xXCARL1992Xx Screens & Blender work
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
back in Europe and i brought someone back with me with my hard earned money
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now time to sink money in it to make it road legal
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now time to sink money in it to make it road legal
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- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
fender, rear lights and side markers added
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and i must say, there is a difference in physics between both games, i cant imagine that the different lane width is the only difference that makes me "stall" the truck when i try to turn into another street
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and i must say, there is a difference in physics between both games, i cant imagine that the different lane width is the only difference that makes me "stall" the truck when i try to turn into another street
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Re: xXCARL1992Xx Screens & Blender work
Carl, I have little question, why don't you release the upgraded mirrors etc. as a mod? Just curiosity...
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
if people want it they can do it themselves, i wont publish anything i invested much time in just so some moron can steal it and upload it somewhere else
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the tank trailer is uesless, 5hr i waited to get a job from Innsbruck to go somewhere
so i know have a container chassis, still horrible but a bit better then tankers
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also, i noticed the blindspot guard now reacts to objects near you and not only cars, i had a hard time for it to even react in ATS when we got it and i park right besides a car but now it reacts even to road edge marker posts when you are close enough to it
but
i wish they would expand on it, the way it reacts now it "senses" the area where it normally would indicate red and beep at you and not when someone is besides you on your whole combo length
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the tank trailer is uesless, 5hr i waited to get a job from Innsbruck to go somewhere
so i know have a container chassis, still horrible but a bit better then tankers
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also, i noticed the blindspot guard now reacts to objects near you and not only cars, i had a hard time for it to even react in ATS when we got it and i park right besides a car but now it reacts even to road edge marker posts when you are close enough to it
but
i wish they would expand on it, the way it reacts now it "senses" the area where it normally would indicate red and beep at you and not when someone is besides you on your whole combo length
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- xXCARL1992Xx
- Posts: 16462
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
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- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
the pogo stick isnt really made for european trailers, to far from the cab and only 3 connections so i made up a first draft of a new one, clearly Volvo inspired
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- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
chassis looks a bit odd on american trucks but at least it fits europe better
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maybe a version of the 4x2 for the 48in sleeper
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maybe a version of the 4x2 for the 48in sleeper
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- LegoTechnicFanBoi
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Re: xXCARL1992Xx Screens & Blender work
4x2 chassis with daycab looks good enough
SORRY FOR MY WRITING MISTAKES IN ENGLISH. I SOMETIMES NEED TO USE TRANSLATOR
A Proud LEGO Fan since childhood
A Proud LEGO Fan since childhood
- xXCARL1992Xx
- Posts: 16462
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
have to say it does look kind of odd to see a sleeper cabin with only 2 axles
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5700mm wheelbase on that one
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5700mm wheelbase on that one
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- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
the moment i open blender for a truck is a truck more where i will never reach close to 100k miles/km , dont know how people can stick half a million miles to one and the same truck
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i also wish SCS would just contact the guy who made the Clean Idle sticker for paintjobs, they look so much better then what they have
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i also wish SCS would just contact the guy who made the Clean Idle sticker for paintjobs, they look so much better then what they have
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