 Post by jpedroferreira80 » 14 Dec 2021 14:00

King Leo wrote: 14 Dec 2021 10:14 The axis problem is easy to correct yourself

Open the archive with WinRar and go to def/vehicle/trailer_owned/krone.profiliner.s3 or krone.megaliner/chassis.

In there are the relevant sii files.

Open them with a text editor, e.g. Notepad++, and look for the entries

liftable_axle and steerable_axle

The whole thing looks like this:

liftable_axle[]: false
liftable_axle[]: false
liftable_axle[]: true

Now SCS has reversed the order. So this has to be changed to

liftable_axle[]: true
liftable_axle[]: false
liftable_axle[]: false

With steerable_axle it is the other way round, it looked like this

steerable_axle[]: true
steerable_axle[]: false
steerable_axle[]: false

This is changed to

steerable_axle[]: false
steerable_axle[]: false
steerable_axle[]: true

In the case of two-axle vehicles, there is one entry less in each case.

If there is no true entry, leave it as it is, because then there is neither a lift axle nor a steering axle.
Thx mate 😁
King Leo
Posts: 170
Joined: 05 Apr 2019 16:51
Location: Germany
Contact:

Re: [ADDON KRONE DLC REQUIRED]Krone Mega/Coil Liner by Sogard3[v3.9][1.41][15-07-21]

#3235 Post by King Leo » 15 Dec 2021 22:27

@seth_haveron , I told you, I just need to be told what to find where and what to do. Then I can build on that. ;)
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
User avatar
Kot.11
Posts: 428
Joined: 11 Jul 2017 14:44
Location: Poland

Re: [ADDON KRONE DLC REQUIRED]Krone Mega/Coil Liner by Sogard3[v3.9][1.41][15-07-21]

#3236 Post by Kot.11 » 29 Dec 2021 22:06

please update
Sogard3
Posts: 2837
Joined: 06 Jan 2018 00:20
Location: RO: Tg.Jiu, ES: Valencia

Re: [ADDON KRONE DLC REQUIRED]Krone Mega/Coil Liner by Sogard3[v3.9][1.41][1.43FIX][15-07-21]

#3237 Post by Sogard3 » 14 Jan 2022 22:04

I added a link with fix for 1.43 on 1st post!
Shadowstyle
Posts: 57
Joined: 19 Sep 2021 08:18
Location: Bulgaria

Re: [ADDON KRONE DLC REQUIRED]Krone Mega/Coil Liner by Sogard3[v3.9][1.41][1.43FIX][15-07-21]

#3239 Post by Shadowstyle » 17 Jan 2022 15:08

Hey Sogard3 can you please fix some of the taillights for the megaliner and the profiliner the issue is with the reverse lights being bugged and not being properly updated to 1.40 lighting system and they are 1 extremely bright, 2 being showed like a meter back of the trailer and they are in a weird shape and makes it almost impossible to reverse since you only see blinding white light in your mirror
emellema
Posts: 1
Joined: 18 Jan 2022 16:17

Re: [ADDON KRONE DLC REQUIRED]Krone Mega/Coil Liner by Sogard3[v3.9][1.41][1.43FIX][15-07-21]

#3240 Post by emellema » 18 Jan 2022 16:38

Hi @Sogard3 , At first you've made a great mod! Only I have a question about it. At the Megaliner and Coilliner you can choose between various types of taillights, but at the Loadcarrier, you can't. Is it for a reason? Maybe you can make it possible in a future update? Thanks for your reaction.
Post Reply

Return to “Trailers”

Who is online

Users browsing this forum: TruckerXikxzy and 8 guests