xXCARL1992Xx Screens & Blender work
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
added fog reverse light combo + redid the spot lights from ground up to look better then the one i took originally from SCS gooseneck LED light option
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- xXCARL1992Xx
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- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
*cough*
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looks better, now i can use it on my Scania also, because Time to Rest and ETA are in my tablet anyway
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looks better, now i can use it on my Scania also, because Time to Rest and ETA are in my tablet anyway
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- xXCARL1992Xx
- Posts: 16461
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Re: xXCARL1992Xx Screens & Blender work
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i reached 20.000km with my MAN, this should be now my 2nd most driven truck in ETS2 that i still drive, in the sense that i didnt delete the profile at one point (80k km RJL Scania in 2017 ), only my Scania R has more with 37k km iirc, after the MAN comes my Renault T (i was surprised when i loaded the profile again after months and it had a good amount of millage on it) and then the New DAF XF
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i reached 20.000km with my MAN, this should be now my 2nd most driven truck in ETS2 that i still drive, in the sense that i didnt delete the profile at one point (80k km RJL Scania in 2017 ), only my Scania R has more with 37k km iirc, after the MAN comes my Renault T (i was surprised when i loaded the profile again after months and it had a good amount of millage on it) and then the New DAF XF
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- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
Tell me you have a Turbo Compound Engine without telling me you have a Turbo Compound Engine
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also, proper 4100mm chassis that can be equipped with sideskirts, the one we have (3900mm, even exact to the mm, bravo SCS) does not have this option from the factory
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also, proper 4100mm chassis that can be equipped with sideskirts, the one we have (3900mm, even exact to the mm, bravo SCS) does not have this option from the factory
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- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
i am not happy anymore with the badges i made month ago, when i want to change something it is a lot of work because i didnt save a single model that isnt rotated and tilted in some way, so i redid them and made changes
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(disregard the wrong engine size for the horsepower that is displayed on the badge xD)
1. it will be only 2 models with parts (one for High Sleeper and one for Sleeper)
2. COMFORT will be replaced with engine size
3. T HIGH gets proper badge and, ofc the Turbo Compound engine gets their badge
maybe i add the COMFORT one back, but i think this is interior variant only ?
ah, also Black and Red variant ofc will remain
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(disregard the wrong engine size for the horsepower that is displayed on the badge xD)
1. it will be only 2 models with parts (one for High Sleeper and one for Sleeper)
2. COMFORT will be replaced with engine size
3. T HIGH gets proper badge and, ofc the Turbo Compound engine gets their badge
maybe i add the COMFORT one back, but i think this is interior variant only ?
ah, also Black and Red variant ofc will remain
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- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
i had a complete change of plane during work today and decided to just use nmapping and be done with it, so now im under 2k polygons for all badges (8 engine variants * 2 for left/right), instead of 3k+ (depending on what numbers were on it) for just 1 side and 1 engine
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- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
my side defender 2 isnt a cosmetic accessory anymore
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- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
purely accessory, not a single animation done for this
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Re: xXCARL1992Xx Screens & Blender work
okay you have to tell me
I saw in ats it's in the anim file, so I lost interest to make that for my actros project.
I saw in ats it's in the anim file, so I lost interest to make that for my actros project.
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