xXCARL1992Xx Screens & Blender work

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Re: xXCARL1992Xx Screens & Blender work

#1941 Post by xXCARL1992Xx » 14 May 2023 09:02

SCS added 1.47 wiki infos and we got new UI ids for mirrors (i assume because of the MAN) and blind spot indicator also got 2 UI ids for left and right, so this is just an UI element that lights yellow when turned on, and switches yellow/red when something is in the detection range
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Dotec
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Re: xXCARL1992Xx Screens & Blender work

#1942 Post by Dotec » 14 May 2023 09:10

oh thank you for that information!
if I see that correct, you added 1660 and 1670 to your dashbaord?
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Re: xXCARL1992Xx Screens & Blender work

#1943 Post by xXCARL1992Xx » 14 May 2023 09:19

i only have 1670 for right side, left is nothing for me, but still 2 ui elements in the .sii file, one just empty (id 0) and layer 1 with an image that is black/yellow, the other one with id 1670 and layer 2 with an image yellow/red, on the Actros you would just need one where the triangle will activate
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Re: xXCARL1992Xx Screens & Blender work

#1944 Post by Dotec » 14 May 2023 09:24

I still have no clue how to create a working dashboard :lol:
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Re: xXCARL1992Xx Screens & Blender work

#1945 Post by xXCARL1992Xx » 14 May 2023 09:28

this one is pretty easy but i can send you the .sii file of mine, you just need one entry for it (right side) so the other one can be deleted from it
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Re: xXCARL1992Xx Screens & Blender work

#1946 Post by Dotec » 14 May 2023 10:25

sure :)
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Re: xXCARL1992Xx Screens & Blender work

#1947 Post by xXCARL1992Xx » 14 May 2023 16:07

kinda perplexed that Renault didnt add the blind spot sensor Volvo has so the T, from what i saw one the T E-Tech has it

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Re: xXCARL1992Xx Screens & Blender work

#1948 Post by xXCARL1992Xx » 15 May 2023 16:58

@Dotec you can even make it annoying :rofl:



but i removed it again, it will start to buzz at you every time it detects something and you indicate, doesnt matter if it is a car (where it should) or a fence besides the lane when you want to turn into the next street
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Re: xXCARL1992Xx Screens & Blender work

#1949 Post by xXCARL1992Xx » 16 May 2023 22:04

did a trade in for the old one

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Re: xXCARL1992Xx Screens & Blender work

#1950 Post by xXCARL1992Xx » 17 May 2023 21:08

my poor mans attempt to add the aero parts to the TGX :rofl:

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