xXCARL1992Xx Screens & Blender work

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Re: xXCARL1992Xx Screens & Blender work

#1931 Post by xXCARL1992Xx » 30 Apr 2023 21:39

added fog reverse light combo + redid the spot lights from ground up to look better then the one i took originally from SCS gooseneck LED light option

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Re: xXCARL1992Xx Screens & Blender work

#1932 Post by xXCARL1992Xx » 02 May 2023 18:59

*cough*

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looks better, now i can use it on my Scania also, because Time to Rest and ETA are in my tablet anyway :rofl:
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Re: xXCARL1992Xx Screens & Blender work

#1933 Post by xXCARL1992Xx » 06 May 2023 13:09

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i reached 20.000km with my MAN, this should be now my 2nd most driven truck in ETS2 that i still drive, in the sense that i didnt delete the profile at one point (80k km RJL Scania in 2017 :sob:), only my Scania R has more with 37k km iirc, after the MAN comes my Renault T (i was surprised when i loaded the profile again after months and it had a good amount of millage on it) and then the New DAF XF

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Re: xXCARL1992Xx Screens & Blender work

#1934 Post by xXCARL1992Xx » 07 May 2023 15:05

Tell me you have a Turbo Compound Engine without telling me you have a Turbo Compound Engine :rofl:

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also, proper 4100mm chassis that can be equipped with sideskirts, the one we have (3900mm, even exact to the mm, bravo SCS) does not have this option from the factory
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Re: xXCARL1992Xx Screens & Blender work

#1935 Post by xXCARL1992Xx » 08 May 2023 20:21

i am not happy anymore with the badges i made month ago, when i want to change something it is a lot of work because i didnt save a single model that isnt rotated and tilted in some way, so i redid them and made changes

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(disregard the wrong engine size for the horsepower that is displayed on the badge xD)


1. it will be only 2 models with parts (one for High Sleeper and one for Sleeper)
2. COMFORT will be replaced with engine size
3. T HIGH gets proper badge and, ofc the Turbo Compound engine gets their badge

maybe i add the COMFORT one back, but i think this is interior variant only ?

ah, also Black and Red variant ofc will remain :D
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Re: xXCARL1992Xx Screens & Blender work

#1936 Post by xXCARL1992Xx » 09 May 2023 20:58

i had a complete change of plane during work today and decided to just use nmapping and be done with it, so now im under 2k polygons for all badges (8 engine variants * 2 for left/right), instead of 3k+ (depending on what numbers were on it) for just 1 side and 1 engine :rofl:

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Re: xXCARL1992Xx Screens & Blender work

#1937 Post by xXCARL1992Xx » 14 May 2023 08:01

my side defender 2 isnt a cosmetic accessory anymore :tada:
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Re: xXCARL1992Xx Screens & Blender work

#1938 Post by Dotec » 14 May 2023 08:05

too sad it works only in the anim file.
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Re: xXCARL1992Xx Screens & Blender work

#1939 Post by xXCARL1992Xx » 14 May 2023 08:06

purely accessory, not a single animation done for this :grin:
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Dotec
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Re: xXCARL1992Xx Screens & Blender work

#1940 Post by Dotec » 14 May 2023 08:46

okay you have to tell me :o
I saw in ats it's in the anim file, so I lost interest to make that for my actros project.
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