[REL] Daniels ETS2 Random Events

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fedeg_1
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Re: [REL] Daniels Random Events

#541 Post by fedeg_1 » 03 Jan 2022 15:30

@danbywinby I'm still having bugs on the console. I attach a couple of screenshots:

https://imgur.com/a/esz1NHO

https://imgur.com/a/dbLi1ZA

How can I solve it?
FX 8350 | 16GB RAM | MSI RTX 3070TI 8GB | LOGITECH G923 TRUEFORCE + EATON FULLER SHIFTER
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abasstreppas
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Re: [REL] Daniels Random Events

#542 Post by abasstreppas » 03 Jan 2022 17:21

@danbywinby
journey_road_event.dwrw1l

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200
journey_road_event.dwaccnar

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3
journey_road_event.dwacchway

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"ACCIDENT" 10
"CARGO" 20
"GERMAN" 10
"RARE" 5
journey_road_event.dwacc1lfd

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1
journey_road_event.dwacc1l

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2
Also the "HGV Wheel Change" could be put under a separate weight section as that one should be way more common than for example the trailer with dropped pipes (make it like 2-3 times more common) ;)
danbywinby
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Re: [REL] Daniels Random Events

#543 Post by danbywinby » 03 Jan 2022 22:11

@abasstreppas

Crikey those are very low numbers, thank you for providing them.

With regards to the "HGV Wheel Change" I do actually have plans to split into its own category and make it more dynamic with more vehicles able to spawn and get a wheel change like cars, vans etc.
tonaz
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Re: [REL] Daniels Random Events

#544 Post by tonaz » 04 Jan 2022 05:41

hi dan, hi everybidy! whats the latest version? working with 1.43? thanks!

edit: sorry, was the first page
danbywinby
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Re: [REL] Daniels Random Events

#545 Post by danbywinby » 04 Jan 2022 07:43

@fedeg_1 Apologies for the late reply, i was not able to see the error messages in your screenshots clearly on my tablet and so had to wait till i was at my computer. Without seeing your full game.log i can not 100% determine the cause of those errors however i have confirmed that those vehicles mentioned in those error messages are specified in the 'def/vehicle/traffic_storage_car_custom' file so if you are using my latest hotfix version 1.5.1 then it must be another mod that is conflicting potentially because it is still using the old 'def/vehicle/traffic_storage_custom' file.
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krzysztof23
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Re: [REL] Daniels Random Events

#546 Post by krzysztof23 » 23 Jan 2022 18:35

@danbywinby
unfortunately I also have errors in the log, and a visible lack of (ordinary) vehicles in road incidents, the emergency ones are

my log
https://pastebin.com/iaeWiWi2
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ATLANTIK7773
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Re: [REL] Daniels Random Events

#547 Post by ATLANTIK7773 » 24 Jan 2022 03:43

krzysztof23 Works without errors in the log. The mod must have a high priority.
If errors continue, remove all mods and add one at a time to find out which mod is conflicting
danbywinby
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Re: [REL] Daniels Random Events

#548 Post by danbywinby » 24 Jan 2022 22:13

@krzysztof23 I can see from your game log that you have lots and lots of mods and many of them related to the traffic so most likely one of these is conflicting with my mod and causing some of the vehicles to not spawn at the events. I would reccommend removing the mods and re-adding them one by one to figure out which one is conflicting.
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zuim
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Re: [REL] Daniels Random Events

#549 Post by zuim » 25 Jan 2022 09:00

HI!
Have next in the log:

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09:08:02.511 : <ERROR> [traffic_vehicle_chain] Unable to find vehicle data 'traffic.a6_crashed.event'!
09:08:02.511 : <ERROR> [parked_vehicle] "Unable to parse allowed vehicle definition!" [104439.3;21.7;-18269.0]
09:08:02.511 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [104439.3;21.7;-18269.0]
09:08:02.875 : <ERROR> [traffic_vehicle_chain] Unable to find vehicle data 'traffic.volvo_crash.event'!
09:08:02.875 : <ERROR> [parked_vehicle] "Unable to parse allowed vehicle definition!" [104443.7;21.7;-18271.8]
09:08:02.875 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [104443.7;21.7;-18271.8]
09:08:36.658 : Creating save-game file (/steam/profiles/5A75696D/save/autosave_drive_8/game.sii) ...
09:08:54.571 : <ERROR> [traffic_vehicle_chain] Unable to find vehicle data 'traffic.a6_crashed.event'!
09:08:54.571 : <ERROR> [parked_vehicle] "Unable to parse allowed vehicle definition!" [104439.3;21.7;-18269.0]
09:08:54.571 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [104439.3;21.7;-18269.0]
09:08:55.000 : <ERROR> [traffic_vehicle_chain] Unable to find vehicle data 'traffic.volvo_crash.event'!
09:08:55.001 : <ERROR> [parked_vehicle] "Unable to parse allowed vehicle definition!" [104443.7;21.7;-18271.8]
09:08:55.001 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [104443.7;21.7;-18271.8]
09:09:35.869 : <ERROR> [traffic_vehicle_chain] Unable to find vehicle data 'traffic.p3008.event'!
09:09:35.869 : <ERROR> [parked_vehicle] "Unable to parse allowed vehicle definition!" [104955.1;10.7;-18710.7]
09:09:35.869 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [104955.1;10.7;-18710.7]
09:12:57.186 : [trigger] Handled action (Parking HUD activation (auto reset))
09:13:50.659 : Creating save-game file (/steam/profiles/5A75696D/save/autosave_drive_9/game.sii) ...
09:13:52.533 : [trigger] Reset action (Parking HUD activation (auto reset))
09:18:04.284 : <ERROR> [traffic_vehicle_chain] Unable to find vehicle data 'traffic.volvo_crash.event'!
09:18:04.284 : <ERROR> [parked_vehicle] "Unable to parse allowed vehicle definition!" [111170.5;-16.7;-21354.8]
09:18:04.284 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [111170.5;-16.7;-21354.8]
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Madkine
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Re: [REL] Daniels Random Events

#550 Post by Madkine » 25 Jan 2022 11:52

@zuim Snippets really aren't useful. Like the last guy, you probably have more than one traffic mod and they are conflicting.
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