xXCARL1992Xx Screens & Blender work
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
SCS added 1.47 wiki infos and we got new UI ids for mirrors (i assume because of the MAN) and blind spot indicator also got 2 UI ids for left and right, so this is just an UI element that lights yellow when turned on, and switches yellow/red when something is in the detection range
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Re: xXCARL1992Xx Screens & Blender work
oh thank you for that information!
if I see that correct, you added 1660 and 1670 to your dashbaord?
if I see that correct, you added 1660 and 1670 to your dashbaord?
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
i only have 1670 for right side, left is nothing for me, but still 2 ui elements in the .sii file, one just empty (id 0) and layer 1 with an image that is black/yellow, the other one with id 1670 and layer 2 with an image yellow/red, on the Actros you would just need one where the triangle will activate
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Re: xXCARL1992Xx Screens & Blender work
I still have no clue how to create a working dashboard
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
this one is pretty easy but i can send you the .sii file of mine, you just need one entry for it (right side) so the other one can be deleted from it
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- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
kinda perplexed that Renault didnt add the blind spot sensor Volvo has so the T, from what i saw one the T E-Tech has it
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- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
@Dotec you can even make it annoying
but i removed it again, it will start to buzz at you every time it detects something and you indicate, doesnt matter if it is a car (where it should) or a fence besides the lane when you want to turn into the next street
but i removed it again, it will start to buzz at you every time it detects something and you indicate, doesnt matter if it is a car (where it should) or a fence besides the lane when you want to turn into the next street
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- xXCARL1992Xx
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- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
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- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
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