xXCARL1992Xx Screens & Blender work

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xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work

#1731 Post by xXCARL1992Xx » 26 Apr 2022 15:24

well, if you get this one done you at least have something to work with instead of nothing :grin:
starting to build my own library of textures, was looking for a good aluminium texture, the one from SCS is meh, the brushed one for a tank isnt really logical, so this it is

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Re: xXCARL1992Xx Screens & Blender work

#1732 Post by aerlenkoenig » 27 Apr 2022 16:24

This is indeed a nice aluminium texture. Great one.
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Re: xXCARL1992Xx Screens & Blender work

#1734 Post by xXCARL1992Xx » 27 Apr 2022 17:59

woot, how does the mesh look like ?
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Re: xXCARL1992Xx Screens & Blender work

#1735 Post by abasstreppas » 27 Apr 2022 18:01

Not completely done yet with everything, but the mesh should be close to the normal bumper. At least cover the same area
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Re: xXCARL1992Xx Screens & Blender work

#1736 Post by xXCARL1992Xx » 27 Apr 2022 18:02

nice, the bumper then only needs some normal work to be perfect, i think Eugene will be pleased with it :D
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Re: xXCARL1992Xx Screens & Blender work

#1737 Post by Eugene » 28 Apr 2022 05:48

Damn! That is looking very, very good @abasstreppas!

BTW I used simillar technique for UV checking texture (a bunch of horizontal and vertical lines), but yours is better!
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Re: xXCARL1992Xx Screens & Blender work

#1738 Post by abasstreppas » 28 Apr 2022 16:42

@Eugene Thanks. That was the easy part :P About the bottom (that's not included in the gif), it will be stretched if the uv-mesh is kept inside boundaries of the standard bumper. I'll try my best to keep the "visible" part of the bottom non stretched. Worst case scenario, I'll have to redo the bottom with a different mesh-layout.

It's very confusing at the beginning to do an almost face-by-face UV-mapping, but I feel I starting get a good grip of it now. I definitely know how to stitch seams together now. It's very good practice this, it really test your nerves :lol:
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Re: xXCARL1992Xx Screens & Blender work

#1739 Post by xXCARL1992Xx » 28 Apr 2022 21:53

iiii am doing to much again with the DLC around the corner :rofl:

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the steps are not welded on like it should be
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Re: xXCARL1992Xx Screens & Blender work

#1740 Post by Eugene » 29 Apr 2022 05:25

abasstreppas wrote: 28 Apr 2022 16:42 @Eugene Thanks. That was the easy part :P About the bottom (that's not included in the gif), it will be stretched if the uv-mesh is kept inside boundaries of the standard bumper. I'll try my best to keep the "visible" part of the bottom non stretched. Worst case scenario, I'll have to redo the bottom with a different mesh-layout.

It's very confusing at the beginning to do an almost face-by-face UV-mapping, but I feel I starting get a good grip of it now. I definitely know how to stitch seams together now. It's very good practice this, it really test your nerves :lol:
I would suggest editing UV by verticies, does blender allow that?

@xXCARL1992Xx i don't think you have to worry about DLC too much, it's just tuning parts :D
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